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make the autoseller at least twice as fast (twice as fast and selling doubly as much would be better) and make the base capacity at least 3 times larger and this might actually be fun to play.
I have the autoseller at lvl 48 and it only sells 200 or so each time it triggers.. while I gather easily 3 times as much in the same time span. As costly as later upgrades are, this means you either sit there for hours just clicking "sell" or you let it run for days for the autoseller to actually sell enough. Upgrading your miners won't help you, because the base capacity is also really small. I have mine at a level that the next upgrade would cost 2 million (which easily takes an hour or two) and it only stores such a pityful amount that it's filled in a few minutes mining. Upgrading miners would just mean it fills even faster
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Now, THIS is what I'm looking for when I search for Mining Tycoon type games. THANK YOU for actually making a GOOD GAME. Throughout my MANY years of playing video games very few have broken the mold and piqued my interest, and this is a rare gem indeed. Perfect it, and make more PLEASE.
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Ich habe das Spiel am 24.04.2020 angefangen zu spielen und bin bis Platin gekommen. Am nächsten Tag wollte ich weiterspielen, aber mein gesamter Spielstand war nicht mehr vorhanden. Wie kann das sein?
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That has to be the most unexpected ending to an incremental clicker game. Buying the bomb ends the game with a massive nuclear explosion. Dayum. Keehan, that was awesome and worthy of Michael Bay. Btw, you have any relation to the Keehan who works with SSundee and loves soul sand?
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As a general rule of thumb when playing, as soon as you get the sapphire drop upgrade and a decent amount of characters mining, sell gems as soon as they arrive. Diamonds in particular give 5000 per unit, so those are one of the best. Same with bones and artifacts, with artifacts being the best of the rare drops, giving 25000 a pop, and bones giving 10000 (I assume they mean dino bones, which in real life are also quite valuable)
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Auto sell should sell for a bit more than normal, just enough to keep up with manual selling, and allow for better idle profits.
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What a coincidence, you have the same username as that Minecraft player who works with SSundee and has an affinity for soul sand.
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Huge game-breaking flaw is the auto-sell function. It's soo freakin' slow, that you can't let it idle efficiently. Even after investing hundreds of millions in auto-sell and afterburner, it never achieves balance between material vs time. You have to either sell manually every minute or let it idle and lose 99% of profit. Show upgraded unit's stats. Add an indicator of how much material is left in deposits.. Even fully upgraded, the pickaxe is useless. Since you must stay with the game to sell every minute, a classic clicker would let you spend that time using the pickaxe on the deposits to gain materials, but it's too slow to bother. As this is an idle game, with an clicker function built-in, it should be fun and effective to use, which isn't the case at the moment. The idling is broken because of the bad autosell and the clicking, because of the bad pickaxe! Art is good, as the music and sound effects. Overall a very nice game. Thank you Keehan12 and congratulations on a great game!
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All that said, it's a solid concept and I really like the art style. Some speeding up on the early game and maybe a bigger visual indicator for unminable deposits would be nice.
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I feel like the early pacing between "make enough to buy upgrades" and "your cargo is full" isn't effective - it feels like I have to watch it like a hawk to sell before I'm full, but nothing happens in the interim.
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This has been pretty fun today! If I skip Pickaxe 3 or Afterburner 2, would that cause me problems / not yield the promised benefit? It might be an interesting balance to make each of those things more like a "x2 effect" so that you'll wanna buy each step, even if you're back from AFK and feeling rich!
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KEEHAN12 CAN YOU ADD MORE ROCKS SO I CAN PLAY THIS LONGER???
BECAUSE THIS IS THE COOLEST GAME I EVER PLAYED!!!
SOLID 5!!!
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Cash limit is 2.000.000.000. After that it jumps to a negative value that grows back to 0.
Cargo upgrade and autosell upgrade are not infinite because the cash limit is 2.000.000.000 :)
Even at level 700, autosell is useless slow :)
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Stats/levels on the units would be highly appreciated. It makes a significant difference whether I'm improving a unit 12/11 or 51/50 for the same price