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Who the hell is dropping all of these crates?
"There's something on it's way sir!"
"Quick! Drop a thousand crates on it!"
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Features:
-Shop items
-Upgrades
-Achievements
-Great graphics sorry i have to correct you where are the achievements?
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While this game looks fun, it has a glaring flaw that I'm seeing in a lot of games nowadays: lack of keyboard controls. For people who play games like this on laptops, having to use the trackpad for simplistic left/right, up/down control can be extremely frustrating and uncomfortable.
Keyboard controls literally take about 5 minutes to program in AS3, and they would make this game and games like it immensely more playable for people on laptops. There's really no reason to use mouse only control.
I hate to offer criticism that has nothing to do with the games actual content, but this is becoming such a common problem. I hope other developers see this too. There are so many games that look great that I don't even bother with because of this one issue, and I'm sure I'm not alone.
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You guys. The food pickups are just refills, the items you by in the shop is your overall/initial energy. I know it's not stated, but if you bother to pay attention it's easy to notice.
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I like how once you stop, you appear right at the bottom. You can start right again without any waiting.
Wasn't fond of the lack of impact of the upgrades. You don't seem to get substantially better then you began.
3/5
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okay, if the obstacles can kill you, you're not allowed to make an impassable wall of them. also; while there is a speed upgrade, it is rendered useless when navigating towards the edge of the game screen because the cursor creates an asymptote. Motion is molasses as superwombat said. please fix it somehow.. maybe by making the grade a little steeper.
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I honestly don't find the things others do wrong. The art and everything is adorable (though the black holes looked offsetting) and gameplay progressed pretty comfortably. I'm pretty sure the food upgrades increase your overall energy, not spawn the actual foods. Also, when things are unavoidable (black holes, again) you can simply trade a hit from something else for the temporary invincibility to fly through them. Everything worked out just right, in my opinion.
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As you play more day controls become more and more unresponsive and thats with the responsive upgrade 8( 2/5 needs work, upgrades don't seem to do much other then the wings, except more screen also seems to get overly cluttered from birds. Memory leak present as well slow but persistent.
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I was pretty disappointed once i started playing. I play a lot of launcher games, but the control scheme used in this game is, quite honestly, the worst I've seen. It ruined an otherwise entertaining game. It would take a couple minutes to add arrow controls to the game and would make it WAY more enjoyable to play.
I did enjoy the graphics, though. 2/5
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The sound muting buttons on the title screen are reversed. The icon for music is a speaker, the icon for sound is a music note. It's correct in the pause menu.
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good game.. but need simple tutorial how to use it.. how to buy... and how to play.. nive art but background and obstacle look same 3/5
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a good game but little bit too long so maybe a chekpoint income upgrade would be good to buy. also some upgrades don't work especially the energy boost upgrades.. have only seen apples and donuts no cake or the other things... so 4/5
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Option to switch to arrow controls. Don't necessarily feel you need magnet, maybe just a minion (like a pocket fairy or something) that is continually running out and grabbing stars along the way (otherwise this is a grindfest). Screw firing, just give some sort of temporary invincibility pickup. Then everything super wombat said.
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Same complaint as others, about sluggish control on edges of playing field. Also, no "continue" mode after reaching end goal? Weak. Otherwise, nice little game.
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I love launcher games. This one has a few flaws that kill all the fun. 1. Control scaling means you always move like molasses on the edges. 2. Several of the food upgrades either don't exist, or are so rare they may as well not. I played through the whole game and never saw the sprinkled donut or flying potion I paid a crapton of money for. 3. The black holes are the same color as the background, and are virtually invisible. Played to the end, I hate to see a game with potential like this wind up sucking because of simple problems like that. 2/5
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managed to get to the planet withount last winds upgrade, seems pigs dont needed oxigen to life, no needed to say they dont get sucked to blackholes and only get slowed. the final is flawed too, as the pig just got last update for free in space i guess. anyway great game, not too hard or edges hard as others says. (i got only control 3 and didnt get too much problem, you just needed to position your mouse far away on top, it gives better maneuverability)
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Not sure if this is only happening to me or not, but when moving the pig the mouse cursor will often leave the pig, causing me to lose all control over it's movements until I carefully wedge it back in, and sometimes I'll just lose it, like the cursor doesn't stick to the pig if I try to move it fast and do something else other then very small movements and turns. And in a game where you constantly have to dodge things that is just a disaster. Arrow control would be appreciated, and maybe ASDW as well for left-handed people.