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the game is getting slower the more Generators you buy. I was aiming to get the first challenge without prestiging and I am on my second or thrid day and I am not even past 90 of 125 I am to get for the challenge.
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Having separate buttons for the generators/crunchers is a slight (but not worrysome) inconvience. I think it would be better to have just one button to switch between the two. (Clicking it while viewing generators will take you to the crunchers. Click it again to switch back to generators.)
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gavin7888, my trick to doing it is basically i would wait until when there is 100 squares in zoom level 1, with auto collect on, if you dont see any pixels filling up then thats about when you should try challenge 1.
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ok i prestiged so i quit the challenge. then i used 10 skill points and it filled the skill grid. now theres no more skill upgrades i cant spend the rest of my skill points i dont know what to do help
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Not sure if this has been suggested.. but, I'd really like to be able to pick which generator points I want. I don't like being on the "tier 1" page in order to collect "tier 1" blocks.
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FesterBlats the game takes literally 3 seconds to load, it's not a coding problem. come back when you can accept that not everything goes your way.
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A buy max button would make everything way more efficient, Although it might make it a bit easy, Maybe add it as a prestige upgrade?
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Are you serious one spends half an hour just clicking a single button to even start playing the game and nothing else? Really weak design to catch on to new players.
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this game's font needs to be fixed. the collect is not in center, and the pixels per second and how much generators font needs to be fixed. the hacks need an description. add all those features ( some of them are in pfs3.0 ) to this game.