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second level, sprinters appear, try to shoot one before she can get close but can't because of the layering on enemies. unable to get her until she's right on top of me. if you're gonna prioritise killing certain enemies, you NEED to make it so that players can get to them easily!
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I love the graphics of this game. Smooth animations, cute art style, interesting and intuitive UI. But I just can't get past how grindy it is. The skill jump between even the first and second level is indicative of a poorly planned level system. I feel like I shouldn't have to farm the first level to feel like I can survive the second, especially given how easy the first level is. Or maybe I'm just bad at this game.
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At first I thought the game was just awful, but I gave it a chance. Upgrading your machete makes a huge difference. So then I'm thinking, "ok, this isn't so bad." Then I got to the first boss on level 5 and think the game is just awful again.
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1/5 too boring. i was bored out of my mind while doing level 1; had to quit before i got sick. instead of the dude stopping in the road because things are blocking his way, the dude should just run them over. solves all stages within 3 seconds... the player shouldnt have infinite resources; this encourages gameplay without thought. limit the stuff the player uses... 1/5 why cant i get the glitch that doesnt let you play the game? would spare me suffering...
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@del711332 thank you, that was one of the funniest things i've read in a long time (the haploid part). i'm going to pass the joke forward, hope my friends will appreciate it as well.
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Cat get past lvl 11, when the swarm with lots of sprinters, blockers followed by lobber appears my takes too long to swap between weapons, lobbers take down alot of hp before i can throw the molotov.
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Autopause when the mouse is out of bounds would be a life-saver. Knockback should actually knock enemies back so they at least have to move (at all) before being able to hit you again. I also agree with the issues other people mentioned.
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The game does work on Firefox. It's just that Firefox updated their standard security for flash and it's a setting you can revert to the old that games require: https://www.kongregate.com/forums/1-kongregate/topics/1783434-flash-games-do-not-save-on-firefox-for-windows-solution-inside
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can't actually start the game. it wont let me select the local save file or start a new game. all the rest of the buttons function normally, but not those two.
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Can't start a new game on FireFox, plus even the home screen is slow as hell (wanna mute ? Let's lag for a few seconds)
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Game works well, the art is pretty neat too. I'm playing on chrome so that may be helpful for anyone who can't play. Pretty tough.
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Nothing happened when I clicked "New Game." Just as well, I already have enough badges for a shiny Kongpanion and zombies have been done to undeath.
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Quite good game, good graphics and beautiful music. I think it's too diifficult, I'm not pushed to go on after taking the first badge.
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On the plus side, you can get credit for killing zombies on replaying levels, and even if you fail the level, you get credit for the zombies you killed on that level. I think I can get through this.
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Another game that didn't get through the welcome screen on Firefox and had to use Chrome. The cursor is too slow to respond when I try to aim. I am not enjoying the game.
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Impossible game to play or is it bugged? You press play and then come to 2 grayed out "new game" which are unpressable, are you suppose to type something or wait for a while? What's going on? No feedback whatsoever no matter what you are doing...
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Already rated it with 2 stars, it's interesting how opinion changes over time. I have a feeling that downgrade to 1 star isn't enough.
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2/5. Difficulty is ridiculous starting out and for any of the level 2 challenges. Limited and unoriginal weapons. Upgrade tree is okay.
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A little grindy in the beginning but it's not terrible. It'd be really nice if the "CRITICAL" messages would be BEHIND the health bars though. Makes it really hard to quickly switch from target to target when I can't see the health bars because there's a bunch of CRITICAL messages in front of them. Aside from that this was pretty enjoyable to me.
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One star for obscuring everything and making it simply grind heavy. Prices of future weapons are obscured, so there is no way to see if you should just save your money to buy a better weapon. Prices of locked weapons should be listed in the "info". Even with all headshots and 100% accuracy, you will probably be over run, because the reload takes longer than brewing a cup of coffee. Yeah, this seems to be lazy game design, making you really, really underpowered compared to the HP of your enemies, leaving nothing to skill, but everything on the upgrades you manage to grind enough coins to buy. Sorry, this was not enjoyable at all.