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Update on that last post, merge it with another rocket launcher to get a leveler. Every couple seconds (2 or 3) it fires a brutally powerful attack with good splash.
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For a devastating anti-worm tower, merge a basic tower with a rocket launcher tower. One powerful (roughly as powerful as a lvl 3 basic on it's first level) splash tower, that fires every other second. Not sure how to continue the chain.
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It's not a tree, but I made a post on this topic: http://www.kongregate.com/forums/3/topics/49461?page=1 . This compares all the towers at level 9.
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Very awesome game. I don't think it is too hard at all. If you read the instructions, you will know how to merge. Mostly, you want gatling guns/mini guns merged with each other. The name changes as you merge. My only two complaints are that there is no pause button (the menu doesn't pause it) and there is no unlocking tree. I would like to look over and compare the different towers. Maybe you should add this info to your website, at the very least. Although putting it in the game would be really nice also. Anywho, 5/5. You did AWESOME for your first game.
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Great Game. 5/5.
The uprading of the towers is a nice idea, and the mob types are VERY different. Regenerators are a bit overpowerd, though. You NEED doomsday towers to kill these. Thats quite bad, because all the other towers are quite different and allow for a lot of different strategies.
Lvl 1-14 are really easy. Everbody complaining about these doesn't know how to play TD games.
Lvl 15-18 is quite hard, still hard after the fix.
Right now I'm at 21, which is very hard. I beat it once, but can't beat it again (different computer).
(Game interface can be improved a lot, though.)
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Hmm it was damn hard to reach Lvl 6, and the next Day the Campaign shows Level 1? Please tell me it's just a broken Cookie inside my Browser, and this Hell has a Savesystem!
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I disagree with the people who say this is too hard. I found myself trying different combos to get past levels, and the challenge was fun. The only problem I have is that the interface is a bit awkward. Especially upgrading and enchanting. I figured it out, but it could be made a bit more intuitive. 3.5/5
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i liked it- a fun game that doesnt get boring really quickly. I like the tower-combining thing too. Good job on your first game!
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yeah..took me 4 days to get passed level 3..too hard, too intensive for just a fly by nighter....too boring after the umpteenth time trying to pass a level, add an easy selection to each game...
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@striker9936: Fusion is done by selecting the turret to upgrade, clicking on the fusion button in the menu, and then my clicking on one of the four turrets IN THE MENU and then clicking the check mark to confirm. You don't merge two turrets on the map. This confused me for a good while too. The instructions don't explain it well.
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Think its great, needs upgrade tree though, as i dont know what you people are saying kraken tower is what? 4/5 (stuck on level 5 haha) i play td's alot but this is good
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Can't really see what effect a creep getting through does, cant compare the effectiveness of different enchantments, dont really get the merging system, typos. Not great really :/
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im gonna say what everyone else is sayin, nothin special right now but it has the potential if some of the ideas were developed 3/5 right now
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You need to compete with other tower defense games out there that are leagues ahead of this. I know this is your first, but consider marking the upgrade level of the towers, and giving hotkeys for things like upgrade and sell. Adding some music might be a good idea too. Good luck in your developing.
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Yeah, Doomsday. I have gotten 3-4 of them up and running. Tried running them by themselves (then bosses squeeze by), and staggering them with shadow krakens/unicorns in strategic spots with lvl 3 ice cannons and general bleed happens faster. How does doomsday do the trick for you?
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you should make something that rewards you for beating a stage. like stats or something, being able to increase dmg of turrets, or decrease the price of them. something that makes beating a level more worth it
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Level 15 is beatable. Level 16??? Not so sure... 30+ attempts with Lightning/Shadow AoE with Lvl 3 Ice Cannons in multiple locations. Gotten past wave 20 2 times. Sarki, when you say "abuse" the enchant system, what exactly are you looking for?
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To beat 15+ you have to abuse the enchant system a lot... make lvl 3 ice cannon towers just to slow down enemies, than some lightning/shadow AoE to bring them down altogether ;). Thanks for the report LastLaugh, I'll look into that glitch.
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minor glitch, I restarted the level as a swarm enemy died, the resulting spawn were alive on the next level.(starting with creeps on the board)
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Fun. I didn't have any problems with the upgrade system (though as a suggestion you may want to but the combine, upgrade, and confirm buttons somehwere separate from the towers panel) The only real problem I have is the difficulty curve. Like most people are saying 15 is much MUCH harder, but I blasted in my pants over how much MORE difficult 16 was. Level it out preeze
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fusion: real simple click the purple button then select a tower to fuse with it by "Buying" it then hit the green check mark. remember you aren't merging 2 existing towers, just one then selecting a highlighted tower above the fuse icon.
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1-4 use Lazer -> Narwhal -> Stream. Level 5-7 use Lazer -> Plasma -> Stream. Level 8-13 use Lazer -> Narwhal -> Stream And then make another one. Level 14 use Minigun -> Squid -> Kraken And make another one Enchant it with Shadow on everything but use fire on Tanks, Make 2 of them. So far that's as far as I've gotten.