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One of my campaign battles went on for a LONG time, and the AI just started discarding attack cards it could easily have used. Not sure if decided it wasn't worth attacking a 100+ wall or what.
yeah, its a strange bug not sure what makes the AI behave like that, but look at it on the bright side, it makes it easier for you to win if the game starts to drag out.
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The ranking systems needs to be sorted out. One game sets you back hours! It makes no sense, pure luck costs you to much, you cant win every game so losing so much rank when you lose is ridiculous. Please fix!
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My campaign progress just reset when I logged in again. Why is there not an autosave? Actually, it looks like there is one but it autosaves to blank if you just click campaign mode maybe?
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Threshold aside, this game is funner than sights on it at first. More combinations and better choices to learn and make a prodigy of a deck to advance and attain those matches as won which is good experience. Once that happens this game is a delight. There are also 4 different versions of the game, which shows it can be approached in a lot of ways. Good stuff, dandy fine.
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Loadable gaming from the metal medieval worlds of past, it is charming more than at first would believe judging on the map drawings. Do not give up on it and the surprise is intriguing as it is amazing to follow with. Work done right, gracious accepted.
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I was tricked so hard! :D Why don't you simply ask for difficulty, but you put each of Easy, Normal, Casual and Hard next to different island? I thought that my choice doesn't really matter and these are islands' difficulties... I would've played as Hard, if I know I am choosing difficulty, not starting island =(
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The flash player isn't loading for me. I've tried on Chrome and on Firefox. I'm running the latest flash. Anyone else having issues?
first of, there is no "they" its just me, second, the game uses the normal way to store saves, the problem is that advertising companies abuse this save data feature to track people, so the people who make web browsers have started blocking and deleting these saves to protect your privacy. there really is nothing i can do, its only up to you to whitelist/unblock content/games you don't want your browser to block.
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I'm probably mistaken, but it seems that once I put magic defense on, the AI never attacks again until it gets a Wain (which it may be perceiving as a build card). It will repeatedly discard attack cards rather than using them to dispel the Defense. Anybody else notice this?
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For the Completionists: || Hidden Achievements: 1) LUCK: Win match by 5pts. Either construct when both 95+ or destroy both walls and building when at <5 castle ONLY. NO WALLS. 2) JESTER: Win by stealing building (eg. with wain) and getting BOTH over 100 Building and Destroying your enemy 3) BABYLON - Have 150 Wall 4) MASTER THIEF: Steal 18 of each resource during a single match 5) EMPORER: Get all previous achievements!
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Ahhh so glad to finally see more of this amazing game! My programming class at school plays this all the time together when we're done with our work (discreetly, of course)
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Very fun multi player. Thanks for giving in battle chat. emotes just are not enough to find friends. my only wish is to have guild of some sort. that would help the popularity a lot!
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It remind me Arcomage (the card game in Might and Magic VIII the day of the destroyer) any chance you were inspired by that? I really loved that game back in the days. ^^
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The easiest way to get wins in the campaign is going for 100 castle points (this works in multiplayer as well) . Use 5 each of these cards : thief , recruit , mage , builder , add crystals/bricks , all crystals/bricks (for the resources) , house ,tavern,builder,babylon,pixies (to build your castle) , fence and guards (for the wall so your castle is protected) and the unlockable card reward workers which may be the most op card for the entire game .
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Me: "I've got you now. You have no walls, and 1 health. I have a wall with 80 points of defense, even if my castle is low, the battle is surely mine. The only way you could win is if-" The computer, cuting me off: "I had a Trojan horse? Well, it seems you've lost, then, because I have the heart of the cards, and so the one card I need is the exact card I have!" ....if this happened once or twice, I'd chalk it up to bad luck, but c'mon, can I not play against a PC that always has the cards it needs, it just makes this game absolute bullshit to have played against the same opponent for a freaking hour, because his RNG happens to favor him at every turn...
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It's really hard to claim that strategy is really that important in this game when your opponent manages to pull 4 "mage/recruit/builder" cards and atleast one "steal mage/recruit/builder" out in the first 10 turns every time..
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Dev responds asking what i mean by dead multiplayer? Maybe the fact that out of the three game options, theres always essentially NO ONE online. Right now for example, there is ONE lobby that is 1/100, the rest are 0/100 across everything. And that one is in ranked (members only). Please remove unachievable multiplayer badges.
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Seriously? Opponent in hard mode takes 5-10 seconds for each move! What are you calculating, 20 moves ahead? It is more boring than difficult to stare at the screen and wait for the computer to move..
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something people may not know, is that reaching 100 in castle is a win condition. im not sure if the same applys to walls however.