Under rating threshold (hideshow)
Dunno, the square's slow homing can be dodged, but I find the triangle's gradually-increasing area-of-death more annoying. And more often-than-not the nibbles you need to eat to grow spawns IN the death zone.
Under rating threshold (hideshow)
The homing shots were a problem enough without them being the same color as that big blue circle on level 38. One could be passing right through it and you wouldn't know. I agree with others that this is really close to a good game but the level design and RNG factors make it into more frustrating than fun.
Under rating threshold (hideshow)
This game ... has pacing issues. The hardest level was probably 35. The last 2 levels were only hard because I was afraid that the large boxes off the screen edge were going to start moving. While the music is good and the colors interesting, I feel like this is a halfhearted attempt to copy "Hard Growth" without understanding what made that game fun and interesting.
Perhaps the biggest problem is that the blue, tracking things neither time out nor disappear when they leave the screen. This means that levels where you need precision become races against time when the blue squares are involved.
Under rating threshold (hideshow)
why the hell is level 35 so much harder then every other level? The last two levels are fairly trivial as well. Get a playtester because this is almost a really good game.
Under rating threshold (hideshow)
There's some very...generous hit detection going on here. The random spawns are prone to screwing you, particularly when the pink triangles or orange spread shots are involved. Blue homing shots should probably disappear when they go off the edge -- their arcs are far too wide to reasonably keep herded onscreen, and many levels have far too many of them to reasonably keep track of if they go out of sight.