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The offline earnings are seriously low too... So, 1) Prestige system, 2) Remember user sound selection, 3) Combine all on craft screen, 4) respond to comments... *rolls eyes*
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There is a F*ING ANNOYING bug... when you skip to the boss with all your units at full HP, it insta-kill your army in one hit. While in normal situations, it needs 7 hits to beat my wounded squad. Fix this as soon as possible, it's incredibly annoying and make the game pointless.
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Hmm... no prestige either? How did this garbage fest make it to the trending page? No updates from the developer, no comments or replies down below... Get on this, kong. Not only is this the 45th "Idle" game this month but it's bad for an idle game.
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How do I unequip a weapon? How do I choose what stage I'm on to farm up some money? How do I enable showing if a weapon is better or worse than the currently equipped weapon? Is .2 sword icon better than .5 sword icon?
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Game pretty unplayable until I get a solution to my army just randomly quitting the level, when I might have more than 1 unit at full HP. ._. fix hurry please, I would like to progress in the game.
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At lvl 22 its getting impossible to progress. I got 100% with 30mill crit but only hit got 4 mill. Only way to progress go idle for 24 hours straight to get a new hero
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First impressions critique incoming:
The game heavily reminds me of another quality idle/incremental game, "Death Squad", however this one seems to cater on a simpler, direct approach on its upgrade systems. What worries me more however, is despite the description talks about "being able to collect mountains of loot", the apparent 18 slots in the inventory makes me wonder if it's going to be alright to idle-run the game for a longer while.
High props for the pretty graphics, I give to that.
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I might be blind, but where is the dang pause button? Be nice to be able to pause it, and take a bit of time to see what we are making and equiping.
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There's no point to picking up coins manually... there should be a bonus of 10% or something for picking them up manually, because we get the same amount if we just let them be automatically picked up.
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I wish there were some effects on both sides, such as: poison, AOE, AOE-behind target hit, burn, attack-cancel (when shovel hit ranged), and i think it can solve the problem with the Boss being way to OP, now the Boss will me much simpler if you will get there with all the squad and all the special effects, and in any case, rated 5 stars since i really see how this one can evolve and i want to support it, nice start!!!
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plz give us 1 button "Attack" so i dont have so to scroll over every new enemy. that takes out so much fun and gameflow
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4 stars based on the potential. Similar to other games in this vein, it could stand out with some work. Something as simple as being able to go back to previous levels instead of having to constantly grind your mouse to pieces would be nice, too. Going to watch this one.
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I think an option to sell items for gold would be neat. There just needs to be more things to do with either the items themselves or gold.
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I see wasted potential. You could use lots of ideas, like different formations that gives bonus to different stats, races or classes that specializes or upgrades, different kinds of damage (physical, magical, fire ... ) and resistances to them. Things to make the player think on strategies to win, and not just keep upgrading.
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Unsure if a bug or just wonky save mechanics but I purchased a bunch of upgrades and crafted a dew purple items before closing out to take a nap. When I came back, all my progress was gone and so was the money. So a little upset at that.
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This game has potential, but no real motivator to keep playing it. We don't go for a goal such as being able to ascend or start over, so we just go and go with no point or end in sight?
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The ability to toggle off the gold animations is really needed for fps issues, especially after running the game for hours. The lag on the system is tremendous.
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you should adjust the item stats, they are way to low
and add some upgrades or whatevery, the game is boring after 20min
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5 generic stats, 6 generic spells, ... nothing to customize, items are all weapons that have the same 5 stats that you can combine indefinitely ... this game looks nice, but there is little that would hold me to it.
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As some have mentioned theres a few bugs, but with time thatll get sorted. If you are committed to making this game "above and beyond" its definitely doable. You have a good start here, but you need to have some kind of ascension/reset system to keep people interested, and make them feel like they are truly progressing. Personally, something I have not seen implimented effectively yet, is a weapon ascension system that lets you reset but does something like combines all your weapons, then multiplies its strength or something. Idk, im sure you can come up with some kind of weapon system. The loot in this games fun, and I think if you implimented higher loot potential or rare drop potential at bosses, and a cool ascension system this game could be amazing
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PLS safe option, to change the browser, to change the PC etc. Some of are not poor and have more like only ONE PC or use more as only ONE browser -.-
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BossHP = 77mio
Hero 100%crit & 12,6mio critDMG
After hit BossHP is only by 67,7mio
77-67,7=9,3mio miss 3,3mio ...(the weapons have the 3,3 difference
mean the weapon CritDMG dont works :(
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like the game but weapons need some balancing. health and damage bonus for weapons is way too low. it is a fraction of a level. if i spend 3 worlds collecting weapons and combining them into 1 super weapon (i did) it barely matches the health/damage of 1 hero upgrade. i probably got 10-15 hero levels during those 3 worlds. the regen is significantly huge on the weapons making it the best stat to stack. crit and crit damage may be quite significant later in the game if those bonuses stack up to very high %'s. keep up the good work :)