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I would like to see a decently lower skill curve when it comes to how hard each ore is to mine. It gets tedious to mine ore when each ore takes forever to mine. Either that or a slightly bigger speed increase for mining and smelting. Forging, enchanting and selling are fine where they are.
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The old version is better. You can't see how many ores or bars you have form one type once you move to the next. You can have it sell cheapest first, you can't sell off your batrs, you can't move ahead on ores to mine. This sucks in comparison. It is also harder to read and doesn't sdhow which item is being sold like the old one did.
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Which version of the Unity Web Player is required to play this game? I am using v5.3.7.18311 and still the game is asking for a newer version.
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can you make it to where you can turn off or on the music please it's anoying i dont want to cvhange my sond because youtube helps
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There are some issues with texts being invisible in chrome
TBH overall, the interface was better in the earlier version
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I miss being able to hover with the mouse over mining for example and get some info on how much I mine per second and such things. Like in the old Blacksmith game.
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Right now, my critical rates for forging, enchanting, and selling are all at level 36 (52%), and I'm forging, enchanting, and selling swords at 5/sec. Presumably, I should be seeing a lot of higher bonuses (well over half the time) but it almost never rises above the +10 from Metal Quality. Is there a problem with 1) my understanding of how the math works, 2) the programming or 3) the display not updating as it should? It appears to work at lower production rates.
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This game does not give an incentive to go deeper, as does IB1. The best queue is the fastest one, but the colors of those bars screw my eyes when they all flash incoherently at 2.0 per second or faster, so the only way for me to play is to stuff all of the productions to 5.0 and leave it be. Maybe let people choose when they don't want to see them filling up rapidly past a certain point or at all? At least I recall there was a "hide crit flashes" knob in IB1, why not to make one here? 3/5 so far and I frankly like IB2 more, at least there's always something to do beyond waiting for days to advance.
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Also, the production statistics window needs "resources required to build" stat, which is 0 for ores (you mine them, not transform), 1 for enchantment, and the appropriate value for smelting and forging.
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When using the list of available items/ores/bars, maybe allow the user to press shift or control to change the display area to display stats on the item being hovered instead of needing to select it first? Could help greatly with metagaming. PS: how come I've disregarded this version back there? :D
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should have more skill and more stones should reduce the percentage per ascend a 5 % at most . When it comes to upgrade?
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The fact that the max increase for enchants is on the last ascension row makes all the other max increases worthless, if you use them without using all increases, you will end up with lots of leftover things.
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In the original, I could quickly mouseover what I was producing to see what was required, what was produced, etc. Now I can't. Also the graphics are a bit muddy, it's hard to read quickly. So far I prefer the original, although this has more features.
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Overall a good idle game, Its good to see devs that try to keep their players happy. Only gripe I have is it seems that the smelt tree has to be significantly higher leveled then everything else to get a smooth operation going. Other than that game mechanics seem great, spells are fun and being able to move around your ascension skills is amazing allowing for tiny adjustments to fit your needs on the fly. Well done MRCABOOM
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You need to make it so that the jump between getting points doesn't become so massive, for example it takes like a week to get 10-20 million ascension levels and i can only assume once you reach 60 points or 70 it's going to be something like a billion.
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Please do something about the rate of bar production versus the amount of bars used to make equipment. Doesn't matter how many bars I can make if the blacksmith is using 30+ bars to make a piece of mail.
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That's weird. I just found out that spells are still going, even after 30 sec. passed. They stop working after refreshing the page. Can you fix that bug?
P.S. It's cool, that there will be more updates after just few days.