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Comments for Maze Runner Idle

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Awe234

Jun. 26, 2023

Under rating threshold (show) It really feels like you can't influence the hero that well with the path they take

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(0)

Awe234

Jun. 25, 2023

Under rating threshold (show) I know right liebl? I swear there should be a option where you make it so it doesnt go for certain things unless it doesnt have a choice

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(1)

liebl5739

Sep. 20, 2021

Under rating threshold (show) Dude u set the move thing to chests then it goes directly for the portal??? im confused.

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(1)

Derfius

Apr. 30, 2021

Under rating threshold (show) Chromebook can't right click...

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(0)

gangnus

Apr. 30, 2021

Under rating threshold (show) Oh, it was the right click.

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(0)

gangnus

Apr. 30, 2021

Under rating threshold (show) You have forgotten to write how to equip items. And the existing interface is not obvious even a little bit. Can't play. 1/5.

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(-2)

SmokeFatDabs

Jan. 25, 2021

Under rating threshold (show) ?how do you start over a fresh build

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(0)

TwistedZero

Aug. 13, 2020

Under rating threshold (show) I'm not fond of the character constantly missing chests that are blatantly right there.

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(5)

slayer1225

Jul. 31, 2020

Under rating threshold (show) Dragons are a little silly: they give a bunch of points that can be dumped into strength and endurance to fight the next dragon. After ascending a few times to be able to kill my first dragon, I no longer see a need to ascend because I can just dump points into strength and endurance and then kill the next dragon, repeat. I get some leftover points for other improvements. As other people have pointed out, regeneration should happen on a per step basis, otherwise movement speed is a negative.

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(2)

slayer1225

Jul. 31, 2020

Under rating threshold (show) What is the point of an item with a zero in all stats?

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(1)

Lightning77777

Jul. 08, 2020

Under rating threshold (show) Please update the inventory/gear swapping to be drag and drop! Holding right click and hoping my character notices that, is really frustrating when trying to equip and de-equip fast. It also causes accidental destruction of pieces currently, or not prompting me to equip or destroy the equipment altogether.

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(2)

ProspectorSam

Jul. 07, 2020

Under rating threshold (show) "A treasure chest one stride out of my arbitrary path? Nah; let's go past that and see if we can get killed down the hall instead."

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(1)

HOPe4848

Jun. 11, 2020

Under rating threshold (show) just found the MoveTarget setting, but there are still not enough options. Maybe a setting that makes him prioritize potions when his health is low, or allow manual control when the player wants it.

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(1)

HOPe4848

Jun. 11, 2020

Under rating threshold (show) No. seriously, the AI controlling this guy is stupid

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(2)

HOPe4848

Jun. 11, 2020

Under rating threshold (show) a way turn off auto-pilot would be nice

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(2)

zappy4

May. 22, 2020

Under rating threshold (show) So, before I left the other day on this game, my character class was fighter. I come back today and it says he is a normie again. I didn't touch the stats yet. Any rhyme or reason behind this job class changes?

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(0)

AlexG3569

Apr. 22, 2020

Under rating threshold (show) There's so much potential here... but it's buried under some of the most illogical design decisions you can think of. Not being able to ascend or "flee" from a battle, when it takes several MINUTES per encounter at higher levels, is downright criminal. I'm sitting here watching my level 17 character and a skeleton hit each other for 5-10 minutes. That's not fun, and even the part that should be great (the armor/extra battles) are full of weird quirks - no autodestroy, no real incentive to the extra battles, sorting armor is annoying. Solid and semi-enjoyable concept, but needs more tweaking.

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(1)

Kezurik

Apr. 13, 2020

Under rating threshold (show) Might want to double check your skill CDs. Heal lv3 says the CD is 24.3s. But after using, it shows and takes 30s.

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(1)

Bloodyaquafiend

Apr. 12, 2020

Under rating threshold (show) My hero occasionally stops moving after a battle and just stands there until i reset

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(2)

shadoww3737

Apr. 11, 2020

Under rating threshold (show) I am annoyed at how similar the 8s and 0s are

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(2)

littlelisa

Apr. 11, 2020

Under rating threshold (show) The equipment management is annoying. 1. The handling of items with two possible slots is a problem. Not being able to compare the items to both slots makes the whole compare thing useless. Plus we always have to check if this is a 2 slot item or not. Just remove the 2 slot items. Give us a weapon and a shield slot. And a ring and a bracelet slot. 2. The inventory is not idle-compatible. It's full fast and it's not fun to come back and comparing 33 items. An auto-destroy option would help for both problems. Auto-destroying everything that is clearly weaker tahn what we've got would help a lot. This could be toggleable - maybe even customizable. 3. I keep adding the values to see which item has the higher total amount of stat points. It would be nice to just see this total amount - and also have it compared to what I'm currently wearing.

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(2)

AreYouHaveStupid

Apr. 10, 2020

Under rating threshold (show) when i saw the name i thought of the book

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(0)

SirBlack

Apr. 10, 2020

Under rating threshold (show) Gotta right click to equip but the opens a tiny menu with Equip right next to Destroy. It's gonna take only one little slip of the mouse to destroy something I didn't mean to.

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(1)

Rivnin

Apr. 08, 2020

Under rating threshold (show) Nice game but hero very often ignores a lot of items and monsters

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(5)

DAsiBo

Apr. 07, 2020

Under rating threshold (show) DODGE! DODGE! DODGE! DODGE!.....

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(2)

Simulator42

Apr. 06, 2020

Under rating threshold (show) Your only solution would be to move one of the effects from wisdom to Intellect. Intellect is basically screaming "ITS A TRAP!".

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(2)

LtnQRWA

Apr. 05, 2020

Under rating threshold (show) how to save the game?

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(4)

Developer response from Lolq

You don't have to! It autosaves every 30 seconds :)

MCSchulz

Apr. 05, 2020

Under rating threshold (show) call_indirect to a null table entry (evaluating 'Module["asm"]["Gi"].apply(null,arguments)')

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(-2)

MaCotheGOD

Apr. 03, 2020

Under rating threshold (show) still misses 2 chests per level...like wtf that is not fixed

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(0)

1trevon

Apr. 03, 2020

Under rating threshold (show) After ascending and adding to agility, some stats are glitched (higher than they should be) until equipment is equipped.

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(1)

19Lilium91

Apr. 01, 2020

Under rating threshold (show) 1) Dragon fights make no sense: Increasing the base stats for doing the dragons to increase the base stats is not a good design 2) Movementspeed punishes 3) Reset while fighting: right now you have to wait till the fight stops... why? 4) item management: 4.1) improve displaying stat changes 4.2) compare to both variants (ring/sword) 4.3) add a filtering mechanism (could be a reward from a dragon) 4.4) maybe add a autoequipper (Bahrul made a great suggestion) 5) Fix the pathfinding: sometimes the character just stuck 6) Maybe add a manual maximum stage-level 7) add a explore full dungeon option which allows the player to stay in the same room as long the character didnt find anything. 8) More content: this game has a nice concept but i have nogoals left which i wanted to achive 9) manabomb dmg based on spent mana but manacosts decreeses with level Keep up the good work and if there is anything i can help with just reply :)

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(21)

MontereyJack

Apr. 01, 2020

Under rating threshold (show) Ok....after playing 4 days....as far as I can tell the game is pretty much over when you reach levels 20-23 or so. Things slow down greatly initially levels 17-18 but grinding past that isn't too big a deal. You quickly can't ascend for enough to make much of difference against the enemies on levels 20-23 though even with the best gear you can get.

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(5)

WLBjork

Apr. 01, 2020

Under rating threshold (show) There is potential here, but it's not brilliantly executed. Suggestions: (1) Item quality determines number of bonuses offered, so Common gives 1 bonus up to Epic boosting all 5 stats; (2). Item bonus equal to Item level. Will probably need to adjust drop %s to compensate.

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(0)

dawndmon

Apr. 01, 2020

Under rating threshold (show) Please give us a accuracy stat to mitigate dodge at higher levels. Its botlenecking the game to a standstill...

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(5)

Tarwix

Mar. 31, 2020

Under rating threshold (show) I crafted an EPIC item! That has the exact same stats (0-0-4-4-0) as a Common item 2 levels lower. And no matter how I zoom the browser, I can't get rid of the scroll bars even when they can't scroll.

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(3)

paslasks

Mar. 31, 2020

Under rating threshold (show) This game really needs an actual tutorial. It has great potential but could use some work still

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(-2)

Mistvarius

Mar. 31, 2020

Under rating threshold (show) You should change the font of numbers. 0 and 8 looks so similar, it's hard to see difference between them.

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(1)

Thariel

Mar. 31, 2020

Under rating threshold (show) way too many flaws and bugs yet. but the game has great potential. e.g. lvl up a skill doesn't reduce recast, though it is written in the description

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(6)

q00u

Mar. 30, 2020

Under rating threshold (show) If you're crafting when you die, you die twice? Sometimes the character just stops moving around. Broken pathfinding? You don't heal outside of combat? Even when the Heal skill is cooled down? You don't regen health ever? Equipment management is a huge hassle. This could be a good game, but it's not there yet.

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(6)

Thariel

Mar. 30, 2020

Under rating threshold (show) í wonder how to beat a dragon.. no matter what lvl i am and how many skillpoints i distribute, my damage output and damage ingoing always stays the same

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(0)

draghkar

Mar. 30, 2020

Under rating threshold (show) somehow the game has not saved my earlier progress.. This is of course something that would not bring me back to play it again.. using FF..

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(2)

Viellemamie

Mar. 30, 2020

Under rating threshold (show) Being unable to ascend during a fight is really annoying as now (floor 20) fights can be incredibly long with tons of dodge. So if I want to ascend I need to sit in front of the fight for a couple of minutes and click really quick before another one starts. I don't see the point.

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(25)

Kaleidaska

Mar. 30, 2020

Under rating threshold (show) Resetting your skills also resets their cooldown, you can spam heal nonstop

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(2)

acidlain

Mar. 30, 2020

Under rating threshold (show) "dodge" should simply be removed as it breaks late game.

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(5)

Trumpet63

Mar. 30, 2020

Under rating threshold (show) Equpment management is definitely my biggest issue right now. (1) Two clicks to equip something is too much work. (2) You're very quickly overloaded with equipment that are downgrades or side-grades

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(0)

Succubi

Mar. 30, 2020

Under rating threshold (show) call_indirect to a null table entry (evaluating 'Module["asm"]["Gi"].apply(null,arguments)') using safari

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(-1)

Onslaught4

Mar. 30, 2020

Under rating threshold (show) Maybe a good addition to the game would be the ability to affect the pathfinding algorithem, or the ability to refuse to go through a portal to explore each map completely. I have had a couple maps where he found the portal immediately even if I could see treasure right there

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(3)

Bahrul

Mar. 29, 2020

Under rating threshold (show) Need an "Auto equip" and destroy. Easy enough: players can "weigh" each attribute (say, 0 through 5). The item's value is each attribute times the weight. More valuable items stay, less valuable get destroyed. If you want on attribute more than another, set the weight higher.

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(31)

banxa

Mar. 29, 2020

Under rating threshold (show) 90 percent of my attentions are on the equipment page where I constantly craft and upgrade gears. Suggestion: make the Character tab flashing or change color if there are unallocated stat points

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(4)

Temu

Mar. 29, 2020

Under rating threshold (show) A little more stat variation with enemies would be nice. After a certain level every fight is 90% dodge for both the player and enemy. With the slow combat speed it becomes a pain to progress. Maybe a combat speed perk or hit chance stat?

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(9)

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