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Comments for Castle Wars 2.5

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vesna1

Jul. 01, 2017

Under rating threshold (show)

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(-9)

Balloonboi

Jun. 30, 2017

Under rating threshold (show) so many.. loading screens

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(4)

Developer response from m0rkeulv

you can skip some of the intros with the skip button in the bottom right corner

romantt

Jun. 30, 2017

Under rating threshold (show) It seems the AI never uses curses, or attempts to save resources for a curse.

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(2)

daggumit

Jun. 30, 2017

Under rating threshold (show) thief is still overpowered, imho

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(2)

m0rkeulv

Jun. 30, 2017

Under rating threshold (show) I have now added images to the "Safari browser" message so people who have problems with lost saves can easily find and change the safari settings that cause the problem :)

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(1)

MattressGnome

Jun. 30, 2017

Under rating threshold (show) I have to agree with doomkid34. The AI just wants to horde resources in casual mode, never attacking or doing anything other than resource gain and discard. Even 0 cost cards are singly discarded

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(0)

IxSyaoranxI

Jun. 29, 2017

Under rating threshold (show) or be able to shorten the timer for the turns and be able to give up

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(1)

Developer response from m0rkeulv

I plan to add a surrender button, but I have been busy fixing things in single player, the save game problem in Safari took a while to figure out. You can expect more updates on multi-player the next couple of weeks

IxSyaoranxI

Jun. 29, 2017

Under rating threshold (show) I dont see a reason to have the cards hidden when it is the other player's turn.

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(2)

elnorto

Jun. 29, 2017

Under rating threshold (show) Love these games. One note: shouldn't the hero be riding a polar bear in the Arctic? I mean, you know, for realism.

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(0)

Developer response from m0rkeulv

He he well it was either that or a mammoth, but since the elephant was already done it was easier to make the mammoth ^^

Mastermeda

Jun. 29, 2017

Under rating threshold (show) Hard AI taking way too long to think. Its more of a hassle than anything. Was really hyped to play it but its too much of a turn off having to wait 5 seconds between turns. 3/5 till its changed

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(1)

Developer response from m0rkeulv

not much i can do to change that sadly, the AI simulates all possible outcomes for the next 4-5 rounds and does what makes most sense out of all the possibilities. the down side is that this simulation takes a few seconds to calculate each turn

mustalyus

Jun. 29, 2017

Under rating threshold (show) the message about safari made me happy

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(0)

Kirbyroth

Jun. 28, 2017

Under rating threshold (show)

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(-3)

moskaubear

Jun. 28, 2017

Under rating threshold (show) What was the deal with the graphical change? It's now like an odd combination of both #1 and #2. It was harder to tell how high a tower was, but I really liked the way the towers decayed as you cut'em down in 2. Anyway, glad to have you back! I didn't think the new attack cards would be interesting at first, but halving the cost to attack early on spread across 2 separate resources adds a lot of intensity! Can never be sure you're safe even if you reduce your foe to just 1 of each resource gatherer. Find myself and the CPU lobbing snowballs often in the first 20 rounds, much more than we could with just catapult and battering ram to choose from.

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(0)

sway6661

Jun. 28, 2017

Under rating threshold (show) Holy shit!!! I can't believe there's actually another one of these.. I first came across castle wars (the original) on newgrounds and instantly loved it. Also loved the second, hoping I love this 1 just as much! (Haven't played it yet, was so excited to see it I instantly had to comment lol) :p

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(1)

NinjaTornadoes

Jun. 28, 2017

Under rating threshold (show) game gets pretty repetitive, but is enjoyable enough to find out it is

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(1)

atoy123

Jun. 28, 2017

Under rating threshold (show) I think the spy card should be more discreet. In example make your opponent think a different card was played or let you play the spy card and an additional one. Letting your opponent know you played it makes you lose an advantage and kind of defeats the purpose of using it.

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(11)

m0rkeulv

Jun. 28, 2017

Under rating threshold (show)

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(-5)

Calllack

Jun. 28, 2017

Under rating threshold (show) Dev, in multiplayer it still reads 'qick match' for 'quick match'.

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(1)

Developer response from m0rkeulv

will fix soon, just need to get the word out to safari users now they can fix their save issue. [update] i didn't get the time to fix it today, will try to get it done tomorrow.

Calllack

Jun. 28, 2017

Under rating threshold (show) @Last I think it only affects cards which actually build, not brick cards specifically

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(0)

atoy123

Jun. 28, 2017

Under rating threshold (show) I think the spy card should be more discreet. In example make your opponent think a different card was played or let you play the spy card and an additional one. Letting your opponent know you played it makes you lose an advantage and kind of defeats the purpose of using it.

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(2)

DragunzEye

Jun. 28, 2017

Under rating threshold (show) Just an FYI, Magic Bricks does not double the School +1 to each, even though it is a build card.

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(2)

Marchosias

Jun. 28, 2017

Under rating threshold (show) Arcomage was helluva addictive. I may even had played it more than M&M.

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(0)

xantrope

Jun. 28, 2017

Under rating threshold (show) Still won't save with safari browser, no fix, no coming back :-(

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(0)

Developer response from m0rkeulv

I have managed to reproduce the problem in safari, ill try to fix this today (no idea what the cause is yet) it seems its working just fine in Firefox on mac so that's a potential workaround.

tribaltroublelol

Jun. 27, 2017

Under rating threshold (show) One small thing is that you should be able to see more info on what your opponent played during his turn. Currently trying to get info of that card does nothing. It also should be able to get info on by just clicking on it in my opinion, as there is no other function that affects it. You should also add more cards to open up new decks, not just decks built around the singular 3 goals: Building, Killing ,Stealing/Starving. Make it so there is some more options, making the game more interesting. Also I suggest checking out the Steam game Minion Masters for inspiration.

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(1)

Developer response from m0rkeulv

ill try to make used cards clickable and show info later today :)

atoy123

Jun. 27, 2017

Under rating threshold (show) I think the spy card should be more discreet. In example make your opponent think a different card was played or let you play the spy card and an additional one. Letting your opponent know you played it makes you lose an advantage and kind of defeats the purpose of using it.

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(20)

chadachada123

Jun. 27, 2017

Under rating threshold (show) It would be nice to be able to use "info" on the discard, to see what your opponent just played. Currently we can only see the card, which is pretty useless for special cards.

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(0)

coleoly

Jun. 27, 2017

Under rating threshold (show)

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(-3)

Developer response from m0rkeulv

You need Flash player to play, you may also have to activate/enable it in your browser as some browser has it disabled by default.

m0rkeulv

Jun. 27, 2017

Under rating threshold (show) To those who find the campaign travel animations slow and/or annoying, you can now skip them by pressing one of the following keys: Space, Ctrl Esc. And to those who might play on a touch device, double tapping the map should skip the animation but I have not tested so no guarantee that it works.

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(0)

Developer response from m0rkeulv

forgot to mention, you can also double click in game to skip the deal animation

raider32assasin

Jun. 27, 2017

Under rating threshold (show) Thanks, and keep up the good work!

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(0)

LeoGautama

Jun. 27, 2017

Under rating threshold (show) I think we should be able to see Info of the card our opponent played on the middle top.

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(0)

jdoggram

Jun. 27, 2017

Under rating threshold (show) Bug in AI Found (I Think): Magic Defense (block next attack), makes the AI stop attacking, not wanting to waste an attack.

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(0)

Plebbers

Jun. 27, 2017

Under rating threshold (show) This game grew up with me... I love this game! Another sequel! YES!

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(0)

Rp2020

Jun. 26, 2017

Under rating threshold (show) Did anyone else notice the game preview has an island that looks like the big island of Hawaii?

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(1)

JohnCarloP15

Jun. 26, 2017

Under rating threshold (show)

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(-12)

BanthaJedi

Jun. 26, 2017

Under rating threshold (show) I love Castle Wars. I can't figure why this new version refuses to save my progress. Played several times through the third and fourth islands. Despite me trying to save my progress over and over...it never takes.

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(2)

Maharal

Jun. 26, 2017

Under rating threshold (show) Didn`t save my game after some days.

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(1)

Sleepingpill

Jun. 26, 2017

Under rating threshold (show) This game have alot of time wasting parts, why can't I restart a battle immediately rather than being thrown out to thel ittle horsie, why do I see the opponent getting 8 cards at the start? (And why does it take so long?) etc. etc.

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(3)

Developer response from m0rkeulv

press Ctrl to skip deal animation, you can also speed up card movement in settings (click the gears on the top bar) i am working on a way to skip the world map animations but i need a few days to fix it. i guess a restart button would be useful, ill see if i can find a place to add that

speedyblupi

Jun. 26, 2017

Under rating threshold (show) Killed2013, you can edit your deck.

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(1)

deepe

Jun. 26, 2017

Under rating threshold (show) Nostalgia!!!

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(1)

Peacem4ker

Jun. 26, 2017

Under rating threshold (show) where can i read what the cards with "special" are for?

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(0)

Developer response from m0rkeulv

click Info right under Use and discard in the lower right corner, it will switch to info mode and show info when you click on cards.

Killed2013

Jun. 26, 2017

Under rating threshold (show) Needs to balance out card distributions. As of right now, I have 'create wall' cards.

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(2)

mixtapepanda

Jun. 25, 2017

Under rating threshold (show) The riding animation is seriously annoying. If you lose a battle, it's a waste of time to watch the little knight on the horse ride all the way back to the previous location, only to click and go back. Either have the knight already start out at the previous location so you only have to watch him ride one way, or just forgo the riding animation altogether and have an option to replay a match right on the last screen.

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(4)

Developer response from m0rkeulv

i'll see if i can find an easy way for you to skip the animations, but i might need a day or to to fix it :) [UPDATE] you can now skip animations by pressing either space, Ctrl or Esc. double clicking the map should also work.

chompyzilla1

Jun. 25, 2017

Under rating threshold (show) The description of Curse says it cost 20 of everything, but the image shows 18.

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(0)

Developer response from m0rkeulv

outh, might have forgotten to update that, will fix later today :) [update] fixed in single and multi player, thanks for reporting :)

m0rkeulv

Jun. 25, 2017

Under rating threshold (show) New version uploaded. Damage is slightly reduced for ram-attack and snowball, and curse is also slightly cheaper now. I also fixed the problem where more than 1000 resources didn't show correctly (you guys are crazy, I never expected anyone to ever go past 1-200 resources)

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(5)

speedyblupi

Jun. 25, 2017

Under rating threshold (show) I agree with keynes. The save and select deck function is buggy.

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(5)

Developer response from m0rkeulv

Is this a problem while playing the game or something that happens between each time you start the game (as in left the website and then come back later) ? It would be helpful one of you could shout or PM me with a more detailed description on what you do and whats not working, as i myself have not noticed any problem when i change decks and play.

speedyblupi

Jun. 25, 2017

Under rating threshold (show)

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(-4)

master550

Jun. 24, 2017

Under rating threshold (show)

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(-4)

JasonMcGrizzle

Jun. 24, 2017

Under rating threshold (show) good game

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(0)

Keynes

Jun. 24, 2017

Under rating threshold (show) Save sucks. third or fourth time when I take off cards from deck and they go back.

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(1)

Developer response from m0rkeulv

Are you using "save and select" ? You need to select your new deck for it to be used in campaign.

hyperhound

Jun. 24, 2017

Under rating threshold (show) Anyone else just find this game and freak out as they still make your childhood game?

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(0)

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