Hi, we have published v1.2 with some big changes for the Endless Mode. Harder, with bosses, no spells, no dudes and endless. There's a leaderboard for the "Max Distance" too.
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Fix the invulnerability glitch. After a certain time, some enemies become completely invulnerable. Not touched by ANY effects. They don't seem to exist in game engine terms, since a boss can appear when a glitched enemy is on screen. Especially hilarious when the final boss glitches out, so death becomes the only option.
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Pretty good game. The upgrades feel very weak and expensive though. Like, you buy a magic spell, but Mana doesn't fill up until WAYYY later in the run. So you save up for the Mana Dude, but you gotta buy the Fuel Dude first (wth?). Then, when you wanna meet the Mana Dude so you can finally try out the new magic spell, you get the Fuel Dude instead! Annoying. But overall pretty good. :)
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Forcing the player to complete all upgrades before fighting the boss is pretty lame. If the player can beat the boss without full upgrades why not let them?
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I found a glitch where there are ghost monsters that are dead but still move like they are alive but they dont damage you
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Could I have an option to disable the fuel/mana lights from flying at me? I attempt to dodge those just like the bullets when it becomes too hectic to double check.
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I like how the bosses are still difficult and worth fighting and learning when you're fully upgraded. It really makes the game much more fun to play.
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Very nice game overall, a solid challenge.
Against the final boss (Azathoth?), it's frustrating that the "ground" is still there and blocks movement, but is invisible. I lost several times before I realized this and that it was why I was having so much trouble dodging. Either allowing the extra room, or adding some graphic to let the player know they can't go down that far might really help with that. Also, after a couple of run throughs, the first section gets really tedious when I just want to try the final boss. Maybe add an expensive upgrade to skip the first (maybe even second?) section once, say, all the quests are completed.
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Need a way to turn off music but keep other sounds.
Would also be nice to have keyboard & mouse controls rather than just keyboard. I find myself switching to mouse when not running... why not keep my hand on that mouse?
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The bug that causes the enemies to not being hittable is when you cast tundernomicon+sheep. Just don't do that combo or you will get screw.
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Glitch where enemies become unhittable, but they can still kill you. Would have preferred a game that doesn't make me go through every boss on every run.
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Bugs: My bullets are not hitting the enemies and passing straight. And when i reached the second boss, the monsters did not disappear and killed me while i was unable to move because of the boss animation.
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I can suggery a Impossible Badge? (or hard maybe)
- Win the game without upgrading your life
More harder:
- Win the game without upgrading your life, drain and speed...
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A little too cluttered. All that stuff flying around gets distracting. The boss fights are wonderfully done though, hat's off on them.
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So impressed with this game! Loved it ^_^ The difficulty is just right I think, definitely not too easy but also not insurmountable =D
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One thing I would personally like: the ability to choose which character you play and which gets kidnapped. It is nice to subvert the old "damsel in distress" thing. :3
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i really dislike the way missions go... reach 5000 meters mission was unlocked after i reached 5000 meters, i mean... cmon... i have to run again just for the mission so i get the item i need to defeat the boss... could have beaten him already... + monsters spawn as soon as all are gone, you want it easy, kill the hard monsters and wait, you want it hard, just shoot everything down... and you should maybe add something so you can start after 1000 /3000 meter later on so you dont have to run against those trashy first levels again and again and again...
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I think this game could use a checkpoint system, it starts to get a little tedious when I've made it to the final boss several times, just to have to start over from the beginning.
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Fun game, nice music, interesting graphics and great gameplay for me ^^ Regarding suggestions, I'd made endless mode less endless. Without being fully upgraded, I've just let myself die because it was "impossible" to die normally. If you are low on health, you just cast the healing spell and by the time you need to use it again, you are already at full mana (and that's without counting health dudes and flying lifes). Maybe some kind of difficulty progression, enemies gaining HP as soon as you progress, or more fuel consumption, more bullets, or something like that. Also, a popup telling you about the achievements you earn would be great, I didn't even know there were achievements until I finished the game. Anyway, it's a 5/5 for me ^^
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I would suggest to get rid of the preparation of for the bossfights. You cannot collect anything (because all goodies are lost as soon you enter the arena), but you still can be hit by projectiles (because these are not gone). I was killed twice with 3 lives enterening the boss arena and was hit by 3 leftover projectilesd before I was able to control the charater again. But all in all: Nice one! 4/5
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There's a bug whose cause I have yet to identify where certain enemies (especially annoying with shooting enemies) fail to get hit by my attacks and yet I'm still damaged by them. The enemies will translate over to the boss and I'm left fighting an invulnerable shooting enemy+the boss. So annoying I quit out of the game. 1/5 for sure until the bug is fixed.
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I consistently found myself in situations where I couldn't help but say to myself "wow thats annoying". The fact that the books are random and only last for a few seconds doesn't help. I have so far only gotten to the fire one, and it always comes when I don't need it's help, but never comes when I do need it. I would recommend a system of collecting them and then activating them when you want to, so you can save it for either a boss fight, or a tricky bit of monster clearing. Also, the fact that you have to buy things like books and dudes in order is so unnecessary. You shouldn't penalize people for trying to play prudently and saving up. Also, please make the character movement speed increase more as the levels of the speed upgrade increase. Yeah, I get to the boss faster, but I still suck at juking because I still move super slowly. Game has potential, so good work, but still needs improvement in my opinion, so my score right now is 3/5
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1) Lovecraft- win
2) Metallica reference- win
3) Well balanced and paced levels/enemies- win
4) Having the saw utterly destroy the second boss- EPIC WIN
5) Fighting all the way to the end only to be told Im not cool enough over and over again.... EPIC FAIL
4/5 Good game
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It seems like when the boss shows up and things freeze, if you're in the air you're draining fuel for part of the time.