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Dear dev, Google Chrome doesn't get the updates. (I started a new game, refreshed page, etc.) No update happened. Please fix that.
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Cool simple game, but one of the mechanics (Armor depleting before Hull) can get annoying on enemies with a high armor repair rate, as you'll always take out that regenerated bit of armor before damaging their health. With the right (wrong) reload-times this can make them practically invincible
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The reset design ship needs a confirmation window. II just cleared a design that I don't want to spend the time rebuilding.
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...it'd be nice to know not just how many shots per second you fire, but also the damage per shot, cause you can kinda tell how much hp a ship has by looking at it closely
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is it just me or does grinding basically consist of getting to the point where you can put the warp drive on your ship and NOT upgrading the engines then just letting it run over and over and over til you get enough for the next capacity upgrade
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It'd be nice to see this game overhauled with more modules. The ones you have are great but give the game more depth, also add bosses that are more challenging.
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Tactics for da peeps
3 things u needa have alot of "Engines,Cargo And Artillery" mostly artillery
and u can rekt the enemy ships
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Because I simply can't do this game justice without upgrading my skillset, I'm currently thrashing through the udemy course on unity. watch this space (and thanks for all the comments guys, I do read them but I've had a really horrible start to the year). Peace out, but not to much peace or how will we enjoy explosions.
and if you cant wait, theres a thoroughly excellent game on steam called boss constructor, with a better construction system, which may satisfy your home made spaceship cravings :).
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Spoilers:
1. Jolly Roger is equivalent to 20 Cargo Holds and Inferno Plate is equivalent to 3 Batteries, 1 Armor Repair and 1 Armor.
2. Engines are useless.
3. Use Market Research only when you're about to level up a skill - it doesn't increase average XP/s, it only reduces the iteration time.
Summary: the only modules to make a decision about are Inferno Plate, Structure, and maybe Cargo.