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The progress is too slow. I lost interest after 5 runs, since the upgrades I could afford didn't make much difference. Pretty boring game IMHO.
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Attention devs: You really must let people pick the controls they want, not sets of controls that you don't playtest. For example, the combination of z+down+left makes left not work. It's a constant source of frustration when you're backing away shooting, but you're actually not.
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Hitbox is too freakin large and the boss projectiles are big as well. Geez took me long in just the first boss alone!
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Full upgraded health, spells, and dark arts; and I can't get the first boss down more then about 50% his GINORMOUS bullets track and hit me every time, none of the "spells" seem to have any affect on him. This to me isn't fun, even fully upgraded the main weapon is hitting no harder then when it was level 1. the directional controls also become frequently inoperative I've noticed as well. And for cthulhu's sake autofire the z key is pointless. downto a 1/5 for me. just to unbalanced and buggy. Shop with a Quests button not the quest and a button to go to the shop as you have to go to the shop to get to the next round, a nice skip shop would have been nice as well. I went until full upgrade on the above to give the benefit of the doubt, but as there is little no noticeable effect from upgrading except on coins it really does feel broken.
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First Enemy is killing me every time there is no way to avoid it's attack, they are homing in on my or predicatively going when I am going to move.
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Really cool except I keep seeing monsters spawn on top of me and not the side of the screen. I agree with the point by dreamaddict
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Great game. 3/5 because having to kill the boss then solve a puzzle and then borking the puzzle then having to kill the boss again then borking the puzzle then...wait...I died.
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"I'm a supernova. Super duper high. Everybody and Obama wanted me to die. I am mortality, it makes you wanna cry. Cuz I'm a supernova. I'm super duper fly!" - Loyale
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Agreeing with porkammf as i was about to comment the exact same thing, there is too much needless thngs flying on the screen distracting for a shooter game.
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Everything Purple kills you; Girlfriends hair is Purple- Ain't that the truth son!One way or another, they'll get you in the end
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The game is too much polluted for a Bullet Hell... Big Enemies, Enemies Debris, Coins, Hearts, Mana/Fuel, Books, Dude's Items, Two big characters in the screen and a Polluted colorful background makes the things very hard to dodge enemy bullets. Also, the small hitbox of the items and the absence of a magnet upgrade make a very frustrating situation to catch these items.
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Why can't I jump when I have fuel left? Pressing up with fuel is automatically flying, when a simple jump would suffice.
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I think this game's to hard, first of all you can often mistake fuel/mana orbs for enemy projectiles, also if you're going to make a bullet hell game, atleast say it is one.
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Why the hell do you have to battle the bosses over and over again? Especially because your weapon doesn't get strong enough to finish the first bosses off in a few seconds.
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Not really sure why, but the game doesn't seem to be registering the 'Stay on ground for 200 metres in one run' mission, seeing as I've just stayed on the ground for about 800 metres or so in my last run and the mission's still not completed.
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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The option to just jump without starting to fly would be great, as would a second or two of invulnerability after taking a hit.
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it would be nice if the boss didn't flash so brightly it hides his attacks(when you lower it's HP to zero) i've died a couple times because i couldn't see.
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16 missions completed...but I have to beat 17 more missions to kill the main boss? I was beating all three missions almost every run through, but it seems rather tedious to make me beat them all before I can even attempt the main boss.
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The Tutorial Messages almost always caused me to take damage. The message screen should clear, and, there should be a 3 second countdown.
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flash plugin slow down after each death (and also in the shop), if someone knows how to resolve this issue, please tell me, thanks
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By default, the player moves too slow to avoid the first bosses attacks. I'm not saying that I'm an expert at bullet hell games, but I'm usually ok. This game seems that you flat out can't beat the first boss without some serious upgrades to speed first.