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I wish it would use all of the rest options automatically. I have 3 rest options and can do 3 things at once, but when energy runs out on something it stops everything and only does the 1 rest option I have set. I wish the setting was just a prioritize type setting, and it automatically started resting whenever an open slot was available and any energy is less than full.
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I think the custom spells should increase the duration if a single spell is included multiple times, maybe with a cost increase?
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Whoops, sorry for the blatantly false high score. I was messing around with the save file just to see what would happen, and I forgot that this game has scores enabled.
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So I have the dream catcher, dreamweaver action, and spell (waiting to be learned) dispersal dream, but nothing to "store" the dreams. Is there a house item to buy?
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I have the same enchant bug where if you try to enchant to things at the same time in the same way one becomes unusable.
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That's exactly what spellcraft does, and the enchantment raises the maximum level of spells you can combine. Useful if, say, you massively overlevel a ring with water and fire and want to hold the enter key down on a spell for both at once to make proper use of nigh-infinite regen.
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"Enchanted quicksteel ring of energy" evidently takes up too much space; the "equip" button disappears and all I can do is sell it. :'-( I've tried with two of these and the same thing happened both times.
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Is it possible to sort the resource list? Gems with gem types, runes with rune typed, body and skull with bones and such. scrolls codices, tomes,...
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The timesplit feature doesn't seem to be well implemented. My wizards keeps insisting that he must drop everything to rest.
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Enchant bug ate my quicksteel mace! Can't further enchant or equip, only sell (I tried refreshing and visiting other wizards). Don't enchant two of the same item at once I guess.
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Marq: just go to the home tab and switch back. You just started a second character but you can switch back and forth as you like
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however it would also be nice to add in certain one time only weapons that are OP (but not to OP) and would have special effects
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I like how there are more weapons than before
Also a place someone could go to for a list of all available classes with the requirements would be awesome
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I wish there was some sort of golem system that fulfill menial tasks like gathering herbs, scribing scrolls. or selling goods.
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a feature so that you have the ability to hide skills you don't want to learn on your wizard dont know how many times i accidentally did this.
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just noticed that after i got to t4 bladeweaver and after i got gemcraft i think, my action(the black and white one) for all imbue gems is gone, but now i have imbue gems and imbue runes in the other action(the orange and white one). is that supposed to happen or is it a bug?
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hall of ages is bugged with auto adventure (green F box). just noticed it while i was waiting for it to finish when it was at 81%. after pressing the auto adventure, it did 2 or 3 encounters then stuck on 1 encounter going at 50.0/5.0. had to cancel auto adventure for it to flee and then it started to work properly. not sure if it happens with other adventure encounters or fights
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!!!!
I work up to Wizards Hall. I check into Home, and see some "chair" options. I hit one... and everything resets back to the beginning?!
I am unhappy.
Solutions?
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Ravlion, the reason it seems to subtract 5 is because it adds 5 but takes 10 scrols each of which increase your research by 1, so you are at a net loss of 5 until you get more scrolls
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sleazeydog: each codex increases your max research. so as long as keep getting more codexes you will an increase in max research. Thats not infinite though, once you hit your on codex, scolls, tomes and other items that increase max research you will hit your "real cap"