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The Tarnomicon is actually some kinda downgrade because the balls don't bounce high enough to hit flying enemies above that height.
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Oh, so I guess you meant to "collect 100 worth of gold coins" and not "earn 100 gold in one run";you should have said so :S Good game though this far, a bit laggy
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I don't know what's wrong, but the "Earn 100 money" quest just won't be completed, even though I completed 2000 money in a run.
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It's okay. Main problem is that the upgrades aren't really that useful except for the ones to the guy, and the spells/books just aren't interesting.
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Good game overall. A few things I've noticed, that are worth looking into:
1, After using the Thunderonomicon some enemies can become unkillable, example: one of the rock mobs became untargettable after I began to spam the spell, when he flew away, he gave this "ability" to the next rock mob and so on untill the seoncd boss came, who bacame untargettable aswell, so I had to start over the game. >.<
2, It would be nice to know that I have to do ALL the missions before I can kill the endboss earlier in the game, I got to him still having left ~13 quests to go, just to get the popup message and get instantly blased from full lifes, if your aim is to make the end more annoying job well done! :) If not please figure out something for this.
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I wish all the weaponomicons would autofire like the firenomicon. Actually, how about having the weapons fire, and you can press a button to have it stop firing?
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An exceptional game and a nice challenge! 5 Stars! It does need alternate controls, though! By the way, are you guys an Italian team?
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Oh please, have pity with all those people around the world that have QWERTZ keyboards. Imagine YOU would have to use X & Y to play this game. That would seriously cramp your hand.
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the thing that frustrated me the most is the best thing about it
zou can still loose at stage one even if zou do have upgrades
I do have one small issue though, its that i cant hold the fire key with the necronomicons.
But other than that great
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I really didn't find it too hard at all. I'm not even that big of a gamer. The things that I thought should have been added from the start are an autofire option and a coin magnet. other than that its all good.
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Lags too much to play, every time it changes to a new screen the game freezes. Can you devs stop putting out games that do that by actually testing your shit?
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Azathoth is an enourmous douche with 4 health bars, and I killed him with an emo kid and a starspawn. Lovecraft is ballroom dancing in his grave. 5/5
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1) Everything that hurts you is purple. 2) Prioritize upgrading Dark Arts and Drain first, so you can shoot things and regain plenty of fuel. 3) If you are having trouble with the second mini-boss, cast Saws and get right in his face, he will die fast. 4) Earn Money achievements count how much money you *collect*, not earn. (DEV: You should call that achievement Collect X coins.) 5) WASD-style controls would be nice. 6) Not fair that you have to unlock the dudes in order, maybe I just want to have either life or fuel, and not the other ones...or maybe you wanted it to be that way.
I didn't think the difficulty was really as bad as the comments made it out to be. All in all, a fun game.
UPDATE: WASD controls added.
Hi, thanks for your comment! I am fixing the Earn/Collect issue. WASD controls are scheduled for the next update. About the dude shop: yeah I just wanted it to be that way :)
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Instructions for killing the boss were to "hold the space key" and "hit the arrow combo." I held the space key, hit the combo right, and nothing happened, and I had to start over.
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I think the main issue regarding the difficulty is the lack of invincibility frames upon taking damage. I'm pretty sure I've been hit twice by the same projectile several times now, for example. I know movement speed is supposed to make up for this, but the size of both the bullets and the character more than counteract any dodging ability on my part.
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It's also extremely annoying how much gold I miss due to the weird, floaty, bobbing up and down flight pattern the gold has or because I've ran out of fuel. I kinda need that gold to buy fuel so I can get gold -_-
I feel like this game wasn't really tested out nearly as much as it needed to be. It looks awesome, but the gameplay has such big flaws, and again, duuuuuuuuude... the difficulty level from the start of the game is horrendous
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The game is way too hard from the start. Makes it hard to get into, and I didn't want to get into it either even though it looked like a great game. After getting tons of upgrades it's easier, but the hard parts should be later, not at the start. Still a 4/5. Gameplay was pretty bad for the aforementioned reason, but everything else was well-developed and solid.
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This is a great game. It's really addicting and has brilliant art, but I think it's a little too hard. I've already bought over half of upgrades and barely can make it to the second mini boss, not mentioning beating it. I think the problem lies in lots of things happening on the screen, drawing attention from hostile projectiles. Player can barely distinguish them from other particles, enemies and drops.
My suggestions:
-make the hearts appear more often.
-make the hit boxes a bit smaller.
-make dead enemies less distracting, making them transparrent maybe.
Hello, in v1.2 we have reduced the spawn chance for stones at first level and the first stone type now shoots less bullets. Hope this makes things more manageable at the beginning of the game.
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So kids, hope you learned then lesson. next time you`re going to get laid with your girlfriend in an abandoned house, do not open strange books.
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Enjoyable gameplay with tons of helpful tutorials, and I love all the Evil Dead and H. P. Lovecraft references. Looks like I found my new favorite game to play for awhile.
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Good game, but I think you should make the game a little easier from the start. Not sure how hard game gets but still, 5/5 game here! P.S. Add more necronomicons. (Yeah, I JUST SPELLED THAT LIKE A BAWS!!!)