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Comments for Maze Runner Idle

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boredom00

Mar. 29, 2020

Under rating threshold (show) Btw, the cooldown reduction on higher skill levels does not seem to work. Active skills still have the base cooldown.

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(2)

boredom00

Mar. 29, 2020

Under rating threshold (show) Yeah, dodge is kinda in a weird spot, with it only being level dependent and Opponents 3 levels higher than zone appearing around lvl20, which can lead to really long fights, even if you win in the end. Since you don't have a designated "hit" stat to counter agi, maybe compare against strength or int depending on damage type?

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(2)

jocks8

Mar. 29, 2020

Under rating threshold (show) whats the point of the fog of war. we don't control where he goes.

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(4)

Morlon

Mar. 29, 2020

Under rating threshold (show) I would love an option to auto destroy non-legendarys

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(1)

miles12591

Mar. 29, 2020

Under rating threshold (show) Intellect might be better if it reduced CD of skills by a %. That would also make mages or skill based characters more viable

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(2)

Messerach

Mar. 29, 2020

Under rating threshold (show) Game doesnt save for me. I like it a lot but I dont think I will play it until export/import is iplemented

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(1)

DoruTheDragon

Mar. 28, 2020

Under rating threshold (show) After having played a while, i hate to say it but something needs to be done with agility, it just a bit too much crit chance, crit dmg and dodge chance going on. Basically if you too went agility, you'll be seeing 80-90% dodge on both side's head, with the rare super big damage cause its almost always a critical hit. I just feel like that should be address now before the game is all about that agility stat.

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(0)

loneill

Mar. 28, 2020

Under rating threshold (show) would be cool to only know the parts of map that the sprites walked on and fog of war on the rest

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(1)

Developer response from Lolq

Cool idea, added! :)

atothek

Mar. 28, 2020

Under rating threshold (show)

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(-4)

Mrakolov

Mar. 28, 2020

Under rating threshold (show) Monsters overscales player too much starting from map ~17

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(1)

PanchoO1

Mar. 28, 2020

Under rating threshold (show) Move target doesnt work :S good game btw

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(0)

crazybob223

Mar. 28, 2020

Under rating threshold (show) Is there a way to delete your save so you can try a different build? I tried deleting cookies from kongregate and it seems that it didn't work. Hard reset is like the basics of basics in an idle game. >.

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(-1)

Llorx

Mar. 28, 2020

Under rating threshold (show) The Hero is dumb af...

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(4)

termt

Mar. 28, 2020

Under rating threshold (show) Does the +movement prestige also increase skills' cooldown rate? If not it's quite the trade-off, at least at lower levels. Also, is there a "reset skill levels" button somewhere? I wanted to spend enough points on Vampiric Attack to make it decent but it seems like that's not going to happen any time soon and now I'd like to try other stuff.

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(2)

termt

Mar. 28, 2020

Under rating threshold (show) @cb1985 I'm not entirely sure if you're trolling? I guess you could just be saying "no cloud save" in a really roundabout way.

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(1)

cb1985

Mar. 28, 2020

Under rating threshold (show)

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(-4)

dauntless

Mar. 28, 2020

Under rating threshold (show) I stopped playing because item management is clunky and inefficient. Items with two slots are only compared against one of them, and I can't tell which. I think the typical convention with stats is to make the improvements green and the reductions red, which would make it far easier to tell at a glance. It'd also be nice to be able to see how the various stats are affecting the character+ calculations, so we can weight if it's worth it. Also, the fact that you have to click an arrow back and forth since you can only show 4 tabs at a time is a source of frustration as well. Thanks for the game, though. I appreciate the work you've put into it.

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(105)

Developer response from Lolq

Thanks for the feedback! Colors are unfortunately not supported by the game engine and changing these would require a lot of reworking tooltips. The tabs pretty much depend on your resolution I guess, for me it's all 5 on one screen. Glad you enjoyed it(you did, yeah?) but I don't plan on working on it anymore because it was my first try at a game and at this point it's just unmanagable spaghetti code.

Infern0Hawk

Mar. 28, 2020

Under rating threshold (show) The one point of max mana looks to be the mana bomb skill. If you aren't using it no point, just focus on wisdom instead of intellect.

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(3)

CrazyCarey

Mar. 28, 2020

Under rating threshold (show) Great game, Thank you!

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(1)

Delithon

Mar. 28, 2020

Under rating threshold (show) 1: Increasing max mana is strictly a hinderance since spells cost a percent and mana regen isn't. If you're going to keep percent based spells at least have their power be proportional to mana used. Otherwise making int as low as possible is a better strategy than raising int. 2: For Sword and ring have two stat comparisons ex. Str: 5 (-2) (+3) since there are two slots for those. 3: Hero stats being just a percent boost seems really terrible for early-mid progression. Several ascends poured into a single stat could give the same amount of points as getting a slightly better piece of equipment. Perhaps make it give +1x stat and +2x% instead of just +2x%, That would make them much better for early portions of runs when a single stat is worth much more and a percent much less, and still be good later in runs when the reverse is true. 4. Hero upgrade for xp gain doesn't seem to affect the xp bonus on character+ sheet.

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(6)

Arkatar_K

Mar. 28, 2020

Under rating threshold (show) Dodge chance scaling seems reversed. The more Agility you have, the less additional dodge % you should get. Look at it this way: I'm currently capped at 90% dodge, and if I lose 11 agi by using a new piece of gear, my dodge chance drops to 84.89%, which means I get hit 51.1% more often.

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(1)

xyzabc198

Mar. 28, 2020

Under rating threshold (show) My character just stopped moving..

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(1)

Alexxiel

Mar. 28, 2020

Under rating threshold (show) is there some way to reset skills?

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(4)

Developer response from Lolq

Now there is :)

jeapple

Mar. 28, 2020

Under rating threshold (show) Strength+ Cost: 201 When I see this, I decide to close da ASCEND game yep. 5/5 Crazy long game not for everyone. Long just enough.

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(-2)

nonamenymous

Mar. 28, 2020

Under rating threshold (show)

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(-8)

neofook

Mar. 28, 2020

Under rating threshold (show) Also hero point should add base stats because we cant really see what we win with hero point in character+... if u dont lower dodge of enemies you should add accuracy stat

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(0)

neofook

Mar. 28, 2020

Under rating threshold (show) the AI is really bad so you should make less possible cross road to avoid bad move of AI or less fun a single road

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(-1)

neofook

Mar. 28, 2020

Under rating threshold (show) mana regen should be when moving square not every 5 seconds because with more speed you will never regen enough mana between fiight

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(1)

neofook

Mar. 28, 2020

Under rating threshold (show) reduce dodge chance of enemies thats just annoying... they have more than 20% for sure often i miss 5 times in a row or more on same lvl enemies not normal

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(0)

MontereyJack

Mar. 28, 2020

Under rating threshold (show) Good game. Probably need a couple more tiers of equipment with super low drop rate and ultra super low drop rate (given the boost to drop quality in ascending). Also, AUTOSELL for low quality gear is essential to make this game play more idle. Thanks!

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(3)

crazybob223

Mar. 28, 2020

Under rating threshold (show) needs a hard reset.

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(1)

Turkmusun

Mar. 28, 2020

Under rating threshold (show) It would be a lot better if you merged character and character+ tabs. There is a lot of free space next to attributes.

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(1)

1trevon

Mar. 27, 2020

Under rating threshold (show) Equipment stats in the bottom-right 4 squares flash when moving your mouse over them.

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(2)

Arkatar_K

Mar. 27, 2020

Under rating threshold (show) @Everyone Note that if you equip a sword or a ring in the 2nd slot, the comparison tooltip will then switch to that slot. That means you can do a quick double-equip to slot 2 and you'll get the comparison you're looking for. Of course, that doesn't mean it shouldn't be made easier/more obvious.

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(0)

SunFDragon

Mar. 27, 2020

Under rating threshold (show) I notice in the item stat comparison that it's only comparing it to one item. It's only comparing it to the items in slot 1 and not the item in slot 2. In order for me to determine if the ring or sword in slot 2 is better or worse than the item I'm checking against, I still have to go back and forth. If you could do what you did for the item in slot one with an overlay, but have it check both 1 and 2, and have them read out side by side, that would be very helpful. Thank you.

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(3)

DaemonChilde

Mar. 27, 2020

Under rating threshold (show) Having skills cost a % makes no sense.

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(5)

DoruTheDragon

Mar. 27, 2020

Under rating threshold (show) There really needs to be a in battle mana regen if you want mage builds to be viable, otherwise you have to on purposely NOT take any move speed at all, since your only regen is a 5 second one outside of battle. If you can't give us that, at least give us faster mana regen when our move speed improves.

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(1)

Rarylith

Mar. 27, 2020

Under rating threshold (show) Also the diminishing return on agility make it kind of useless. I tried to invest point in there but soon it's like i never did and it make it so i completely ignore said stat for now.

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(0)

Rarylith

Mar. 27, 2020

Under rating threshold (show) Would be nice to have a way to filter items so as to automatically recycle stuff we are not looking for.. like anything that don't have a given stats or combination of stats would be trashed. Or anything under a given quality.

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(0)

l1279371

Mar. 27, 2020

Under rating threshold (show) Clicking a game heading button when that window is open should cause that window to close.

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(3)

l1279371

Mar. 27, 2020

Under rating threshold (show) Game needs a way to import/export save files

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(1)

Arkatar_K

Mar. 27, 2020

Under rating threshold (show) Feels like there's something wrong with monster agility scaling. I'm fighting level 20 monsters now and they crit and dodge a lot. And I mean a LOT. And when they spawn on floor 18 while that is your highest floor, you're in for a one-sided beating. Just doesn't feel good; I think this needs some tweaking.

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(5)

Arkatar_K

Mar. 27, 2020

Under rating threshold (show) The max level reached should definitely be shown next to the current level. If not that, then at the very least somewhere in the Hero tab.

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(2)

Arkatar_K

Mar. 27, 2020

Under rating threshold (show) Hero upgrades should tell us exactly what we're getting for our hard-earned hero points.

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(2)

Arkatar_K

Mar. 27, 2020

Under rating threshold (show) So this is yet another game where your prestige currency gains are greatly affected by some crazy amount of RNG, namely for the "retarded AI" (as the dev puts it) to find the portal before getting the character killed.

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(2)

aceina

Mar. 27, 2020

Under rating threshold (show) you should give a gender option

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(1)

Arkatar_K

Mar. 27, 2020

Under rating threshold (show) Skill cooldown is only reduced upon restarting the game. And that's for all skills, not just healing.

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(1)

Diokun

Mar. 27, 2020

Under rating threshold (show) also, the cooldown of healing spell isn't upgrading. its always at 30.

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(0)

Diokun

Mar. 27, 2020

Under rating threshold (show) healing spell being used for no good reason, barelly missing hp.

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(2)

Diokun

Mar. 27, 2020

Under rating threshold (show) nice game! can we get some performance upgrades. thks!

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(2)

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