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Do you like repetitive grinding and glorified mobile games? Then you'll love Dead End St! Its only quality is the lack of micro transactions. Worried about aiming? Don't worry: just get an automatic (Uzi/AK) and aim down the middle of the road - don't forget to keep holding down the fire button! 90%+ accuracy every time. Grenades are a joke.
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*that moment when you re about to win the stage, but you get a badge and game lags, and a zombie passes trought your car and even if you kill all of them, you dont finish stage*
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Seems like it could be a fun game, but when it asks you to grind just to get past the SECOND stage it makes me wonder what it's gonna take to beat this game. Like Mr. Miyagi says, you need balance.
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I was really dissapointed with how trash the last gun unlocked, te magnum, is. The AK is the best bt you get it pretty early. Upgrade secondaries THEN DEFENSE. If you want to beat the game easily. 4/5 because lame ending but overall fun and VERY BALANCED gameplay.
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Couple of suggestions. 1. Not everything has to make a sound when you hover you mouse. 2. Bottom right button is for ok, not for reset. 3. Cashing in rewards and new enemies is tedious and should give you the money right away. 4. Challenge levels are often too long. Make them hard but shorter.
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Biggest enemy: the lag when there are more than a dozen zombies on screen and your controls freeze but zombies move...
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This game is well balanced if the buffs are maxed in the right way. I think the primary and secondary buffs when fully maxed are enough to win this game.
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While I appreciate the attempt to make a challenging game, it just isn't balanced. The fact that we only take a single primary weapon into battle severely limits strategic options. Way too many zombies have helmets for their to be no way around it other than "you just have to shoot them a lot more." The less than 50 damage challenges on each stage were the most annoying once lobbers started appearing, since you often won't kill them before they at least get one rock off. And the dual barricade stages suck, it's just less space between you and the zombies which makes the lobbers crazy effective and doesn't give you enough time to deal with the bombers unless they show up at just the convenient moment for you. I mean come on, we don't even get to give the woman one of our other weapons, she always uses the garbage pistol that's no help.
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I'm getting some wicked lag time when using the secondary weapons. And I don't get why you need to wait for a machete to recharge?
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I was wrong the companion doesnt affect the accuracy, but something must wrong with it's calculated at that stage. I didnt have an accuracy problem in all the other stages. Here it drops very quickly.
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OK, the Health/Regen challenge I think is impossible... I lose with every strategy in 20 seconds (as I said with weapons at MAX and skills with only 3 points missing)
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Very good game I missed only three points, I like that it's difficult, but a few suggestions:
1) The regen buff is a little OP. The Health buff/Regen Buff challenge is very difficult even with full skills and all weapons at MAN. If someone has a strategy, please let me know.
2) At the second stage where you have the companion, I couldnt get three stars, even though I cleared very easily the Decayed and Challenge Modes. That's because the companion drops your accuracy. That shouldn't be. You can make it so that the companion doesnt count, or drop the accuracy needed, or make it so that you can earn each star seperately. If I concetrate on accuracy, I take over 50 damage. If I concretrate on killing, I miss the accuray.
3)I think I found a bug. The regen skill of the wall doesn't work on the companion levels with two walls.
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A lot of weapons and secondary items are bad, I think they could use buffs. Pistol, 1st shotgun, magnum suck, due to lower DPS/accuracy (why is mac-10 easier to handle than pistol?). Mines and stun grenades suck (mines blast radius very small compared to grenades, stun grenade slow doesn't really stop you from getting overrun). Player should always use Mac-10 to tide over until AK, then sawn-off. Grenades and Machete, until Molotov replaces Machete.
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That being said, I really have enjoyed this game so far. I can't get much further in this game after act II, but I really do like the story, environment, and feel of the game. It just needs a little rebalancing in my opinion.
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I think this game could use a little rebalancing as well. What good is making a game when only 1 out of every 1,000 people who play it can reach the end?
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a decent time waster, a little too grindy though. i really don't like the way weapon switching works, a better idea would be pressing 2-3 uses that weapon e.g pressing 2 throws the grenade where you're aiming and 3 uses the machete attack.
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no matter if this game was balanced at least these kind of developers don't want only your money. this side is going down because people seem to support idle and paytoplaygames, which i really don't understand. If it goes on this way there wont be any normal games left. Till today i really do not understand what u guys see in those idlecrapshit-games and currently 80% promoted games are idle or givemeyourmoney games and have a huuuge rating
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So if anyone is having trouble with the difficulty, here's some advice:
Go for the secondary upgrades first. Save up stars to buy "throw two grenades" which actually allows you to use both secondaries twice. Then save up for the AK47. Then, once you can get molotovs, buy them and upgrade them to the max. They are insane! Especially with all the secondary upgrades. I 100%ed the game using maxed AK47, molotovs and it is by far the best combo.
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Really like the game! Thought it would of been cool if Carly would of been part of the action... like give her the machete and if a zombie gets close she auto hits them but has the same CD as you would if you were using the machete... or give her one of your guns and she auto fires at times, something like that. Well I'm only at lvl 8 so maybe this is in the game and I'm not there yet... :)