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i saw a bug with this game, if u hold ur mouse on the mage heart icon it stands how much damage hero can sustain before he dies it should be before she dies. =)
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should work on the random 'gem' element a little bit, i literally got no 'green' blocks for half a level. gg crappy horse dude
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I've seen other games attempting to merge together the "three in a row" type of game and strategy/defense. They were getting boring too soon and failed to offer many options. This is the best combination. I give 5/5.
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Nice game overall, some aspects could be tweaked. As said before, the mage is really good due to her ranged attack and relatively high hp regen per tile match, the warrior has high hp to compensate for attack range, but appear to simply lack a bit.
A sort of encyclopedia of terms would be nice, from what i understood, "Heroic Rush" is when after creating a match, due to good positioning another 3-5 matches (not sure on the exact numbers) fall in place giving extra hp I think. "General Mobilization is when you end up having no match or special tiles (weapons,chests,etc) to click, resetting the board and giving you everything that was on the board.
Finally, the store is quite a nice way to gamble for some good items, but the price for those items is so high, buying one item will require intense farming to buy another. I'd say either bump up the gold gained by 3-match yellows, or reduce the price of items.
Overall a very nice game, no bugs spotted, nice design, 4/5.
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Is anyone else having the problem where the horsemans stats don't go up after he levels? His stats haven't gone up in 3 levels for me.
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it looks like a defense or strategy game, but it is nothing but tetris. forget about the heros. do the combos as good as possible and you are done.
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Don't know if this happens already, but... Suggestion: lining 3 or more special skill.. things... should transform them into a skill of a higher level.
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what is a hero rush? and how do i get more of them? i thought it was from combos or cascades, but then i make one match and get one, so what gives? otherwise good game, keep your horsey upgraded and he seems to last, you can replay levels if you need cash, i never lose the horseman due to great gear, but the warrior needs help, and he is a higher level then the horse then i guess the perfect cloak of healing helps(+4 hp every 5 seconds) lol.
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2 things:
1. The Horseman is way too weak - even with a wall full of archers it's nearly impossible to keep him alive sometimes
2. It would be nice if your heroes' abilities could be stored outside of the town in a seperate bar or so since having to waste your spells just because it's the only possible action is kinda frustrating.
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i would like it a bit moer if i egt timùe to see what my hero gets when he lvls,
in 1 sec i cant compeltely ready what they get ya know
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Don't play this game I can on Kong to waster some time because I was bored so I decided to play this, I ended up consuming about 7 hours of my life, it's bad in a good way. Addicting 4/5
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the mage i don't have to do anything and beats them all.the horsemen i have to put all my guards on his space cause his damage is the lowest and he sucks.the warrior maybe two archer or mages and he's good.
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This game is the optimum of options and plain old fun of kickin ass ;) 5/5!! Been a while since I played a game that could make a 'puzzle' based game this fun.
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Great game but not very deep. Take the role-playing aspects and customization further. I also find the grid difficult to look at because the buildings overlap the squares; that is, everything runs together. The colors need more contrast.
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This is a very intersting game that smoothly combines different genres.
It works quite well and is a lot of fun, the two only problems I have is that it is hard to keep track of the heroes HP while switching and that the heroes are somewhat unbalanced, the sorceress survives mostly without help, the fighter dies always first and the knight needs always help.
Or maybe I'm just a bad player, who knows. :o)
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I have never seen a game where the caster outlasts the rogue consistently but this Sorceress is running circles around the Horseman.
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wtf people are complaining about how its not obvious if u get a hint ..... like dude... either theres a row of 3 to be made or it looks totally different and its a skill of some sort ._. comon are u all bonny st claires? shiiit... anyway 4/5 its kindof cool but it's just not my kind of game with the 3-in-a-row aspect
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Maybe an upgrade system would remedy the boredom that sets in after a couple of fights. Let's say you collect points, which you can spend on your heroes, or on the strength / duration of their special skills, or on the strength of the different tiles (for example: how much HP you gain from a match, how much money you get from 3 yellow buildings, ...) this way, people can choose their own path a little more. other ideas: include more possibilites to shuffle the board, like a bomb or adding an explosive effect to a 5-match.
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Great game. One complaint tho, when you give a hint as to which tile to move, you should make sure that the hint is set to the tile that will be involved in the match, not the one that will just be moved aside. It's annoying having to stop and take stock of the surrounding blocks to figure out if the block with the hint marker is the one that needs to match or if just needs to move.
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darthlex, you can replace current guards with new guards. Sometimes that sucks and you end up replacing a higher level guard, but that's rarely.