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can you make it so you can buy upgrades for inventory space and autocrafting. like stack crit on crit hp on hp for 1b coins or so.
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when combining items, ive noticed a degradation in stats if you dont combine something with all stats... does that change at higher levels? do you need ot put so much into it to negate the degradation? or just imputing any stats into the combining stops it?
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i did a crit build on one of my chars, had 25% crit rate when i decided to watch the attacks cause it just didnt seem right... on average over 15 crits it took 8.2 attacks to get a crit. the variance was 4-12
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there is no information.. what do each of the stats mean? its the beginnings of a game.. nothing more. too shallow.. honestly i like the ... intent. i need more to keep me or anyone really going.
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i like how the color of strength of the item is the same as in borderlands... don't know if anyone else noticed that. also, adding an unequal feature and more stuff, it does get quite boring. i know it is an idle game, but it needs something else to it
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This is different and cool! I was going to suggest the option to unequip a weapon be added, but I see that almost every top comment already says that.
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SO, published only 16 days ago, numerous bugs, numerous complains, and zero response/acknowledgement from the devs that I can see. Looks like this game is going REALLY far. Dev, if you want people to stay interested in your game, and perhaps even start making some reasonable money off of it (many of us DO tip, when the game is good and there is a decent response when there are issues), then you need to start listening to your player base.
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Great baseline for a game! This game needs
1. Better gear it scales horribly slow
2. Upgrades of some kind for the heroes (when i'm lvl 25,50,100 i should get a bonus)
3. Boss scaling needs to be tuned down a bit, it's too hard too fast
4.a way to "ascend" start over but with points to spend on overarching upgrades (faster attack speed, more damage, bigger inventory, Auto forge)
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it started to get annoying because at stage 8 i beat the boss but i also died and it made me re-fight it and i cant beat it again
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Needs to be a clearer definition of what constitutes failure. Sometimes my entire team dies an it resets me. Sometimes 1 dies and it resets me. Sometimes, I only have 2 lefts, play 5 battles, nobody else dies, THEN it resets me.
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The bosses scale way too fast in comparison to everything else, the game completely stalls. Look at the leader boards to see how each higher level is so much more sparsely populated than the next. You can get to 16 in a day and the people at level 22 have probably had the game running since it was released 15 days ago, so 6 more levels in 14 days.
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Need to be able to unequip weapons. Item stats don't have enough of an effect until I combine like 20. Why on earth are skills not hotkeyed 1-6?
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This really DOES get boring after a hot minute. It's very unfortunate. As many people have mentioned, the balancing issues really make it hard to enjoy this game. The mechanics for the Inventory and Crafting make that whole facet of the game feel unfulfilling. It makes it feel pointless to progress because progress is made in such small increments that way. That's a problem seeing as that's trying to be the main focus of the game as the part with the most interactivity.
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The dropping bombs thing really takes away from the fantasy aesthetic. Also option to turn off screen shake would be nice. Looking at items shake as you craft while spell is going on is cool once, but after a bit it just gets annoying.
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item stats definitely need to be rebalanced. hp, hp regen, and crit chance are decent, but attack and crit dmg are worthless. what's the point of adding 16 dmg to 11000 dmg?
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enjoyed the game, it would be more fun if the weapons have more effects, also if the boss can drop some unique weapons
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Also, the crafting system could be interesting but it's just not rewarding or fun at all. I combined like 6 different items together, and it doesn't make even a tiny difference in battle. Items just do nothing.
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I feel no desire to even advance in this game. There seems to be no late game anything? It's literally the same the entire game and the mechanics are just boring, which is saying something since it's an idle/clicker game. Achievements are worthless and few too many, maybe add some sort of bonus to those? Because right now going through the stages just does nothing but increase gold count and no added content.
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Positives:
+ Graphics design is really nice and pleasing.
+ I really like the idea of forging items.
Negatives:
- Forging should improve not deteriorate items (forging legendary item and common item makes other stats worse, must bulk-forge full equipment to see some improvement).
- Items don't provide significant boost (even +10 attack is not much when my current strongest hero has over 400 attack).
- Can't easily access all heroes.
- Can't go back/stay to farm on particular 'battle'.
- Must go through all battles again after being defeated.
- Can't unequip weapons.
- Bad difficulty scaling.
- Very few achievements.
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I like the concept of merging item, i'm at Stage 17 and the game slow down a bit compared to the first ones due to the boss one-shoting more than half of my heroes but i enjoy this. Hope there will be update (bigger inventory, merge all button etc).
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What is the point of upgrading items if they are giving me .7 attack? As a legendary or orange item? I mean come on, my base attack at this point is 94.52 and I started the game 8 minutes ago. It is as if this game was created without any feedback or testing.
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This game needs some updates.
1) the ability to unequip a weapon
2) a combine all button
3) the ability to leave a boss fight early so that you can train/ gather equipment
4) when you lose a boss battle, don't make it to where you automatically join the boss fight again. if you're too weak to fight the boss it just wastes time since you can't even abandon a boss fight early
5)Prestige system
6) the ability for party members to revive after a certain amount of time, since as each one dies your kill rate gets slower and you have no way of getting those party members back until the entire party dies.
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The character damage seems to be capped and does not reflect their equipment. I have tried multiple weapon builds with 100% crit and my character does roughly 71m damage but his base damage on the stats is 82m and crit damage is 120m.
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The offline earnings are seriously low too... So, 1) Prestige system, 2) Remember user sound selection, 3) Combine all on craft screen, 4) respond to comments... *rolls eyes*
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There is a F*ING ANNOYING bug... when you skip to the boss with all your units at full HP, it insta-kill your army in one hit. While in normal situations, it needs 7 hits to beat my wounded squad. Fix this as soon as possible, it's incredibly annoying and make the game pointless.
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Hmm... no prestige either? How did this garbage fest make it to the trending page? No updates from the developer, no comments or replies down below... Get on this, kong. Not only is this the 45th "Idle" game this month but it's bad for an idle game.
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How do I unequip a weapon? How do I choose what stage I'm on to farm up some money? How do I enable showing if a weapon is better or worse than the currently equipped weapon? Is .2 sword icon better than .5 sword icon?
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Game pretty unplayable until I get a solution to my army just randomly quitting the level, when I might have more than 1 unit at full HP. ._. fix hurry please, I would like to progress in the game.
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At lvl 22 its getting impossible to progress. I got 100% with 30mill crit but only hit got 4 mill. Only way to progress go idle for 24 hours straight to get a new hero