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the developer should have a look at a cool game called armadillo run to see a better way of doing the connectors and other peices. instead of saying 'too long' you should be able to do it as long as you want but it just adds connector dots. pretty crappily explained! but anyone who has played armadillo run will know what im on about! ;)
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The physics arn't any where near real.... really the only way to beat it is triangles triangles triangles, i couldn't make one suitable suspension brigde to boot (lol, every "real" bridge desigen except the standard, hex train bridge failed)
....3/5 kinda sad when thats the point of the game...
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I want to fire the welders on my bridge building team. i know i am building good bridges but the welds break. Physics damn it! {8^[] RAWR
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It's good but it would be useful if you could drag the mouse over a certain area so you could actually delete part of a bridge efficiently.
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Finding level 16 really tough. It's the one where the connection points are halfway down the cliff, and there's a small ledge which I guess you are supposed to rest your walkway on. Proving really tough!
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at first this game was very hard to me. i found out i was overthinking things. the simple bridges work the best and i use mostly wood.
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It's good, but the elasticity that you put in the physics utterly ruins the first rule of architectural engineering: triangles are the most stable of all shapes. In fact, due to the elasticity, a downwards curve seems to be the most effective tactic of all, which is kind of pathetic. I can't give it more than a 3/5.
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Having to build over 10 bridges on Challenge mode was boring. We could just have the option to set the size of the gap and build our bridge. When I got the "A Bridge too Far" badge, I was stuck for a while on level 18. There are some strategies on beating 18 on youtube, but no clear one. I left the game for a while and came back today for the badge. If you plan to release a new game, make levels that have optimal solutions. Thanks for uploading.