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I defeated the final boss (twice actually) and script stopped running in both cases. That's why I cannot reach a badge for completing the game and it sucks :/
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Having to do some random spell that doesn't seem to work is so frustrating. I tried multiple times, I'm usually good at arrow patterns, but it just doesn't register.
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What the heck is this dumb "you have to perform a spell to kill the boss after you beat it or start over" thing with a combo that doesn't even seem to work? Do NOT like this mechanism.
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Hate to DP, but had to finish the game first. Ftr, not a good genre for me, which includes but isn't limited to: sports, fps, and other finely tuned things, not to mention my stupid mistakes. Second, 1hr 11 min, which incl time it took to revise, del, and make these posts. https://i.ibb.co/12RLK5H/justabout.png So my prediction was pretty close. Lastly, since I forgot it in my last comment and this post is probably gonna get downvoted anyway, I forgot the irk I get from the Wilhelm scream. I loathe that, even truncated, so out with that.
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Game isn't hard. Completion is an endurance badge. Grindy ≠ difficult. Ofc, with these controls, it's kinda annoying, despite choice of WASD or arrows. Action buttons kill a bit of the fun. But hard? No. Almost looks like too much since upgrades look overwhelming. But this is a 1 hour game. I could see up to 1.5hrs if you have trouble with some timed events or get hit too much. Patterns are easy to remember. You're doing it wrong. You also forgot to get the free coinage. And no, you don't actually have to actually fav or follow this to get that, though it probably would be nice to do just that. Also, the game is still fun despite its flaws.
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It took me 2.5 hours to get the Nether Again Badge (should be hard instead of medium). I like how the whole game can be completed in that time or in probably 1-2 hours instead of having to play multiple hours every day grinding loot boxes and having to come back multiple times a day to open those loot boxes. Or an energy system where you need to play multiple times a day to use your energy. I'm looking at you Mighty Party, Spellstone, Animation Throwdown, Bit Heroes etc. It seems that only the most manipulative games get mobile versions.
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Was wondering why anyone said this game is hard then I saw the controls... lol holy crap the devil made them or something. Other than the controls the game is good
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The second boss is way easier than the first boss. I kill him in seconds with my unholy saws, but that doesn't work very well on the first boss.
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only complaints I have is that 1. the saw spell can't hit the first boss 2. even with max speed I felt the pace was a bit slow.
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How can I make it 1500 meters and neither be flying nor on the ground for 400 meters in a single run?... oh right, Cthulhu.
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Without the free 11k coins, this game would be an unbearable grind. Even with them, it is too much for me to enjoy, although I like everything else about it. :(
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a pretty neat game, the limited order of upgrades was annoying, and you can tank the bosses after boss 1 with the saw spell, except maybe the final one, but nonetheless a fun game, anyone who has played a bullet hell in the past can probably beat it within an hour or two, as i did. worth the play though, 4/5 due to the shortness and lack of choice regaeding certain upgrades.
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I've played this for awhile now...it's terribly flawed. There's SO much stuff flying around the screen, it's nearly impossible to see what's coming at you. Not only do bullets fly at you, but green and blue aura balls too? Horrible UI/UX design. Also, the instructions are stupendously idiotic. "Fly for at least 600 yards in one run..." except they mean, IN A ROW! Pretty big miss there, guys. Also, it's just a stupid, long grind. 1/5
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5 seconds in when you're first starting out they show a big red guy that takes forever to kill AND explodes in to two other guys. Stupid start. The endless tutorial popups are excessively annoying. 2/5
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Why the hell in boss fights do you have two combo displays? one small one near the bottom left of the screen and one above the boss. Oh and they're damn different! Felt well and truly cheated out of progress on that run because I looked at the first. Fix it.
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While it may seem unfair to not let you start after a certain boss i (personally) think it would be a tad too easy if they did that. Also most games back then that were in this style didn't let you start at a certain point either, so...yeah.
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Im having trouble to complete the game because it crashes during gameplay. Apparently it has to do with the amount of time the game is active, however it isn't enough to complete all bosses until the game crashes. PC reboot doesnt solve this, clearing cookies and cache did however that option resets my progress and even trying then, the crash appeared after the 2nd boss. Ive seen something similar in other flash games and having a low quality options worked. Is it possible to add an option to reduce the game graphic quality?
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Lots of little problems to the game. Can't jump while you have fuel, can't hit flying enemies when you don't, boss intros are too long, pickups disappear at start/end of bosses, fuel runs out after boss kill on transitions, most spells are useless, the hit box on the player isn't clear, having to re-run completed sections is boring ... 2/5
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yeah no pause the game too show me a tutorial that blocks my view from a projectile when i down the boss on my last health and then just launch me back into the game the second i click ok so that i take damage and die......
i don't want to be rude, i really don't this game is a ton of fun but COME ON, the tutorials are more annoying than helpful especially since you have to you have to move your hands back from the mouse to the keyboard