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There really needs to be a in battle mana regen if you want mage builds to be viable, otherwise you have to on purposely NOT take any move speed at all, since your only regen is a 5 second one outside of battle. If you can't give us that, at least give us faster mana regen when our move speed improves.
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Also the diminishing return on agility make it kind of useless. I tried to invest point in there but soon it's like i never did and it make it so i completely ignore said stat for now.
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Would be nice to have a way to filter items so as to automatically recycle stuff we are not looking for.. like anything that don't have a given stats or combination of stats would be trashed. Or anything under a given quality.
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Feels like there's something wrong with monster agility scaling. I'm fighting level 20 monsters now and they crit and dodge a lot. And I mean a LOT. And when they spawn on floor 18 while that is your highest floor, you're in for a one-sided beating. Just doesn't feel good; I think this needs some tweaking.
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The max level reached should definitely be shown next to the current level. If not that, then at the very least somewhere in the Hero tab.
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So this is yet another game where your prestige currency gains are greatly affected by some crazy amount of RNG, namely for the "retarded AI" (as the dev puts it) to find the portal before getting the character killed.
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Would be nice to have the crafting system also craft an item based on your max floor (Just like hero levels are also based on max floor "this run"), in case you are unfortunate and die and drop 3 floors or something like that; wouldn't want to craft a way too low ilvl item.
Would be nice to compare ring to compare to both rings, same for the swords.
I'm still having difficulty understanding the "increases during char+ calculations[%]", but maybe that's just me.
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I'm not sure if I got the steps for the bug down right, but, after ascending with the boss panel open, it won't close without refreshing the page.
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Being able to compare items that have 2 slots (rings/weapons) would be nice. The numbers can be misleading sometimes.
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i just started the game, then i went to bosses. and pressed fight, ok it seems good, then i pressed another button, then pressed boss again,, they are still fighting but no HP and my character is not there, i waited for a few minutes , its still there. so i just restart game. pls fix that
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I accidentaly used all my skill points at once (when I still thought you get them during each ascension for your hero levels and still had no clue hat it does) and there seems to be no way to reset them :(
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Maybe when the items stats are better you could make the numbers and if they're worse make them red? That way at a glance we could tell if it was better, just a tiny nit pick.
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1. Need a button [suicide]. Anti-jam.
2. Need the ability to stop. For mana regeneration. Or allow mana regeneration in battle (50% of the standard).
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My runner is a real Spartan: "There's the portal. I'll just run by these three chests and go directly to the portal. Who needs stuff anyway?"
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the ability to have some amount of control over where your char goes would be nice unless thats something i missed. like for example a clear level or focus on portal? it somewhat annoys me that the char can end up in the portal with 3+ chests left on the level when it can barely kill the enemies on that level as is