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Idea to add: the energy, you could have a tech tree there, first one 10 tons, give energy for the engines, another 50 ton to give energy to the space normaliser, and a 100 ton to give energy to a brand new part: the shield, also 100 ton (could be a blue color above the hp line), hits will decrease hp of shield first, then hp armor ... well, you get the idea.
And you could add "fusion energy" in the skills to give him 1 - 5% strength each level
:D
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One of the bests idle games I've played and still will play :p
Good job Mr Mychairasalooin! Your game sit next to the idle reactor <3
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I wish this game`s dev was still active. I really like this game, but it seems a bit... abandoned.
Yes, the dev might have too little time, but still. Even in june or july, no time?
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would like to see all enemy bars instantly.... by now i kill the enemies mostly without even seeing their HP(not Armor) or weapon bars....
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If you guys look at the times for when the Dev. updated: you can tell that he was working really hard on this. Kudos!
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i tryed like all long range weopons and only one engine and one cargo thing and it just killed that it made flying boreing
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It would be nice to see some minimal physics simulation. If individual modules could be hit and destroyed, it would add a huge amount of depth to the game. You would have to strategize to protect your core, armor would have to be protected, your guns would have to be exposed to fire to be able to hit the enemy. This would also bring in opportunities for weapon depth. Instead of 'fires at short range' and 'fires at long range' weapon effectiveness at range could be determined by its behavior, as well as being able to bring in numerous other effects - damage over time, slow homing missiles that delivered delayed damage, burst damage, etc etc etc.
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Hmm an interesting update would be to change the skills a bit and based on them you can change zones to let's say a pirate sector ( from having your highest skill points into fighter and command ) or jumping into a heavy traffic sector and destroying transporters ( a fighter skill and a plunder skill, and police would show up ) but i don't know if people would enjoy this in an idle. Anyways nice job on this game!
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id like a better control fo the ship and a bigger area to expand (Costs Xp To Expand) like for the ship u can travel through universes and space that be so cool,like this comment so he can see plz!!!
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It will be awesome if you like a minigame while your ship is fighting so you can have some fun while waiting to gain xp!
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Is it possible to adjust the 10^x-display at the XP-gain-rate?
The xps still raises, but the display is rounded to 0*10^11 XP, and I cannot remember, when I've last seen a number except zero.
if (XP_Gain>1e6)
{ L=integer(floor(log(XP_Gain)/log(10)-6));
D = XP_Gain/(10^L);
echo 'Xp gain rate x10'.L."\n".D." Xp";
}
else
echo echo 'Xp gain rate'."\n".XP_Gain.' Xp';
/* maybe there is a need for formatting the numbers*/
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this game seems like it would be fun except i dont like having to sit and watch the xp generate inbetween battles... a speed up button would be great here....
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also not sure if this is only me or not but It resets mission multiplier and weaker ships come it gets annoying when youre far up