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the frequency and absurdity of some of these events are just plain weird. One fire and your scientists loses your current tech? They don't have backup data anywhere? They're too stupid to reverse engineer their own tech, and have to research it again from scratch? This is planetwide tech; how does that happen? Especially non-military tech. Likewise with strikes and whatnot. One strike or mourning period and i lose thousands of units in resources? dafuq. 10/10 game otherwise~
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i cant win the tutorial on easy, wtf i have 2 planets to his one but he make so much ship so fast and constantly siege me.
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I played and it's boring at last should add scenario quest like go to that planet and distance cheat using crate should be fixed(grab and get back) you should be able to retreat or divide a group some counter and fox of war you should also be able to see what happened on enemy's planet using spy and disaster with a way to stop them government decrease a chance of strike too all ship have maintence and space station to keep it advanced
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This was the worst strategy game ever on kong. The glitches were: Well to start on the tutorial right at the start I was under attack by 200+ ships. My fleets teleported and got random ships that I DID NOT build.
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see you soon please release sequel soon you may release sequel's alpha/beta first don't need a lot anymore all of comments are enough for now release it soon for a lot of more will be later stealth ships should be added crates should be on planet not on empty space it trigger distance cheat
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"If you are not the kind of person that enjoys games in which you actually have to play well to win, then perhaps Starship Commander is not for you." Well shoot, I'm screwed :o
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Will units in v2 have ranks,will levels totally disappear or remain like they are now,but for the single ships?
I think it'd be cool to have levelable ships,so that they have very small multipliers in everything.
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Love it! I can't play this enough. Like it has been mentioned earlier, diplomacy would be a neat feature, as would an AI who expanded their territory, like the player(maybe it is just in the modes I've played). Also, could their be more opponents instead of just the one? Another cool feature would be multiple star systems, each with their own star that has certain benefits or consequences.
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another thing and maybe the last thing is planet moving in v2 it shouldn't move like a circle every planet some planet move like circle some move like oval and some move to one side for a long time and range but only a little time in an other side speed is customizable too planet can't be crashed for a millions years there was no planet crashed in solar system and this war isn't so long like that
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you want a new type of resource? now I found a new resource in galaxy harvest a resource named biomass is important the biomass is very slow so this will be used for a very few number you maybe even not needed in a start of a level don't try to add hydrogen nitrogen or oxygen it's so easy to produce water is from oxygen and hydrogen nitrogen found lot in planet's air earth's air (note nitrogen maybe found for a very small number in some planets you may add it if you think so)
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On the tutorial level, it'd be nice if a destination were in range when I'm told to go to a destination. Also, panning the screen via arrows or WASD would be good.
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I need to make a second comment to make it's not to long about trade and hired troops that fight for credit hire with credit and one thing about multiplayer you should be able to share your map some researchs that can be researched once unlock something like portal teleport fleet between planet with portal (cost energy too) some event blocker should be able to build like meteor detector that decrease chance of meteor will destroy structure and kill people solar flare detector decrease chance of destroying building by make it disabled for a while instead
v2 will have much more of the gameplay focus on the fleets. you will still grow your planets like you do now, but there will be more of a RTS element to harvesting resources. the fleet battles will be full on RTS, in 3d... , think homeworld style battles. bandboxing units, individual tactical commands for each ship. movement orders etc....
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please make battery system to move or fight ships need energy (fleet can store limited energy battery ship store a lot of energy go to star with charger will cha rge energy more charger faster energy charging some research make your ship need less energy) you can ungroup into several fleets or retreat anywhere advanced planet terrain that have effect like cheaper building lower bombing strength you can only see enemy's starting spot then all enemy's out of line of sight is hidden you can spy with spy ship that can spy enemy's structure when it's unpacked it can sabotage ship's moving and structure's working thanks for reading this is so long
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A suggestion:
make the "level" of units a tiiiiiiiny little bit more important,and instead of making it for parties,make it for the single units.
Don't worry,it won't ruin the strategy part if you do it right,just think about Medieval Total War!
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can you put in a surrender event, like if your enemy is massively outclassed, he'll surrender without you having to bomb the planet?
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I would like to see a 3rd enemy/opponent and perhaps even an ability to ally with each other!
But really good game. You've done good as you always do, momo
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Idea for game: Free play, enemies randomly spawn and try to take over planets at random, you can capture planets, and you can visit other solar systems. Would play all day.
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There is a bug - ships are dying at the same rate not depending on the game speed. This makes a HUGE difference when your planet is constantly being capped by enemy ships and you can't kill them fast enough before reinforcements arrive. Just hit the slow speed and watch them all dying while the help is travelling from enemy planets.
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here is a tip use a lot of drones instead of fighters and then get some destroyers very good cuz the drones are cheap and arnt as bad in battle as you think you just need a lot
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how exactly weapons, armor, shields and plasma affect combat? I would really love to know. Ingame formulas don't explain it.
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/I think if this could be expanded upon. You can use this to a great advantage. Maybe if you could remake it on unity. You can achieve great opportunities and then expand upon them.
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Something seriously off with the enemies research. I have 15 engine and I still can't get to them, yet they've been hammering me since barely five minutes in! Do they just not have a range limit?
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The upgrades system is a good idea, but the benefits don't scale - extra factories give you a little boost at the start, but once you've survived the first ten minutes or so, it doesn't really make any difference. Would be nice if achievements offered some sort of contstant boost - e.g. instead of starting with some weapons research done, make weapons research cost 5% less. that way it provides a benefit for the whole game.
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Xephan posted that lower rank ships are destroyed first... this is NOT TRUE! If anything, the reverse - with 200 probes and 1 battleship, I saw the battleship die before any of the probes.
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the AI doesnt seem to understand that constantly sending groups of 7-15 probes at my fleet of 2000+ fighters, scouts, and bombers will do nothing