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I dont understood why we have level in this game. I believe would be more useful if level is tied to damage so we had a progression. Since buying damage isnt that gold effective compared to attack speed (we have attack modifiers who boost damage but not for attack speed). Beside that I just find too long (or too few enemy variations). Great SFX and art tho, its the right track to be a great game
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The survival levels are very tedious and not a challenger at all. They should be kept at 1 minute but with increasing difficulty.
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There is a glitch in the game that lets you get the final badge before beating the Pink Brain. If you complete every stage except the final one, then go play an earlier stage. Upon completion of the earlier stage, you click GO to continue, the game proceeds to the credits and the badge. No beating Pink Brain required. (I did go back and beat Pink Brain anyways afterwards though)
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@tun0010, it is logical: the other level missions are about hitting enemies, reaching a level, collecting gold and kill the boss. For all these things you need to shoot things (no peace and love). The Undetectable achievement could be implemented in all levels, though.
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Not sure why the Undetectable and Peace & Love achievements are only for asteroid stages... Unless there happens to be life living in them we don't know about.
Hi, thanks for playing. This is because the ships do you damage when passing through the player without being destroyed, so enemies have been removed from these achievements.
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The level difficulty doesn't increase to the same extent upgrades do. I hit the point of practical invincibility around level 13, and never failed a subsequent level. Once you get a bit more than halfway finished on the upgrades panel you can spend health like water to get pickups and annihilate everything on the screen even on the later levels without much consequence. It makes finishing the remaining half of the game feel more like a grind.
Hi, thanks for playing. The game is very easy for players more experienced in this style of play, and it is fun at the same time for both players. This game was shaped by the initial players who have played since the publication date haha.
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A nice little game, but could use some improvement /w regards to power scaling. At no point in the game did I feel pressured by the enemies, which made it a bit boring at times. There's also a bug near the end - after finishing lvl 24, you can finish any other level (I think) and it'll count as having completed the game.
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Nice, but not enough challenge. Also survival levels are extremely boring, especially last ones with 4 and 5 minutes. They are very easy to do even with achievements. Maybe increasing number of meteors would improve them, but still 5 minutes is a very long level time for such game.
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Not bad, but there's not much to make it stand out from other games in this genre. The difficulty level was pretty low, some levels just felt like I was waiting around while mowing down countless enemies.
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Space Fish is a terribly obnoxious boss, with like two seconds where you can actually hit it (or none if it spawns at the bottom!) and is all around very boring to fight as well :/
Hi, thanks for playing. He is very challenging, when he dives, try to stay at the top of the screen, and he will appear in your position, keep the shot pressed to hit some damage, improve your weapon in the build menu.
Hi, thanks for playing. Sorry for the English errors, I often had to use the Google translator, because my English level is low and I am an independent developer, I couldn't invest in a translation for this game.
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Most of the missions were cakewalks but leveling up and surviving was boring. Despite costing less the rate of fire upgrade tended to be stronger than the damage upgrade due to the meteors, and your ability to destroy them quickly is largely dependent on random powers rather than skill or upgrades. Why can't I move to the bottom of the screen, but enemies can? Overall, this game could use a lot of polish. It doesn't do anything new and is inferior to the MANY past shooters on Kong. 3/5
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Every button is labeled GO (I'd expect the usual U-turn arrow)? Shield barrier won't hit me (typo)? The help menu is the only one affected by the scroll wheel, scrolls strangely with click/drag, and goes out of bounds. The level finish menu can pop up and accept input before it's readable. The screen transitions are a little slow. Players can move much faster by moving their cursor farther away from the player, and by comparison keyboard control feels AWFUL. I'd like to turn down the SFX instead of muting them entirely. Enemies don't shoot until level 16/25?
Hi, thanks for playing. Thanks for the comment. Some adjustments had to be made in a hurry, sorry. Some enemies shoot (red ships and green aliens), others don't (blue ships)
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Boss in zone 5 stops giving gold after either so many levels or so many upgrades. To get around this turn off auto fire before you enter the battle and don't touch the space bar and when you start the zone 5 battle just move to the right of the boss and turn auto fire back on and wait for boss to come by once dead turn auto fire back off and repeat till you have upgraded everything that you wanted to upgrade.Or turn auto fire off and just move to the right of the boss and then hold down the space bar.
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Didn't particulary liked how game was implemented. Upgrades are too generic. Powerups don't scale with upgrades. Most "enemies" are boring asteroids. Stages are quite repetative except boss stages. Achiements aren't interesting or worth grinding for them, either
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For the 5 point badge - Peace and love = don't destroy any asteroids. That means don't shoot them or crash into them. Undetectable = survive without taking any damage.
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For the 5 point badge - Peace and love = don't destroy any asteroids. That means don't shoot them or crash into them. Invisible = survive without taking any damage.
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Weird that level 4 is the hardest level by far. I don't think upgrades are too expensive like a lot of people are saying, as even though I was a ways from being fully upgraded at the end, I felt like I was powerful enough for everything coming my way. I think extra upgrades are important in a flash game where a bit of players may be very casual and need the extra power. I do think that the first level or 2 of upgrades could be slightly cheaper to get the game off the ground a little faster.
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Zone 4 seems to hard require getting a random 2x coins powerup (and even when I got one it was close). I got a lucky streak of weapon powerups that held for the whole timer, and even demolishing everything the moment it spawned, there just aren't enough targets to get 500 coins in time.
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5 uninteresting uncreative levels stretched out into 25 levels. the dev cannot be proud of this. this is as bad as in browser games get
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Not a difficult game, but a couple of things I don't appreciate. My weapon is weak at the beginning and I have to rely on RNG to get a weapon that shoots sideways, which is an absolute critical part of the game. That's bad design. Leveling up my ship seemed to mean nothing except for passing some linear levels? Incongruous and a bad idea. I finished the game without even close to being fully enhanced - i.e. things are far too expensive. And, finally, the physics are wrong - I am hit by enemy lasers at what seems like a radius larger than I am, yet I am literally a few pixels in to touching a power-up and I don't get it. For an old school, easy-to-develop shooter, I'd expect a lot more. 1/5
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For some reason I got the badge and a message that I completed the game after finishing level 24 instead of level 25...
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Overall an enjoyable game that was not to grindy to beat. I would have liked some story. Like maybe you are protecting planets and that is why you take damage if you let an enemy ship get by were the meteorites will mostly burn up in the atmosphere. Keep up the good work.
Hi, thanks for playing. I wish I could have included some linear story. But let's leave that for another game, because I did what I could with the graphics I had :)
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Too bad expected a hard to beat boss on level 25 instead just coins collection in last than a minute done, underwhelming....