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On 3rd level, I've realized this game was made by utter retard.
Replaying easy level just because it's often unsolvable (coin behind arrow line of second triangle).
Í can't imagine how frustrating this game must be.
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A few issues:
Random spawns: The tracking/triangles will make a level 100% impossible due to spawns sometimes
They can also be in the path of a moving object or much too far from you're first destination wasting too much time
Triangles: random spawns can happen on a triangle... they stay too long and can just softlock you if 2 random spawns happen far enough from eachother.
Blue: The bullets stay when offscreen causing deaths that should not happen.
Orange: the bullets will kill you if you eat the enemy and hit them 1 frame later.
In general: It takes a few ticks for the game to register you're size, so you can die to something you can eat when you touch it if you touch it too fast.
1/5... only upside was the last level had a mechanic that should've been in more levels.
IMO: each level should be possible in 1 try, however a flawless run is close to impossible due to heavy rng on spawns.
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i7 6800k, 32gb ram, 1070, yet cant pass level 32; screen shake make frame drops to maybe 10 fps. Shake cannot be disabled (Just the fact it exists in a game which requires precise movements baffles me. Narrow passages near the edge of screen where the square will jag/stop because you moved the mouse out by 1 pixel, yellow squares that sometimes appear in corners just beside blue squares don't allow us to retrieve them and come back with a swarm the blue homing bullets. Luring them out of the way result in more bullets adding up. The cherry on top, since we don't have oversight we end up dying the moment they come back from out of screen directly on our path. This lvl is 100% luck based, and not fun in an unlucky strike. That kind of things kill a game rating. I'd say I might only speak for myself, but at 2.6 I'm pretty sure I don't.
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I don't see why this many people are complaining this hard. I enjoyed he game. I didn't find any level significantly harder than any other, a few are a bit easier, but that's the nature of the game. There are some issues with the randomness of the spawns, but again, that is the nature of the game. The game wasn't too hard or too random, every level can easily be completed in at most 10 tries.
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I'll be frank, your game sucks. I saw as pink line missiles blocked off a yellow block, and too many times a block WAS smaller than my own but not green... maybe work on that. Your last game was better than this and that doesn't say much.
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there is a bug. if i go with my mouse outside the screen and put cursor in other place of lvl. it works as a teleport. my square movet there without any harm.
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Poor copy of Tough Growth.
Screen shaking makes precision useless.
Triangles leaving traces can seal part of game field in just few seconds.
Homing missiles shot by blue squares should fade with time and disappear when leaving game field - shots coming back from out of screen are ridiculous and impossible to evade.
I got through all 40 levels but I think this game is more of luck than skill one.
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5/5 for a perfect game, with a slight exception being the off-screen blue homing lines that are unable to be seen before they crash on our currently-edge-positioned square. Our already noobish community's sharpness seems to further diminish with each harder-than-average game that is coming up.
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I don't know why people think level 35 is hard. this game is pretty easy, the only thing was when there was plenty of tracking bullets and they come from off-screen...
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Would be nice if there were a little "Danger" symbol (like an exclamation mark) at edges when an off-screen projectile is nearby, but it's really not necessary. Everything moves predictably so it's all quite trackable. And the hitboxes are perfectly accurate; I guess people are picking up food, which immediately alters their hitboxes, and...forgetting that's how it works? Iunno. People are silly. Game's entertaining and challenging, and it fixes most of the awfulness of its predecessor Tough Growth.
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Game is somewhat fun, but even harder on a laptop with touchpad. Got very lucky in level 35 - first try. But to get there it was a pain. Level 32 with those homing shots out of nowhere, without ever being near that edge for years. Took me about 40 - 50ish tries. Triangles are a little nasty. But shots off the screen should be gone for good, or at least have some indicator for when they are about to be back. Hm. Gonna raise my vote again to 3/5... It was okay
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All I see is tough growth's deformed and disfigured and lets not forget disabled, twin 1/5 because I don't think it was very hard to make this "gam: and it should be shutdown for stealing content.
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This game is a great allegory for European colonialism. The white square takes all the gold colored stuff until it's big enough to consume all the native colors.
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more or less ok game. nothing new, but decent graphic overall.
But the blue homing shots are just a disaster to play against as they leave the screen and make sure to reappear the only spot you can actually pass through.
they definetly need to disappear when leaving the screen or have an indicator when the come back.
Also spawning shot should be inside the cubes/circles etc. to avoid being killed by a randomly spawning one.
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All the frustration of a Souls games, nowhere near as much fun. All the homing missiles on 22 are nearly impossible, and any triangle level is a near disaster.
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The only issues I have so far are the way the random yellow dots can appear INSIDE boxes created by the purple triangles
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This game is great. Only thing it lacks is a solar-system-sized dad telling me this is too small at the end of each stage.
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This feels like it's supposed to be a puzzle game, but it's not much of a puzzle if the dot appears in a spot that's literally impossible for you to get, like right on the line you can't touch.
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I cant play this game anymore because i keep dying from right before i kill some shooter it shoots killing me instantly.
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The triangles are BS and the blue seekers shouldn't be able to come back from off screen and kill me with no warning...
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Sorry but the triangles need some kind of balancing so they don't cut you off entirely from being able to progress. If they move the wrong way you have zero chance to progress and so the entire level attempt is pointless. The game should not be that rng-dependent.
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I just realized you also ripped off Tough Growth, and managed to both exacerbate literally all of its flaws and remove many of its better features (like seeing when enemies have an attack queued, or disabling the screen shake on a precision mouse game).
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So i wonder what the thought process was when you decided to make a skill based game and then let things be decided by rng. Rng is rarely a fun element, its understandable in a item based game and such. But not here.
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Throwing another comment onto the pile about triangles - the yellow bits can absolutely spawn on top of existing barriers created by them. Why? Who thought that was a good idea?
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This is the worst type of game to exist. It entices you to play it with its interesting features and gameplay, but its so badly designed and so frustrating and unfair that its just pure torture. If you read this comment do yourself a favor and skip this one.
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The triangles are stupid, they turn this game from one about skill to one about RNG. Simply put, not a puzzle game if it becomes impossible to beat a level due to random chance.
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Nevermind, yes, the homing shots are annoying, and they should not go off-screen(should disappear if it does) if YOU aren't allowed to go off-bounds either.