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Hmm... let's make a tower defense shooter. Mission requirements - let's add a ridiculously high accuracy requirement in a game where all that accuracy means is that you have to watch out when shooting an enemy if there's not another enemy behind them. Not enough? Here, let me cut the playing field for you in half. Too easy? Here, have a companion that shoots once every 2 seconds and will steal kills off you, ruining your accuracy. Pleasant game made extremely frustrating by nonsensical, anti-synergistic mission requirements.
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So Im playing the first mission, laptop starts to lag lag due to mass zombies, suddenly im swarmed, barely get them off me, survive to the end, wont let me finish. Then i remember that one of the zombies walked through me during major lag spike. That one zombie broke the first level.
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Dead End St. is a zombie-survival shooter game where you play as Brett as he tries to get his family to the safe zone known as Highland Park. But he must persevere through hordes of Decayed, survive with supply runs and defeat the highly mutated mega-zombies!
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Game before molotov: desperately spamming gun, grenades, and machete
Game after molotov: peacefully simmer your zombies to death
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The way it tracks accuracy is so broken. It counts each individual shotgun pellet making them hard to use and still get three stars. But even worse than that?
Molotovs KILL your accuracy because each damage tick counts as a shot and thus since they keep burning, if nothing is in their zone it counts as misses. Really dumb design Imo.
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There should be a retry button so we can just restart the level without having to return to the map every time we die.
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OMG! That reload melee weapon thing really cracked me up xD thank you for the laugh, developer as well as commenters <3
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Seems to be a bug in accuracy and shotgun. It looks to count every bullet in, but I think if you hit a target with any bullet, that should count as a hit.
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Quick, before the bug gets patched- in level 6, the challenge mode is primary weapons only, but if you click on the icon at the bottom left then you still select the grenade or machete. This means you can still cheese the level with molotovs.
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I like how the three standard achievements (finish alive, take max 50 dmg and get 90%+ accuracy) are still checked even if you're playing decayed or challenge mode :P
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Why can't I hit what I aim at? Three people stand side by side in the street, but I can't aim at the one in the middle if either of the others take a step forward?
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To me, Level 9's challenge mode (Health+Regen+Helmet) was the hardest one. I managed to finish it with sawn-off+mine+molotov (molotov's a must to counter regen). Btw, don't exit a level through the pause button after losing or you may get lag even after exiting it (unless you want to play the game in bullet-time). Also, I think the zombie bombers are bugged (they do no damage). Cowpies, you can shoot/cut that green goo (and pretty much anything else except for the small rocks), if you happen to get hit just click the heck outta your mouse and you'll be fine (probably). Imo, the problem isn't the cooldown after switching but the fact that the weapon doesn't start firing automatically if you keep the left-click held down. The cooldown is weird though, seeing how the character can keep reloading even after switching.