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Comments for Starship Commander

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Ardagan

Mar. 07, 2013

Under rating threshold (show) Yay. +N ship builds. Still need auto-building for facilities though :) And one more rather important thing: waypoints.

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(2)

Developer response from momoguru

i think i got the auto-build figured out.it will cycle thru the objects you select to be 'managed' building each one, then looping... until you turn it off. manual builds will take priority.

mojogroove

Mar. 07, 2013

Under rating threshold (show) I really dig the game play, but it IS a little rough around the edges. The strategy elements of it make me VERY happy, but the constantly running out of Crystal makes me want to cry... It seems like everything needs that one resource, and it's always in short supply... My Crystal production winds up being ten levels above the next resource, JUST to keep up!

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(0)

Developer response from momoguru

try it now, i tweaked the crystal and how fast the enemy will attack. he will no longer rush you.

GoliathAA

Mar. 07, 2013

Under rating threshold (show) Add full screen and multiplayer. Might be a great hit to the RTS Space games.

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(1)

Developer response from momoguru

i can do the FS, but i'm not quite skilled enough as a programmer to pull off MP yet. i would love to though. maybe after i get every thing balanced, polished, and stable, i will look into what it would take. at best, i may be able to do 1vs1's

Ardagan

Mar. 07, 2013

Under rating threshold (show) Can you add even slower game speed? I still don't manage to keep up with all this micro-control :(

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(0)

Developer response from momoguru

will do, ill make a speed slower that SLOW, but keep the default on slow. gimme a sec Fixed.

GoliathAA

Mar. 07, 2013

Under rating threshold (show) Is this the new game?

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(0)

Developer response from momoguru

1.0.3a is the newest atm

Ardagan

Mar. 07, 2013

Under rating threshold (show) BTW, would be good if you add some meaning to EXP, or rename it to score. In that case -- add some upper boundary to that one (soft one, not hardcoded)

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(0)

Developer response from momoguru

fixed those labels

Ardagan

Mar. 07, 2013

Under rating threshold (show) Regarding autobuild: You can add queues to building/research, and infinite/+5/+10/+100 to unit building. Same for launching units :) And this may work like: once you get enough resources for item, it is built. Pre-made queues can also be good. That may be good for beginning, later you can add some smarter things.

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(2)

Developer response from momoguru

definitely adding the build queue , and launch queue , just like the cargo queue . what i'm trying to figure out is this. if you have say auto build on probes and scouts, every time u have the resources for a probe, it will build, thus preventing the scout from ever building. i'm working on it though, i think i have an idea i'm gonna try.

PijanySmok

Mar. 07, 2013

Under rating threshold (show) So, when are you adding an autobuild option? xD

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(0)

Developer response from momoguru

expanding the tutorial first, still chewing on the mechanics of the AUTOBUILD, not 100% sure how i want to implement it.

brazilman144

Mar. 07, 2013

Under rating threshold (show) ... So... I love the bug where my ships aren't able to be deployed and it turns my fleet into negative numbers... -_-

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(1)

Developer response from momoguru

thats a new one for me, im on it. :) any chance you can replicate that?

noFobia

Mar. 07, 2013

Under rating threshold (show) What are the Exp. for o.O?

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(1)

Developer response from momoguru

score

Coshikipix

Mar. 07, 2013

Under rating threshold (show) Very promising game but really hard to get how it works. It took me a while to get how to move fleet... Fleet moving when i don't whant to. don't get how to win^^

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(0)

IlliamAmiill

Mar. 07, 2013

Under rating threshold (show) completed all the lvls with various races on easy.. doesnt seem to want to save for me atall so ive only had 4 medals in 1 sitting... havnt beaten the hard yet unsurprisingly. do you think its possible to with a lvl 1 race?

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(0)

Developer response from momoguru

well i find it near impossible to beat hard without some skills (medals). i have no idea why it is not saving for you. could this be a browser issue?

Ardagan

Mar. 07, 2013

Under rating threshold (show) I guess they should add threads to comments :D

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(0)

IlliamAmiill

Mar. 07, 2013

Under rating threshold (show) Finally!@! an rts city army buildemup with MATCHES! levels! a mapbuilder?!! awesome stuff dude. im getting fed up of the 5 day waits in other buildemup games. now all we need is multiplayer vs and team!

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(0)

Ardagan

Mar. 07, 2013

Under rating threshold (show) 3/5 to motivate developer ;)

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(0)

Ardagan

Mar. 07, 2013

Under rating threshold (show) Check the issue with save games: 1) start game with one race, one char name 2) win one game, get one medal 3) exit to main menu 4) create new char on another save slot with another race and another name 5) New char has 3rd level and one medal ..................... 6) win one more game with second char 7) second char has 2 medals, 3rd lvl, first char has 1 medal, 3rd lvl

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Ardagan

Mar. 07, 2013

Under rating threshold (show) Q: Why can’t I play the game when it’s paused? A: It’s paused. One of the best comments ever! :) I like it!

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(1)

Ardagan

Mar. 07, 2013

Under rating threshold (show) Sorry if that sounds that bad :( But that crap usually gets 1*, something you can play, but hard and with bugs 2*, something you can spend an hour or two+ playing 3*, good to get back again and again 4*, some outstanding -- 5*. Nothing personal. I've seen that you were making changes whole day, but it's just what it is. Some modifications to interface (for example just one-click on empty space where your ships still can't fly deselects ships) and this will be 3-4* for sure. ;) I'll get back to this game again.

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(0)

Developer response from momoguru

double click deselects, not single click

Ardagan

Mar. 07, 2013

Under rating threshold (show) Well, Read following comments and my comment on what to add to make interface more user (gamer) friendly ;) I really do like the idea, but too much of unneeded clicking for unit-spamming game is not too good. So keep up and you can get good place here. Good work overall.

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Developer response from momoguru

i don't disagree with your criticism, and you can see i take the feedback seriously and have spent all day implementing suggestions and fixing bugs. but it is very disheartening to look at some of the games on this site that imo are complete crap, only to find this right there with them. 2/5 felt like a kick in the nuts.

Nemesise

Mar. 07, 2013

Under rating threshold (show) there is a game difficulty bug, the ennemys piratyes or not always build heavy fleets and verry quickly like in thez fist 20 sec of game, it is like the game cheats xD unplayable but nice game !

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(0)

Developer response from momoguru

not sure man, i have no problem killing 15 enemy ships. you sure you aren't playing on hard? for hard you will need some skills trained up.

Nemesise

Mar. 07, 2013

Under rating threshold (show) the pirates are too strong they own me on easy with 300 ships, they only produce ships ?

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(0)

Developer response from momoguru

they get stronger as the game progresses, tech plays a big role, so make sure u keep upgrading

Ardagan

Mar. 07, 2013

Under rating threshold (show) 2/5 for now, but bookmark. Will check for playability later.

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(0)

Developer response from momoguru

a 2/5, really...

Ardagan

Mar. 07, 2013

Under rating threshold (show) 1) add possibility to manage planets on pause 2) add possibility to add "governor" -- automatic planet development according to some plan (you can see Imperium Galactica game for sample) 3) Why can pirates attack me across whole map and I can't do the same? 4) add infinite building for ships. I need 100 fighters. It's just too tiring to click so many times 5) add gathering point for ships (auto-send to another planet) ................ The reason for these comments is that it is real-time game and it is too hard to micro-manage all the stuff

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(0)

Chubawuba

Mar. 06, 2013

Under rating threshold (show) Nevermind :)

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(0)

Developer response from momoguru

np, thanx for playing :)

Chubawuba

Mar. 06, 2013

Under rating threshold (show) Where did my control menu go, and how do I turn it back on?

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(0)

Calidron

Mar. 06, 2013

Under rating threshold (show) Given it many tries, but between forgotten skills, vanishing medals, and disappearing fleets, it's still just too buggy. No rating. I'll come back in a few more versions.

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(10)

Developer response from momoguru

i'm on it, i appreciate your feedback.... and patience :) (EDIT) fixed

Razmoudah

Mar. 06, 2013

Under rating threshold (show) Hmmmmm.......it could use a better means of de-selecting fleets than clicking on them again. I don't want to think about how many times I accidentally sent a fleet to a different planet with an incoming attack because I forgot to click it again.

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(3)

Developer response from momoguru

ill make it so double clicking the map will deselect all fleets :) fixed!

alexi82

Mar. 06, 2013

Under rating threshold (show) wow, i can pause and just wait to fill all the resources)

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(1)

Developer response from momoguru

fixed it, refresh

Calidron

Mar. 06, 2013

Under rating threshold (show) You have to have the ships launched to protect your planet, so you have to wait before sending out any new probes or scouts. Multiple fleet designations, please.

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(2)

Developer response from momoguru

use the stardock, u can control what to launch, then send it off, then launch ur defensive fleet

Quimper

Mar. 06, 2013

Under rating threshold (show) As soon as you get any alert, the tutorial restarts, even though you've turned it off.

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(0)

Developer response from momoguru

fixed

Suuljin

Mar. 06, 2013

Under rating threshold (show) Do we have to save manually? If so, where/how? After refreshing the save is back to 0 medals and 0 exp.

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(0)

Developer response from momoguru

it saves when you win. i also made it save when u quit to menu

Suuljin

Mar. 06, 2013

Under rating threshold (show) It would be nice if there was an option to keep mass-producing specific shipstypes, without having to click manually, as long as you have the necessary resources. Same for technologies (auto-research everything till level x, etc).

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Developer response from momoguru

yeah, like an autobuild checkbox on each item.

SerenDipp

Mar. 06, 2013

Under rating threshold (show) You exterminated billions of people. You are a true peace maker.

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(1)

PijanySmok

Mar. 06, 2013

Under rating threshold (show) "pause added, looking into the NAN, not seeing it." I will send you a screenshoot on PM

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Suuljin

Mar. 06, 2013

Under rating threshold (show) Bombing a planet is horribly slow. I've had a fleet of hundreds of bombers over a planet for almost 30 minutes, am constantly upgrading plasma (even if they try to forget it at an amazing rate. Random events are too frequent) have killed several times the max population of the planet, but they just ignore the orbital bombardment and almost hold pace with the bombing in pop growth. TL; DR: Increase bombing speed. By alot.

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(0)

Developer response from momoguru

bombers are the weakest ships to bomb with, try cruisers or destoryers. also frigates steal people as was a resources.

armbarchris

Mar. 06, 2013

Under rating threshold (show) First impressions: you're on to something good here, but it needs a lot of polishing. There's already plenty of comments about the tutorial, but here's some other suggestions: 1) In the "Fleets" section, tell us which fleet is stationed at which planet, or where they are headed. 2) Have an indicator next to enemy fleets as to how big they are. 3) Make it more clear what upgrades are global and which only apply to one planet. 4) Have an easy-to-find indicator of what the global upgrade totals are. 5) Instead of clicking event notifications to make them go away, how about clicking on them to read them?

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(1)

Developer response from momoguru

2 already in game, 3 great idea, 4 i will add to journal, 5 check ur options.

momoguru

Mar. 06, 2013

Under rating threshold (show) the stardock will let you control what is launched and what stays behind

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(0)

PijanySmok

Mar. 06, 2013

Under rating threshold (show) Random events happen way too often

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(0)

Developer response from momoguru

i will make this an option. option now in the game upon map selection to turn off events.

PijanySmok

Mar. 06, 2013

Under rating threshold (show) Could use a pause button, the population and taxes info on planets are bugged and show NaN all the time, credits always display 0

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(0)

Developer response from momoguru

pause added, looking into the NAN, not seeing it.

mage424046

Mar. 06, 2013

Under rating threshold (show) The Tutorial re-opens itself whenever i click my planet. fix?

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(0)

Developer response from momoguru

fixed

gameland

Mar. 06, 2013

Under rating threshold (show) Pause Button.

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(0)

Quimper

Mar. 06, 2013

Under rating threshold (show) So an enemy fleet invaded me immediately during my tutorial. Having the tutorial windows telling me the basicas seems pretty moot when an army strength 300 fleet is sieging me. :/

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(0)

Calidron

Mar. 06, 2013

Under rating threshold (show) Could be a fun game, and I am intrigued, but there are still issues with the tutorial (it continues to pop up after I click Planet 1, it goes away when I go into the Settings and retoggle the tutorial button on then off again). The other big issue I have is how do I make multiple fleets? I don't want all of my probes and scouts in the same fleet as my fighters and bombers I have guarding my planet, but I can't figure out any way to independently launch them. If I have to watch a 15 minute video just to figure it out, I will most likely just move on.

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(1)

farfallen

Mar. 06, 2013

Under rating threshold (show) Promising game, but some bugs still need to be ironed out. The tutorial won't GTFO even after i set it to 'don't show' in the options (keeps popping back up every time i click a new planet or hit the "i" button on the task bar), my credits stay at zero though I know i have them as does my population(can still build) my taxation and pop growth are stuck at NaN. Using firefox and the most up to date adobe flash if that helps

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(1)

Developer response from momoguru

fixed

yoplay8

Mar. 06, 2013

Under rating threshold (show) fk off tutorials!!! every time i click on a fking planet that son of a bitch comes back i know how to play now -.-

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(0)

PijanySmok

Mar. 06, 2013

Under rating threshold (show) +the button to turn off tutorial doesn't work, it says "off" but the tutorial still pops up. This game is bugged as f***, but the idea is great

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(0)

docx89

Mar. 06, 2013

Under rating threshold (show) The tutorial still appears even after you turn it off

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(6)

Developer response from momoguru

fixed

PijanySmok

Mar. 06, 2013

Under rating threshold (show) You should make a different world for tutorial, because first time I played I got destroyed by pirates during tutorial, also, when the tutorial is finished it keeps restarting forever.

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cannabiz

Mar. 06, 2013

Under rating threshold (show) i havent played the game in the middle of the tutorial, and im thinkin "this is boring.." 14 minutes for a tutorial, the reason i stayed watching bcoz i know this would be a great game, so try to remove that video and put like a tutorial "levels" with pop up instructions or sumting so i can actually play the game

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(1)

Developer response from momoguru

that's what i'm working on right now :)

Calidron

Mar. 06, 2013

Under rating threshold (show) Sorry, but it doesn't seem that the tutorial is fixed after all. There is a blank unclickable button that says "Tutorial" but the tutorial is still there.

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(0)

Developer response from momoguru

sorry, forgot to click publish. should be fixed

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