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Comments for Starship Commander

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ben18581

Jul. 18, 2015

Under rating threshold (show) This game need a multyplayer!

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(6)

Valentin_Elf

Jul. 15, 2015

Under rating threshold (show)

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(-4)

kiataryu

Jul. 03, 2015

Under rating threshold (show) the frequency and absurdity of some of these events are just plain weird. One fire and your scientists loses your current tech? They don't have backup data anywhere? They're too stupid to reverse engineer their own tech, and have to research it again from scratch? This is planetwide tech; how does that happen? Especially non-military tech. Likewise with strikes and whatnot. One strike or mourning period and i lose thousands of units in resources? dafuq. 10/10 game otherwise~

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(4)

BenchBreaker

Jun. 14, 2015

Under rating threshold (show) i cant win the tutorial on easy, wtf i have 2 planets to his one but he make so much ship so fast and constantly siege me.

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(-1)

UnderFried

Jun. 07, 2015

Under rating threshold (show) The tutorial was a bit confusing.

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(4)

Developer response from momoguru

i am notorious for making complex games with crappy tutorials. i am really trying to get better at that... i promise.

Omnipotence1

Jun. 04, 2015

Under rating threshold (show)

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(-5)

KatoCraft

May. 08, 2015

Under rating threshold (show) Maybe with diplomacy and trade comes multiple races? not just 1v1

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(1)

tanminecraft2

Apr. 15, 2015

Under rating threshold (show) so long you did the second version please show me a progress

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(3)

BillycrazyBilly

Apr. 03, 2015

Under rating threshold (show) THIS GAME IS AWESOME!!

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(2)

halojman

Mar. 30, 2015

Under rating threshold (show) I love the alien races

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(0)

Ninjaf0ssil

Mar. 24, 2015

Under rating threshold (show) How about lab safety upgrades? I lose research every 5 seconds due to it!

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(2)

smashhawk

Mar. 21, 2015

Under rating threshold (show) Perfect. Just what i would expect from the creator of Astrox (AKA my favorite browser game)

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(2)

tanminecraft2

Mar. 19, 2015

Under rating threshold (show) I played and it's boring at last should add scenario quest like go to that planet and distance cheat using crate should be fixed(grab and get back) you should be able to retreat or divide a group some counter and fox of war you should also be able to see what happened on enemy's planet using spy and disaster with a way to stop them government decrease a chance of strike too all ship have maintence and space station to keep it advanced

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(1)

tbear13

Feb. 27, 2015

Under rating threshold (show) Well it didnt glitch this time and its fun when it doesnt glitch badly :)

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(2)

tbear13

Feb. 26, 2015

Under rating threshold (show)

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(-7)

tanminecraft2

Feb. 04, 2015

Under rating threshold (show) see you soon please release sequel soon you may release sequel's alpha/beta first don't need a lot anymore all of comments are enough for now release it soon for a lot of more will be later stealth ships should be added crates should be on planet not on empty space it trigger distance cheat

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(1)

Iklaendia

Feb. 01, 2015

Under rating threshold (show) "If you are not the kind of person that enjoys games in which you actually have to play well to win, then perhaps Starship Commander is not for you." Well shoot, I'm screwed :o

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(0)

LordVandor1

Jan. 29, 2015

Under rating threshold (show) Will units in v2 have ranks,will levels totally disappear or remain like they are now,but for the single ships? I think it'd be cool to have levelable ships,so that they have very small multipliers in everything.

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(1)

zas12

Jan. 15, 2015

Under rating threshold (show) Love it! I can't play this enough. Like it has been mentioned earlier, diplomacy would be a neat feature, as would an AI who expanded their territory, like the player(maybe it is just in the modes I've played). Also, could their be more opponents instead of just the one? Another cool feature would be multiple star systems, each with their own star that has certain benefits or consequences.

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(3)

tanminecraft2

Jan. 14, 2015

Under rating threshold (show) another thing and maybe the last thing is planet moving in v2 it shouldn't move like a circle every planet some planet move like circle some move like oval and some move to one side for a long time and range but only a little time in an other side speed is customizable too planet can't be crashed for a millions years there was no planet crashed in solar system and this war isn't so long like that

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(2)

tanminecraft2

Jan. 14, 2015

Under rating threshold (show) you want a new type of resource? now I found a new resource in galaxy harvest a resource named biomass is important the biomass is very slow so this will be used for a very few number you maybe even not needed in a start of a level don't try to add hydrogen nitrogen or oxygen it's so easy to produce water is from oxygen and hydrogen nitrogen found lot in planet's air earth's air (note nitrogen maybe found for a very small number in some planets you may add it if you think so)

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(2)

JackVermicelli

Jan. 13, 2015

Under rating threshold (show) On the tutorial level, it'd be nice if a destination were in range when I'm told to go to a destination. Also, panning the screen via arrows or WASD would be good.

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(1)

tanminecraft2

Jan. 11, 2015

Under rating threshold (show) I need to make a second comment to make it's not to long about trade and hired troops that fight for credit hire with credit and one thing about multiplayer you should be able to share your map some researchs that can be researched once unlock something like portal teleport fleet between planet with portal (cost energy too) some event blocker should be able to build like meteor detector that decrease chance of meteor will destroy structure and kill people solar flare detector decrease chance of destroying building by make it disabled for a while instead

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(2)

Developer response from momoguru

v2 will have much more of the gameplay focus on the fleets. you will still grow your planets like you do now, but there will be more of a RTS element to harvesting resources. the fleet battles will be full on RTS, in 3d... , think homeworld style battles. bandboxing units, individual tactical commands for each ship. movement orders etc....

tanminecraft2

Jan. 11, 2015

Under rating threshold (show) please make battery system to move or fight ships need energy (fleet can store limited energy battery ship store a lot of energy go to star with charger will cha rge energy more charger faster energy charging some research make your ship need less energy) you can ungroup into several fleets or retreat anywhere advanced planet terrain that have effect like cheaper building lower bombing strength you can only see enemy's starting spot then all enemy's out of line of sight is hidden you can spy with spy ship that can spy enemy's structure when it's unpacked it can sabotage ship's moving and structure's working thanks for reading this is so long

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(1)

LordVandor1

Jan. 10, 2015

Under rating threshold (show) A suggestion: make the "level" of units a tiiiiiiiny little bit more important,and instead of making it for parties,make it for the single units. Don't worry,it won't ruin the strategy part if you do it right,just think about Medieval Total War!

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(0)

MCPOJohn117

Dec. 25, 2014

Under rating threshold (show) can you put in a surrender event, like if your enemy is massively outclassed, he'll surrender without you having to bomb the planet?

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(0)

Developer response from momoguru

ive started v2, i will add this feature.

Babyface513

Dec. 17, 2014

Under rating threshold (show) Love it I ply it lot!

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(1)

DarkAspect

Dec. 06, 2014

Under rating threshold (show) I would like to see a 3rd enemy/opponent and perhaps even an ability to ally with each other! But really good game. You've done good as you always do, momo

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(3)

Developer response from momoguru

i will be adding up to 5 other players (total of 6) in version 2

Waffleischeezey

Dec. 02, 2014

Under rating threshold (show) Idea for game: Free play, enemies randomly spawn and try to take over planets at random, you can capture planets, and you can visit other solar systems. Would play all day.

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(3)

Developer response from momoguru

i like that :) wrote it down for v2

Ajbael

Dec. 01, 2014

Under rating threshold (show) 1. Functional Mute Button 2. Automatic Ship Building

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(3)

b3r5

Nov. 27, 2014

Under rating threshold (show) There is a bug - ships are dying at the same rate not depending on the game speed. This makes a HUGE difference when your planet is constantly being capped by enemy ships and you can't kill them fast enough before reinforcements arrive. Just hit the slow speed and watch them all dying while the help is travelling from enemy planets.

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(3)

huskeyranger

Nov. 25, 2014

Under rating threshold (show)

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(-3)

kerothen

Nov. 24, 2014

Under rating threshold (show)

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(-5)

b3r5

Nov. 23, 2014

Under rating threshold (show) how exactly weapons, armor, shields and plasma affect combat? I would really love to know. Ingame formulas don't explain it.

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(3)

GallagaG

Nov. 19, 2014

Under rating threshold (show) mute button for the love oh god mute button where is it

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(3)

xCHAMPION1337x

Nov. 13, 2014

Under rating threshold (show) I would really love to see a sequel to this amazing game !

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(2)

xrige986

Aug. 31, 2014

Under rating threshold (show)

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(-4)

Fassarh

Aug. 29, 2014

Under rating threshold (show) Please, please, please make a sequel!

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(111)

brettkneeland12

Aug. 18, 2014

Under rating threshold (show) /I think if this could be expanded upon. You can use this to a great advantage. Maybe if you could remake it on unity. You can achieve great opportunities and then expand upon them.

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(7)

benubird

Aug. 17, 2014

Under rating threshold (show) Something seriously off with the enemies research. I have 15 engine and I still can't get to them, yet they've been hammering me since barely five minutes in! Do they just not have a range limit?

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(7)

benubird

Aug. 16, 2014

Under rating threshold (show) The upgrades system is a good idea, but the benefits don't scale - extra factories give you a little boost at the start, but once you've survived the first ten minutes or so, it doesn't really make any difference. Would be nice if achievements offered some sort of contstant boost - e.g. instead of starting with some weapons research done, make weapons research cost 5% less. that way it provides a benefit for the whole game.

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(6)

benubird

Aug. 16, 2014

Under rating threshold (show) Xephan posted that lower rank ships are destroyed first... this is NOT TRUE! If anything, the reverse - with 200 probes and 1 battleship, I saw the battleship die before any of the probes.

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(2)

benubird

Aug. 16, 2014

Under rating threshold (show) How do I make it fullscreen?

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(-1)

ragpicker

Jul. 31, 2014

Under rating threshold (show) the AI doesnt seem to understand that constantly sending groups of 7-15 probes at my fleet of 2000+ fighters, scouts, and bombers will do nothing

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(1)

ragpicker

Jul. 31, 2014

Under rating threshold (show) is there a way to mute everything i clicked the one in the start screen but it did nothing

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(0)

Edelpunk

Jul. 25, 2014

Under rating threshold (show) Seems like it is not possible to even start map no.5 on insane difficulty...

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(0)

LordVandor1

Jul. 03, 2014

Under rating threshold (show) If my ships get experience,is there a difference when they fight?

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(0)

barlth

Jul. 02, 2014

Under rating threshold (show) So this is basically an simple form of Space Orion? Cool.

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(2)

deathmed004

Jul. 01, 2014

Under rating threshold (show) why isn't energy not as important than the other resources?

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(-1)

URALLJERKS

Jun. 25, 2014

Under rating threshold (show) master of orion anyone?

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(-2)

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