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Stuck on the bonus level. I'm able to unlock the wizard and collect the purple gem but I can't get the ranger up to the top. Anyone able to help?
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Lv16 Hint: 1) Freeze 2 mobs and Earth right at the top side of the spike. 2) Freeze 2 mobs, take Earth bow to the top. You need to practice reaching the left crystal with the earth bow. 3) Freeze mob on fire, swap, wind under the door. 4) Repeat 1 and 2. 5) Profit
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@Willowwing I think the game's been updated since and the level changed. Try travelling through the roof of the level to get the ice bow.
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After numberous failed attempts I checked the walkthrough for level 14. Each and every walkthrough shows a hole with a diamond near the canon in the lower right corner. In my game there's just one hole in the lower left corner, none in the right corner. Should there be?
As that's not the overal opinion of the 3600 people who rated it here, I will still making these games, or other ones... or wathever I want. Just don't play them and you'll be ok.
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It took me a long time to realize that, so i just share it, in bonus level, 16th, after pulling lever you release new character, you can change character by pressing 'c', '2' use his "spell"
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So, the level select only seems to go up to the last completed level, and not the last opened level, slightly annoying.
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If you make it to a level, then exit to the menu, you cannot go to select level and go back to the level you were at, it will only allow you to go to the last one you finished, forcing you to finish it again to advance.
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Hitboxes were very troublesome to work around; especially the platforms made by the earth bow, which were excessively tall (not wide, tall) and kept ruining my momentum or blocking off doorways. Other than that, solid game!
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For a puzzle platformer, the platforming is awfully hard. It's not hard compared to precise platformers, but the game is around puzzles, not precision.
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The hit boxes are too tight for a plat former, it's very frustrating being killed over and over again because you were a millimeter too close to an enemy.
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A bit easy. The last level is at the difficulty I'd expect of the bulk of the game to be, as in I actually had tot stop and think for more than the time it takes my character to move across the screen to the bow that I obviously should pick up.
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The information you have posted is very useful. The sites you have referred was good. Thanks for sharing.
https://subway-games.com
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I was looking for a game i could enjoy while extremely focused on the gameplay, and i loved this one. U are amazing Junjo
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Nice ideas, but the platformer is really clunky. Super sluggish and finicky. I always get worried when 'jump from one stationary platform to another' is a genuine obstacle in a level, because I prefer having movement smooth enough that I can focus on the puzzles and advanced platforming!
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I just love these type of games. Quick but always with a bit of a challenge towards the end. Thanks for a delightful few minutes!
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so I'm playing the game, good game..... presses shift 5 times, ahhh sticky keys, damn Ok, lets use CTRL instead, jumps and shoots.... CTRL and W...... closes window MOTHERF..........
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Enjoyed this game. Worthy of the 'baton'. One of my favourite genres. DEV has done well:) Hope to see more like these.
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for level 14 you have to get the first two gems and the ice bow and get to the lower floor BEFORE the last monster gets through, then freeze it to prevent the arrows hurting you.
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Anyone else have an issue with level 14 where instead of the floor dropping down to a gem part way across, there is a switch that turns on the arrows?
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it's pretty good, though i feel like the player's hitbox should be made just a little smaller, so using the stone bow won't stop you from getting through 1 block gaps if it's just a tiny bit too high