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finally beat it!!!!!!....... but now im fighting some other peices of **** they hit 30's now and im still lvl 13 and my max is 108 woth #8 move... and the purple spell is ma normal move and i hit 60's but now i use the blue spell and i hit like 2 or 3 60-70's in a row lol but this is tooo damn hard
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yea im at the part when that rander takes yu to that place.... were u gatta go into the woods and all these people keeep hitting rapid 20's! on yu... i need help lvl-13- for now.... keep dieng and really annoying
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Lots of work went into this game. The combat system is not interesting to me, though, though I'd say that of many CRPG's. Walk up to foes and do unfair amounts of damage to weaker foes, with no way to do anything tactical to alter the odds or really affect the outcome much - yawn. Without interesting combat, I'm not interested enough to get into the game. I hope there's a way to turn off the music but not the sound effects, but I didn't find one.
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Fairy dust quest is bugged; I spent an hour killing monsters in Dreamwood area 1 . They dropped 2 on my first way through, but 85 kills later I'm still looking for the third. Bug, or am I just really unlucky?
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Rushed through the game in the 30 kill quest and killed the dagon guy for the last one, just buy almost all defense and it's ridiculously easy (poor game balancing)
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nice game, hope you add more stuff in the future...maybe another use for garden goggles and a use for fairy dust and herbs.
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the lack of inventory space is my biggest concern... how about being able to stack identical items? and being able to pickup gold without having to drop an item?
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4/5 game love it but i dont like that u dont have a bank to store things that would be nice but thats what i think anyone argee?
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OK, now ready for a final review. 5/5 - I can't wait for the next version. Badges needed!
The good: love the character classes; always a challenge - never too hard; incredible depth and feel for flash; battle controls are intuitive - love the ability to move, switch attack and potions with one hand and fight with other; nice balance of creature difficulty with hero level at each story point. Great programming job with remarkeably few glitches considering complexity.
Possible improvements: too easy to accidentally sell from inventory - how about labels like drop?; why need inventory room to pick up gold?; if there are only 10 inventory slots, just show ten boxes - people get confused on orb and emrald quests; better description of attack effects needed - some attacks aren't worth wasting a skill point; better attribute description needed - i.e. what does dexterity do; cruel to have final, secret task result in key that "must unluck something", but doesn't. Wasted hours!
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Figured it out. You can get "The Eternal Key", but need the Milden Agreement before you get into the dungeon. Weird requirement for order of action, but game is so tremendous, I'll forgive! Sad its over now . . . All that is left is getting the superkiller armor for 8000 gp
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At end of game, I found a hidden dungeon in Tatopolis. The guy who says he's hungry likes Turkey legs . . . Anyone know what happens after you kill the first 3 guys in the dungeon? Is that it? It feels like I'm missing something . . .
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this is just me and my opinon but i think its pretty good and it seems 4/5ish.... one thing that would make it awsome would be pvp or co op (like questing together)
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I can't use the ful inventorium either, i have always 3 spaces left, but i cant take any loot... i have to drop something in order to take it ._.' annoying...
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Which as it turns out, makes the game unbeatable, becasue I need to collect 10 something for a quest, and I can only use 9 inv slots.
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Found a glitch... If you hold down a move button while pressing spacebar you keep on sliding... I got ouside of tatopolis by doing that straight down to the Nod narb guy.