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Point and click at WAHT?
Are there actually ANY instructions related to this game?
I point. I click. I have no idea what these things do.
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The completion percentages on the achievements page sometimes don't match the actual completion percentages. I got 100% on all difficulties in one campaign but the hard difficulty wouldn't register. I've started a new campaign, now my new "best" in hard difficulty is my current percentage, that doesn't look right either. On another note, the description of Curse could be clearer (list specifically what "everything" is, to make clear that it's really "everything" - some redundancy helps sometimes). Also, I went to have a look at multiplayer and when I navigated back to single player the buttons wouldn't work any more so I had to refresh the page. Just these few things to fix, then the game will be badge-worthy imho.
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So the AI on Easy and Casual will just never use attack cards if I have a spell shield up. At first I thought they were just throwing away expensive attacks to save weapons, but then the AI threw away a bow attack when I had my shield up instead of paying the 1 weapon cost. May want to look into that.
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Should i increase the cost for Ram Attack to 5 bricks & 5 weapons (currently its 4 + 4)
Use the + button to vote for this change and – button to vote against.
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I am not sure if this is going to work but I’ll give it a try none the less.
Should I change the cost of the Cure Card to 18 of each resource (currently its 20)?
Use the + button to vote for this change and – button to vote against.
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Well. For that I am sorry. Last thing we need is someone trying to hack people through a gaming site we've all been using for so long. I was very sad to even think you would do something like that. I played the first castle like 5000 times. I was happy to see this one. Thank you for educating me.
I guess we both could have tackled the situation in a better way, but it’s all in the past now, let’s look forward and see if we can’t find new ways making Castle wars better instead :)
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@7461964 : for me, curse is fine at 15. There is many counter for example remove weapons for don't let one ressource at 15, you are sensitive to remove ressources who are a great card when used totally, and the other can rush you just after the curse if he have enough ressources.
But it's gamebreaker when the game is really long.
And if the card is counter, you generally have loose one or two turn with discards.
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We need a 'concede' button : with a meta rush/late game, when late game won, it's pointless for the other player to play with only 1 builder, 1 mage, and 1 recruit.
I guess a surrender button could appear when certain criteria are met, I just don’t want it to be available from the beginning. It’s been a problem in the past; some people would abuse it making dummy accounts to lose/surrender with against their main account so they could gain better stats/rating.
I am still experimenting with it, 15 of each resource was too low, maybe 20 is too high, perhaps somewhere between the two is a better choice. The thing was that bribe cards where to expensive compared to curse. 2 bribe cards would cost you 44 resources while curse would only cost you 45 resources and do a lot more damage.
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5 hidden achievements: win within 5 castle level difference, win by both going pass 100 and destroy opponent, go over 150 wall (trump will be proud), steal more than 50 resource, get all other achievements
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"Congratulation you won"...I love this game but some proofreading would have made this 11/10. Guess I'll have to settle for 10/10. Always enjoyed this series.
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How do I complete campaign mode? I have won all the battles, but everywhere is 17 percent only and there is nowhere else to go.
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This may be anecdotal, but on Hard difficulty, the games rarely end in an 'over 100' win, they always win in reducing the opponent to rubble. I wonder if you could jimmy the cards to rebalance building up in the last stage?
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Also, I'm not sure what's supposed to happen once your deck(s) run out; in a practice game that I've played for a lot of turns, many cards seemed to never repeat after a while, while others turned up a lot more often; eventually the game crashed.
I found the problem and it should be fixed now :)
(problem was that discarded cards where not shuffled back into the new cards pile once all cards where used, andeventually you would run out of cards completely and that was what crashed the game)
ha ha ha ha your not gonna let that joke go ever are you. anyway good to see you still around. i told you i would complete the game eventually and here it is :D
Its my copy protection, ill see what i can do about it when i get home from work today. i probably just need to change a few things and it will hopefully be happy :)
[UPDATE] i think i manage to solve this problem for Avast before i left for work, will try to see if i can fix it for McAfee later today.
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Is there any way to check special card descriptions?
Some are obvious, like caravan taking from enemy castle and giving to you.. some I still didn't figure out, like all crystals/magic weapons specials.
you can click on Info (right below Use and Discard when your in game) and then click on a card for more info. you can also click the small "?" buttons in deck manager for info about the cards.
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the 'knight' card could really use with an adjustment. compared to 'platoon' it costs 3 more resources and only has 1 more attack
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From what I can see this game has a Trojan virus conntected with it called Exploit-SWF.y that is attempting to hi-jack your PC through adobe flash. BEWARE if you play this game!!!!!
its a false positive due to my copy protection.
here are the scan result for most anti viruses :
http://goo.gl/PBOjvi
[UPDATE] I have changed a few things when it comes to how i protect my game now, and it looks like McAfee is no longer complaining
I guess McAfee does not like my copy protection or something. it’s nothing to worry about its just a false positive.
[UPDATE] I have changed a few things when it comes to how i protect my game now, and it looks like McAfee is no longer complaining