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For the final boss: max out secondary and defense as pkercraft999 mentioned. Just put the molotov under the boss - will kill it pretty quickly in combination with grenades and the bazooka. to unfreeze from goo - you need to klick 10 times. I had trouble as the game freezes up when i click, so exact counts are important.
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A bit of grinding, barricade levels were particularly difficult to get the stars on. Still, it was enjoyable and I liked the art style
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Personal strats:
- The only guns worth upgrading/using are MAC10, then AK47. The rest are garbage.
- Machete and molotov are the best secondaries to upgrade and use. I stuck with grenade until molotov unlocked.
- For levels 1 through 14, prioritize upgrade points in gun first, then defense.
- At level 15 (final boss), you should have around 35 points (I finished at 38). Reset points and prioritize secondary, then defense. In secondary, max out Longer Lasting, Cooldown, and Double. In defense, put remaining points in Defense, HP Increase, and Regeneration only (Knockback and Thorns are useless).
- Last boss is basically survival mode where stall to use rocket launcher. Doubled knife slash will kill most zombies that reach your car. Spam molotovs to cover as much ground as possible as often as possible, esp where Hulk summons coffins. The defense tree upgrades will make you virtually unkillable if you keep up with spamming molotovs/knifing to clear the waves of zombies.
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Garbage. Why not just build more levels instead of making you grind for each and every single level and star and challenge?
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As soon as I get snotted by the final boss, everything freezes for so long after I free myself that I'm dead by the time I regain control. Please add a quality button.
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originally 2 stars, revised down to 1 when the lobbers showed up in mobs of 9, completely invincible because they weren't at the very front. obviously no one competent playtested this game.
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That my cursor speed slows down when over the game box is very annoying. Also, these are the slowest bullets I've ever seen. The way hitboxes work you have to kill stuff from top to bottom, and areas for grenades are not accurate ... overall the game just feels unpolished.
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I played the whole game and there's a plot twist at the end. The woman slept with a zombie, and the baby is a zombie too. And then, the man shoots the baby and eats it. Sorry for spoilers.
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A lot of people mention the Molotov as being OP, and it is very powerful, but I think the machete is the MVP. It's available in the beginning, and is very powerful/hits many enemies.
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In firefox you have to follow this guide to play:
https://support.mozilla.org/en-US/kb/changes-affecting-adobe-flash-firefox-mac
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This Game seriously needs a restart button. When i win a level but i didnt get all stars, i just want to restart it, without waiting for going back to the map. And espacially if i loose a level multiple times, i dont want to go back to the map again and again, i just want to restart. Even the pause screen has no restart button.
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its a nice game, but the insane number of zombies in later levels and the low amount of money we get from missions make it more of a grind than a fun game. So from 5/5 goes down to 1/5. hope the developer can have some better sense in his next game.
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making achievements based on accuracy isn't fair on levels where you have an AI playing with you on your side. you can't control their accuracy.
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There's a few small problems, but overall this game is much better than I expected. Grinding is minimal (you can get by only through star-hunting and replaying the level you lost on), gameplay is fairly interesting, art is good, and the story in the guidebook was well done (aside from the obligatory "huge zombie for the lulz", which seems to come packaged with every zombie-based game ever), challenges are actually challenging. Music gets somewhat repetitive (there's only 1 main level track, plus the menu music and boss theme), but sounds pretty nice, so it gets a pass. Overall well done.
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This is great! I love the grind and the balance of it. I really like how I can level up certain stats or abilities and then go back to wreck the previous levels.
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took me a while to realise, so here's a protip: when you select a level you can change modes. going back to play the other modes of earlier levels awards you stars for buffs.
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I'm really not sure how you're even supposed to beat the final level. There's so much going on that if you take the time to switch weapons you're overrun, but you can't keep up with only one.
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Does anyone else have a problem with not attacking despite clicking repeatedly? Then it seems to fire automatically, wasting ammunition.
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Don't know why, but the game won't let me load my save file or start a new game in the second slot. A real shame, but at least I already had the BotD achievement.
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art style is unique, but that just hides the poor, lazy layout (same bit o street, rly?), story, and nasty difficulty curve. music is nauseating and migraine inducing. not worth staying, even for the easy badge, but that's because it'd take probably 30-40 minutes, and that sucks. honestly, be grateful if your browser(s) won't play the game. worst zombie... erm... "decayed" (rly?) game in recent memory.