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Frequently get the error pop-up: An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
InvalidStateError: A mutation operation was attempted on a database that did not allow mutations.
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I can say that i LOVE This game! I really hope the memory issues get fixed soon. Also, I have a suggestion. 1. Some different music if 4X Per click.
Hello! Unfortunately Unity has issues with WebGL that currently don't depend on me, this means that at the moment I can't fix the memory issues. Did you know there's an Android version available?
Thank you for your comment and check Leaking Studio Facebook page or Twitter if you like it!
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Got the same error as LordPrutt, and I AM using firefox. Keeps happening when I try to 'reborn'. Last line of error is 'If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.' Dev, that might help find the problem.
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the combo click number bring my pc to lag if i click to much i need to stop and to restart by x0 its anoying can you give us an option to turn it off?
I'm sorry but the information you provided isn't enough for me to fix that error. The game works on many computers on Chrome and Firefox. Try changing browser, please.
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After my first REBORN when i went to level up my buildings the level still shows 0 even when they get placed on the screen and start auto farming
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Well ...
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort(145) at jsStackTrace@blob:https://game265197.konggames.com
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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Fun Game, But I seem to be capped out at 7 gnomes and can't buy more money per tap because when I spend more money it decreases the amount earned.
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I've read a few comments where the developer has said that they changed the shade of green used on the numbers, but it's still green letters on a yellow background. Make them black. Also, clicking is completely useless after a few minutes. Add more click upgrades. Change the way we buy upgrades. If you want to buy them in any order other than the one they're in, you have to grab and drag them across the screen. And it's not responsive. It takes forever to scroll to the upgrade I want. There really isn't any point in upgrading though since the prestige system is so out of whack. In the first ten minutes of playing, I had earned enough for 141 gnomes. After I reset, it's been impossible to get more than 3 gnomes. There are a lot of factors that go into making a game and it seems like you chose the wrong decision every single time you could. It feels like you went out of your way to make a game that is physically difficult to look at and doesn't play in an intuitive way.
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Open game in second window(wait at least 30sec) and then you should have a new game with the gnomes after out of memory.
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One. Trillion. Taps. Yeah, that's one of those achievements (along with several others here) that is NEVER going to be obtained, as you will never, EVER come close to accumulating that many taps, even if you were to spend the remainder of your life tapping away at this game.
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with how your multiplicative upgrades work, upgrading the click multiplier as soon as you can is worthless since further upgrades don't benefit from the multiplier. The game gets to a point where you pretty much can't buy any more clicker upgrades because they cost somewhere around 1000x anything else you can afford, that's when you want to pick them up.
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Unity(webgl) just runs like shit on chrome, thats just how it is, until Unity improves its WebGL implementation, that won't change, however for a few 2d animations, this seems kinda extreme, I'd bet you are doing some stuff in the wrong update cycles, maybe doing some checks each update that you could be doing in a limited coroutine to ease computation.
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Theres some wierd exponential growth in prices when you make upgrades - like, if you say upgrade the $ pr. click without upgrading, you can get it to like 2.6k without gnomes before it becomes tiresome to click, then you buy all the upgrades and the price climbes to 1.00V to buy 1 in it, however the upgrades now got you to 5.4 mio. pr. click or approx. 25 pr. click with combo - now if you did it in reverse and only got to say 1.500 pr. click then upgraded them all, the price would still be 1.00V pr. upgrade but now you are only making 2.5 mio pr. click comboed to approx. 12 - Buildings seems totally useless and generates next to nothing compared to their prices, and in the end they just creates stupid needless animations that makes the game lag, so you can't click as fast. Also why even have drawings of buildings if you don't upgrade them on that building?
I still have some work to do about the game balance, thank for your suggestions but I didn't understand your last question. What do you mean by "upgrade them on that building"?
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well this sucks you cant buy the x10 upgrade or it crashes and says its out of memory and it was a fun game but i cant play it until it gets fixed
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Those who have trouble with WebGL unable to allocate enough memory under Chrome, use Firefox or just close Chrome and run it again .... even if Chrome looks like running fine, it often have memory allocated for addons deplented due to memory leaks of Flash, Java, previous instance of WebGL, etc.
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You should add an option to stop the animation on the screen, it's using too much resource and doesn't help in anyway.
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I am not crashing like the other but at some point the game slow down considerably. Also why is it that the price of the tapping skill augment when i buy the upgrade for the tapping skill?
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"The browser could not allocate enough memory for the WebGL content." Great, yet another dev who try to play around with WebGL instead of using web player. 0/5
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I hope you realize that at a rate of 30 clicks per second, 1000 years of non stop clicking still won't get you that achievement.