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Also, this game is (by default) keyboard controlled yet you have to use mouse to navigate the menu. A next level button would be enough...
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I like this game but I do have a few gripes:
-After about 10 levels, meteorites will break up into 6 pieces rather than 2 for no explained reason
-There's no spread weapon option. You have to get it via in-level time-limited powerups
-The only way to progress seems to be putting all your points into magnetism
-An explanation of game mechanics would be good. Like what the powerups do and how they are time-limited for example.
-pressing Enter to exit the level didn't work
Hello! Thanks for playing. About the division, this happens because it would be very easy if there was no more meteor debris, and the missions also ask for more each time. Regarding weapons, really, the only different weapon model is that powerup that helps you with more shots. Each player has his style of gameplay, so to progress in the game it will suit your taste :) I did not put an explanation in the game because I wanted it to get a little closer to the SNES games, where the player must seek and understand the game's features. On the enter key I will check what may be happening. Thanks for the comment.
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Odd bug, it sometimes likes to eat inputs if you're holding the fire button? Makes movement a little clunky if you don't want to auto-fire.
Are you using the keyboard? If yes, do you use the arrows or WASD? I will include one more shot button for those who use the arrows. The space key occupies as if they were two clicked keys, so the movement blocks sometimes. I'll include the X key as a fire too.
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At the last boss while replaying the fight my ship teleports inside the middle one making me "hit" the wrong one always
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It is really confusing that there is a leveling system that has no impact on gameplay. I kept thinking that maybe there was some hidden stat that was being increased with levels, then I checked the comments and discovered that the ship level does absolutely nothing.
Yes, the beginning was supposed to be something like reaching x level to buy some updates, but it wasn't good because it blocked the player from progressing a lot. So I left the level just for the players to have a highscore. Thanks for playing.
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Amazing game, got all of the achievements except the patience ones, a little to difficult in my opinion. You should have it in the first two you cant use any upgrades except fr, but for 3-4 you should be able to use the first damage upgrade. For 5 you should be able to use the second one. You dont have to do this but just a thought.
It's your idea is interesting. I will wait for other players to tell me more about their gameplay and maybe I will change. Thank you for playing and for completing the game. :)
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After level 5, the 'H' powerup seems to become between useless and irrelevant, and is basically 1/8th of the 'B' powerup. Other than that pretty fun
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I miss the bubbles. This game is great, but it's a little too easy (aside from the patience achievements, but that's another story). The bubbles added a fun additional challenge.
I understand the case of bubbles, but between 1 and 100 people 90 didn't like it ... So I decided to take it out. I am currently working in an infinite mode. :)
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Have you considered to improve the "loading screen", maybe just hide the loading animation when done. It is kind of frustrating the long "waiting" just to notice that it says "DONE"
Please check the achievements page by clicking on the icon if it is 0/1 or 1/1 please. I believe I have fixed this in v1.2.1.7. Thanks. Refreshe the webpage in any case. Thanks for playing.
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Yeah you start the boss fight doing 2 damage with no upgrade, after you grab a buff and that buff ends, you damage goes to 1
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The last patience achievement doesn't work. The game just ends after you kill the boss with no upgrades but the fire rate and it shows as incomplete. Also there is a weird bug with the weapon, sometimes it does 2 damage to bosses (base) and after you pick upgrades and die it goes to 1 damage. After you upgrade power twice or something like that and you die with the upgrade it goes back to 2 damage
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Less coin sprites, please!!! Or make the radius of the money magnet way bigger! Those huge chunks of coins make the game lag :/ I am glad to see, that the enemy finally fights back, I just wish they would aim at you to make the game a bit more challenging :)
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I don't get it, how am I supposed to finish level 21 ? I killed everything in the 5 minutes and was still around 400.
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Mission 21. Kill 500 things within 5 minutes. I detroyed everything as soon as it appeared on the screen: 375 kills - lost.
It would be nice if the necessary number of enemies would spawn. I can't do much more then kill everything instantly.
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Can't pass level 21, 360~380 enemies destroyed in five minutes... maybe adding 1.5 multiplier to the span rate will make the trick ;-)
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can get past stage 21. enemies spawn too slowly, and i never get more than 380 of them in the time allotted, even though i have maxed damage and fire rate and a constant full powerup instaglibbing them. overal, the game is full of useless crap that should be removed or given an actual purpose, like the level system that contributes *nothing* to the game, or the achievements that are just *there* and dont confer any bonuses to the player.
Mission 21 fixed in v1.2.1.1. About the level system serves for a competition between players. And all achievements give rewards to the player, to see what each one gives, just click on the achievement icon.
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So, question. I'm at stage 21. I have destroyed everything thrown at me, but still only gets 370/500 when time runs out. Is there a magical way to increase the amount of enemy ships?
Thanks for playing and for the comment. I am already working in a fun endless mode, until then, you can go on playing levels 2, 7, 12, 17 or 22 to collect money :)
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Hmmm, I cant seem to get it to start. I begin in the upgrade screen, press go and I see a menu that just says mission 0. when I press 'go' nothing happens, when I click 'mission 0' nothing happens, even the sound options wont do anything.
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I gotta say I love this game. It works well and even though you might need to grind a bit to do later levels it isn't a big problem. I have a question, whether there will be a chance for more levels later on. little side note is if the bubble effect UI is still left in the game over the other markers. Hope you continue this game
Very good to read this! As for the continuation, I'm on my way to do 2. And about the bubble marking, I'm going to remove it. Forgot it. Thanks for the comment and thanks for playing.
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Really solid little game, has a satisfying feel to the controls and movements. A touch grindy on midgame. Looking forward to more work from you dev! Thanks!
Thanks. About grinding, I had never heard of it until people started complaining, so I tried to understand about it, learned it, and fixed it. This game is being an innovative experience for me in the gaming world. It is very good to be learning from you. I am looking forward to sending more and better games. Thanks for playing and for the comment.
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The bubble weapon is a liability from midgame onwards, shots are slower and the weapon seems much weaker. Started avoiding this, Maybe adding the weapon instead of replacing it would be better...
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"D" upgrades actually weaken your ship. I've died a bunch of times when I misread the letter and was suddenly unable to kill anything.
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I really enjoyed the game. It was strange about halfway through when I would start avoiding the brown D powerup that spits the poison bubbles because it's less powerful than my main weapon. Maybe it would be worthwhile to add the weapon instead of replacing your main.
It's actually a powerup that gets in the way a little but can save. I'm almost ready to take this out of the game, it's giving a lot of complaints ... :(
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Never write comments when annoyed, I was annoyed earlier and wrote a comment, went back to try once more and found the game to be pretty fun. It's just a pain in the backside to start out.
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Good, and getting betterr. Some suggestions. 1: It would be nice if the game would remember if I had Autofire on or off when I come back after closing the browser window. 2: Level 25 said "COMPLETE" the moment I unlocked it. But many levels I actually *have* completed *don't* show "COMPLETE." 3: For the Patience achievements, the text goes off the edge of the screen, so I'm not completely sure what I need to do. It should wrap down to a new line or something. 4: Either the cost of the higher upgrade tiers needs to be reduced, or the coin rewards for the later levels need to be increased. As it stands, trying to improve the ship in late game feels very grindy. I mean, the coin/time rate on level 24 is actually pretty good, since you can eventually get the time needed to collect those 3,000 coins down to less than 30 seconds. But having to play the same level 7 times to purchase a single upgrade still feels repetitive.
Hello, thanks for the comment. Come on:
1 I did not understand what you meant, do you want the game to highlight that autofire is on when you open the game?
2 This is because you may have previously played the game. I recommend that you clear the data so that this bug no longer occurs. There may be problems with achievements as well.
3 All achievement icons are buttons that open the achievement description, showing your reward.
4 You can complete some achievements to earn money. To find out how much money each achievement gives, open the achievement window and click on an achievement icon. Thanks for playing.
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For ship levels, every level increase ship movement speed. Early levels ship can feel slow. Using a keyboard controls bit sluggish at times, making hard to dodge things. Every ship level can increase movement a little bit.
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A bubble gun that does nothing? Look, if you want to mess with my game, just make the damn ship explode. Low income and poor weapons, this game isn't very good imo.
Bubbles! What can they do to someone or something? Her item expressed with the letter D "Downgrade" in orange and a red background is a warning to you to avoid it, changing its gameplay to catch all upgrades that fall on the screen. Your income is according to your level, the higher the level the more money you earn from ships and bosses. The weapons make a difference in conjunction with the fire rate. Too bad you didn't like the game.
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the final boss doesn't give enough coins. Don't take the last boss battle as the end of the whole game. People love to play it a little bit longer. If the last boss gives enough coins ,the last upgrades should be unlocked very soon after players beating the final boss, and it should be a pretty sweet time before goodbye.
Would you do this?
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I'm still 2 weapon and fire rate levels away from the max, and the game is already over:(
I also found it to be too easy, maybe include harder settings in the future? Maybe take inspiration from Touhou levels? Not the Lunatic ones, though :D
If I tell you that I was thinking of doing something in this style, but the guys complain a lot about very difficult, just like my first game haha. I am already designing a GOSPACE 2.0. Who knows ... Thanks for playing and for the comment.
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After beating the last boss on lvl 25 you should get enough money to buy all upgrades. I dont want to play lvl 23 again and again to get money for the the last weapon upgrade but i want to see this weapon. ;-)
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Nice game. Didn't need max upgrades to beat it though. Fire Rare and Weapon are clearly king, followed closely by Magnetism (need money to get upgrades after all). Move Speed 5 was all I needed for the ship to follow my mouse with no discernible lag. Life was only bought as needed to pass a level and 7 was enough here for even the last boss.
Speaking of, the Last Boss didn't do anything in the last stage except spawn two decoys which were instagibbed by spread shots from my max powered up fighter. Boss itself didn't last much longer as it just sat there and ate my firepower, as if it had just given up any hope of beating me.
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i tried take boss number 3 ( wave 15 ) and it keep getting stuck on that boss when its dead. nothing happens. i can just shoot it and it take no dmg after i defeated it. its just stuck there?