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Great game, nice design and very fun. I found one problem, though; when finally taking down all the decayed, sometimes the level doesn't end, and I basically have to restart it. Before the bug, the game also suddenly gets real slow and I can even see some of the enemies wlaking straight through the car. Still, congratulations for the game again!
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Shame you put so much effort into the UI and graphics and so little into the actual mechanics of a game. Ever used a gun before? Bullets don't phase through something just because you aimed behind it rather than directly at it. And the fact that you can miss with a grenade by clicking a millimeter too far to the left is ridiculous. The difficulty ramp up is pretty insane and it's not a good thing.
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The game gets very difficult way too fast. Each level is designed with a specific skill tree in mind. This means you have to reset points between a fully upgraded primary weapon or secondary weapon. However, the double molotov seems to do the job in most situations once you past the 10th stage.
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Atrociously grindy and out of balance. Easily could have been quite enjoyable with a little bit of play testing and use of common sense.
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What is the point of upgrading to a rapid fire weapon, if you can only fire two shots into a huge herd of zombies before stopping to aim? As the number of zombies, the number of hits they take to drop, and the damage they do goes up, so should my ability to rapid fire my rapid fire damage and still get accurate shots. I mean really, I may miss the one I was aiming at but it would hit the 12 behind and around him. Been playing an hour and can't get past level 5, and only have 3 stars in level 1. Done now.
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Mousing over weapons in the shop should give waaay more info, particularly when you don't have enough money to afford an upgrade or you've maxed a weapon. How do I compare values when I can't see them, and why on earth do you not give clip sizes?
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I don't know if it's just me or not, but the barriers don't regenerate their health like the buff says they do. This makes those challenge modes ridiculous.
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1 Star for being glitchy af, not having a quality setting so I could try to get badges despite being it glitchy af, and for RELOADING the MELEE WEAPON.
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When there are zombies and fire everywhere, things started to slow down for me. A quality button would definitely be appreciated. And weirdofromhalo is definitely right about the AK-47/Molotov combo. Once you can throw two at once, you basically can make a wall of fire.
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i beat the last stage with max on (buffs): secondary damage, range, cooldown, throw 2 grenades, defense, and regeneration. weapons: AK47, grenade, molotov all max. use the molotov on zombie spawning portal if you see one to kill the magic portal, or the final boss if there isn't one. use the extra 4th weapon on the boss. Grenade on either portal or boss.
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Remember kids, everythin you learned at school is s**t.
Melee weapons need to be reloaded.
Grenades detonate in a range of 1 meter instead of 5-6 like they actually do.
And last but not least, pistols have the same recoil as rifles.
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Would be nice if in the real world vets could fight zombies instead of PTSD, homelessness, being exploited by the military industrial complex or exploited by politics. The vision of a world where zombies have overrun everything is surprisingly optimistic in some ways o-O
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For those frustrated with Stage 9 Challenge: Basically need Sawn-off, Mines, Machete. Prioritise attacks by: 2x mines for 2+ throwers on screen, machete and shotgun to keep mob back. Then, combo mines and machete to "instakill" most of the mob. Need almost full upgrades. Attempt last. It is horribly unbalanced but doable.
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Stage 9 challenge mode is completely unbalanced. So hard compared to the rest of the game. I've got everything except for that one.
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To defeat the hulk dude, upgrade ak47 to max, upgrade 3 points of each primary weapon buff and up to what you can in defense.
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sean_moi: get the defence buff regeneration as high as you can. I took about 300 damage total when i first beat the fifth level..