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is anyone else having the problem where it wont let you use the test tube and pills on the pot of water??? or am i getting it wrong somehow?
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*gets to the radio and chair* alright so what do we have he- *sees small, shiny, circular object* ....... *clicks and sees new 1/21 on the side* sUNUVA-
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Leaving open flame unattended and leaving my Potions laboratory while the burner is on? Very well, Potter. 10 points from Gryffindor.
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As I am stuck, I referred to a walkthrough. It says that there is a sceptre in the unknown room (043), however, I cannot find one. The walkthrough also says to apply water to the glowing dome but I am not sure where to get this from as I am unable to collect the beaker used before. Please help :-)
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The start screen teases you with an IP address. Since it wouldn't come up as a webpage, I ran a traceroute on it. The IP address belongs to the United States Department of Defense. Here's hoping I don't get an unexpected visit over a game.
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"No clues. No clues. Wait, what was I doing here?"
lol dumbest note ever XD just thinking that makes me want to laugh
ha ha... too funny
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This series is interesting, and a bit longer than other free flash pointing games, but i still can't give great rating to this. The game is so illogical and the puzzles are impossible to guess. When i get stuck at almost every single puzzle its depressing and makes me feel stupid. For example for that liquid you must make and pour it at certain gate control is insane. You also need to put the material in the pot in correct order. There's just no way to get though this game without using walkthroughs or spend ten hours on clicking aimlessly on every part of the screen. The puzzles are very poorly designed.
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If anyone had watched the intro, you'll notice that the guide is there; "Look for a green leaf, bring it to the statue, you should arrive at the lab, or somewhere nearby." Game is also missing a space between the Submachine and 4 lol.
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note 11, too funny. "No clues. No clues. Wait, what was I doing here?" TOO funny "Wait, what was I doing here?" I can't stop laughing at that. When ever I read it, I burst out laughing!!!
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Walkthrough is available at http://jayisgames.com/review/submachine-4-the-lab.php. Given all the crap you have to go through in this game, though, it's not worth it even with a walkthrough since the game's not badged yet (deserves at least a hard badge if not impossible for completing this thing). What I really, REALLY want to know is, where did the walkthrough guy find all of these teleport codes? I didn't see anything on any screen that I came across that looked even remotely close to being so much as a single digit, much less a 3 digit code. 1/5 for the impossibly difficult design.
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Cool game. Some things took me awhile, like cutting the wires on the ship, but that's because it was hard to tell that they were a thing, not just lines of color. The only thing I didn't like was the drop of water on the bubble. While the note does say exactly that, I had no reason to think that was anything except the ramblings of a trapped explorer as in some other notes. I really liked the code in the pyramid though.
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I think I liked this game best of all so far. Like others, though, I really, REALLY wish there was a save feature! Also, the pictures at the end are really great! I love how you (the creator of the game) found inspiration from all things around you. You are an AMAZINGLY creative person! I do not usually like "logic" puzzles, but yours are fun (and sometimes very creepy).
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Endersquid42, there is something wrong. I tried the key even before looking at your notes, and the key doesn't work! I can't get the door open for anything!