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Devs, having white text on paint tier 262 (#03ff70) = almost completely unreadable eye bleed. PLEASE change the text on this colour and other similarly light colours to black. Thanks in advance.
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OK, I've done 2 prestiges so far. Since then I've had it going for over 11 hours, I'm at colour 187 and I'm STILL at 0 talent points for my mext prestige? What gives? Is this going to be another game like Crush Crush where it's going to take nearly 3 decades to complete or what? At least it's not badged. Knowing the current version of Kongregate, they'd probably make the "Easy" badge something ridiculous like "complete the first gallery".
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The chance is dumb. I have all 55s and my chances are 53, 54, 55, 56. Then when I put in a 56, my chances are 48, 49 50...57. WTH
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Giving no gold paint for levels you've seen in previous resets makes this game INCREDIBLY slow, it feels like. I can get giving lesser rewards for portions you've previously done so as to prevent dozens of quick resets, but NONE until new feels FAR too slow.
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Apparently, I played this game for 1 day 1 hour 50 min 2 sec (offline + online time) and still have no colors except black.
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How do I have these stats and I still haven't gotten a single color other than black? Does this game ever progress at all?
Reset count: 0
Gold Paint obtained: 0
Highest color tier: 0
Highest new color tier in this reset: 0
Money obtained: 7.02e+7
Time this session: 5 hour 11 min 24 sec
Time since reset: 8 hour 34 min 34 sec
All time: 3 month 13 day 1 hour 2 min 3 sec
Online time: 8 hour 34 min 34 sec
Offline time: 3 month 12 day 16 hour 27 min 29 sec
Time lvl 14
Chance % lvl 69
Money lvl 78
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Buying more paint pallets is more effective than upgrading chance because if you upgrade chance you get a +10% increase, but if you upgrade paint pallets you get 6 pallets out of 5 before equaling 6/5 of 120% chance which upgrades your chance of getting good quality 10% higher than you would by upgrading chance.
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Fun for the first few moments, and because it's a decent concept. When I found out I had to get to color 100 with zero automation to prestige, I completely lost interest. Getting to 100 the first time has taken at least 15 minutes of straight focus and has been very boring.
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I went AFK in another browser tab for too long, and crazy things happened after I come back: The thing tries to make up for my AFK time by producing the colors one at a time, stopped responding to my clicks and drags, and "CRIT!" stockpiled on the timer.
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when reset, upgrade effects reset but not price, thus you have to work all the way up to a certain point withOUT upgrades.
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Display chance properly. For example, now it may say T0: 100%, T1: 50%, T2: 20% - that actually means 50%, 30%, 20% for the three tiers respectively.
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The game slows down too much after the first reset and well, there just isn't much to the game: apart from spending gold paint, there aren't even any meaningful decisions, which means that the gameplay is entirely mechanical. Either of these things would be acceptable by themselves, but combined they make for a very boring game.
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Regarding my previous comment, it seems to check out and putting some thinking into it it's slowly starting to make sence. But i can't wrap my head around the calculation
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Around Teir 40, the colors starts to pile up on eachother in the chance window. All this compiles up to a total chance of 509% total.
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I'm enjoying the concept, but the prestige mechanic often feels punishing, with it taking longer and longer to just get back to where you were. To remedy this I would suggest subsequent runs giving some paint for each 100 milestone: 5 at 100, 10 at 200, 15 at 300 etc, capping at 500 with 25 every 100 thereafter, for example.
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For some reason it won't let me drag the colours anymore? Everything else works fine, but click-and-drag just... doesn't?
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The system of choosing the colour is: take the paint with the highest tier, that have non-zero probability, if the result is false, go to paint with a -1 tier and do the same