Under rating threshold (hideshow)
I found a bug!!! If you equip the sharpener to ramback, when he uses first laugh, he freezes and he doesnt regen, use firstlaugh again, or come back to life from creeptonite. PLEASE FIX THIS AWFUL BUG!!! :( :(
Under rating threshold (hideshow)
Neat little, game, but here's where you lost me: no matter what you're doing, every time the game saves, it kicks you back to the "main" screen to tell you it saved. I get it- the game saves when the day ends; interrupting what I'm doing to tell me that is annoying and pointless. May seem ticky-tacky, but it got old fast; sorry, but 1/5 til that gets fixed.
Under rating threshold (hideshow)
I think that zpeed iz a bit overpowered,I mean,I waz juzt doing mizzionz with 1 hero,that hitman guy,had thoze fangz,and that'z all,try improving the evazion quality.4/5(btw,zorry for thiz "z" replacing "s",my keyboard iz broken,and I would have to copy and pazte "s" everytime)
Under rating threshold (hideshow)
nice game but i don't like how old heroes have no use. If you add several heroes per mission but make the enemies harder it will be more strategic by only having 3 heroes per training center so we would have certain heroes specialize in certain things...well that's how i would do it.
Under rating threshold (hideshow)
Old heroes feel useless after getting a new one. I think you should be able to run multiple missions a day when you have extra people, and still feel a need to upgrade and use them
Under rating threshold (hideshow)
The 'Mayday' thing is really annoying it shouldn't be forced on me I should be allowed to train as long as I want to without having to fight or click 'didn't hear it'.
Under rating threshold (hideshow)
Creating new building that train more than one stat at a time but with both at half train rate or something would be nice. Awesome game though!!
Under rating threshold (hideshow)
This game is great, But the biggest problem is looking for items. I always get useless items and I really hope that you can implement a way for items to scale late game and implement a way to get items you're looking for
Under rating threshold (hideshow)
Okay, the point of leveling to 100 is to get the hidden villain. I tried with one of each class, one ranged and two tanks. But I only beat it with Ramback, Zena and Happinus Prime. Two Speed Shot gems and one Sharpener for each of the rangers and three Nano Health Gems for the tank. My stats: http://i.imgur.com/Jdbwr8t.png - I had 29k hp with the tank, but less might be enough. 6000+ tech seemed to help a lot since it only required two hits to get special (which both did decent damage and a knockback). 6k+ speed is obviously also very important to maximize evasion and hit chance. But even with that knowledge, it doesn't seem to be possible avoid a huge grind. A tip for organizing vault is to discard all base stat gems (including rainbow) once you have more than 3k stats or so. You won't need the stat gems anyway. Good luck.
Under rating threshold (hideshow)
Besides starting stats, I don't see how Flyrider could be better than Mechaman. Flyrider is faster and only hits melee, which means he'll get in front of the tank a lot. Mechaman always keeps a distance.
Under rating threshold (hideshow)
The HP Regen does not work properly .. I see the green Bar regenerating but the HP-Number goes down and the heroes die
Under rating threshold (hideshow)
When i saw the Catgurl villain, i thought that the description will be: "Overly obsessive cat-lady who's trying her hardest to get all attention."
Under rating threshold (hideshow)
So... I found an exploit to get exp: countdown for the Simulation Room keeps going down even when looking at menus where the time of day doesn't move, like the Achievement's screen. That way, you can use the Simulation like 10 times a day.
Under rating threshold (hideshow)
Nice idea, but entirely cardboard .. no real difference from day to day. Just stack stats and every so often slot in some gear. Got old very fast. New heros are so incredibly powerful there really is never reason to use old ones. You can't possibly level their stats enough to ever be useful. Fast hitters with lifesteal gems are nearly immortal.
Under rating threshold (hideshow)
I played this and it was fun for about 10 minutes. The music is fine, graphics are cool, but it is horribly imbalanced. Once you get the next tier hero, it COMPLETELY outclasses *ba dum tss* the previous heroes. Please make them noticeably unique and please make the stats a bit more close knit between the heroes. Thank you for taking your time to read this.
Under rating threshold (hideshow)
What i said earlyer i take back he is prone to multiple damage dealers at once even at 500+ speed (just met Fenom i think ._.)
Under rating threshold (hideshow)
I do feel like its somewhat broken that all you have to do is get Galaughuga to like 150+ speed and get a vampire fang on him to make him practically invincible (except Rite can 1 shot only exception)
Under rating threshold (hideshow)
The game is nice, but later, when all the gyms are built it lags a bit in slow computer. It should not happen, for such a simple graphic. 3,5/5
Under rating threshold (hideshow)
I'd like to echo what previous posters have said, that the game becomes very tedious without some kind of sustainable training system.
Also, why even have a timer and a metered out day? the minimum action seems to be a day, why not have the timer span a week at a time, and the skip button does the whole week?
Under rating threshold (hideshow)
Higher rank heroes should have gain more stat in training or they will be weaker than the well trained but lower rank heroes.
Under rating threshold (hideshow)
Late game, projectile-based characters are almost useless, since they can only have one projectile on the screen at once and those projectiles never get any faster. I'd limit myself to 1 ranged character at most. (;
Under rating threshold (hideshow)
The game gets extremely easy after a few levels, like for example, I beat the second boss within the first try, while it took me 20+ tries for the first one. Maybe something that needs looking into?
Under rating threshold (hideshow)
treasure hunting should require stats to be successful or fail. The way it is now, you just put the 3 most useless people to treasure hunt because you know they can't fail. the miniscule stat gain they get for it is not enough to make up for missed training. But, if they had to have certain stats to pass treasure hunt, then you would need to train everyone! There is no reason to even buy a 2nd of any training room right now, since one room trains 3.
Under rating threshold (hideshow)
Way too micromanagey for way too little gameplay, the real problem comes from lack of player interaction really, I can do a lot of stuff, but nomatter what I do, it have a miniscule of impact. The things I'm supposed to do is better done by a robot, because the choices are irrelevant.
Under rating threshold (hideshow)
By the time I reached rank 100, I was so OP'd that I blew right through the hidden final boss in 5-7 seconds.
Good game, anyway.
Under rating threshold (hideshow)
Its a very fun game. I' amused by it. Couple things though. The main missions need to be more distant. Like maybe every 5 days rather then every day and sometimes two. I get its a way to drop our reputation but it still would seem logical to have it further away rather than the next day. Another idea would be to make side missions. Like rescue a cat out of a tree or walk an elderly woman across the street, small things like that and have the payout to be reputation. Also maybe a weekly money gift from the city based off your reputation. Just a few ideas other then that though the game itself is really good.