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dragonpeak

Mar. 16, 2015

Under rating threshold (show) Great game, More tonnage costing less would be a help

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(1)

ProspectorSam

Mar. 15, 2015

Under rating threshold (show) Celly: you could do something else in the meantime. I do...

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(1)

CellyTheBeast

Mar. 14, 2015

Under rating threshold (show) I would like a speed up button so i dont have to wait 1 hour for 1 mill moneyz

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(0)

quietsamurai1998

Mar. 14, 2015

Under rating threshold (show) I wish you could make multiple ship designs and switch between them, it would make testing new designs a lot less tedious.

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(5)

zenithf

Mar. 14, 2015

Under rating threshold (show) what influence does flight speed have?

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(0)

Kazeto

Mar. 13, 2015

Under rating threshold (show) No, it isn't, TheLarethian; speed is one of the multipliers for experience gained.

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(2)

TheLarethian

Mar. 13, 2015

Under rating threshold (show) Is it actually beneficial to have only one drive once you have the space normaliser? The zones have the maximum time-length and you get xp/s, so more seconds is better, right?

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(2)

lamarzeitoun

Mar. 12, 2015

Under rating threshold (show) would be nice to know more precisely how those modules influence your xp income

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(2)

lamarzeitoun

Mar. 12, 2015

Under rating threshold (show) what is the point of using x10^1 scale if you can have 3500x10^1. does it ever switch to 10^2 ?

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(2)

Daski

Mar. 12, 2015

Under rating threshold (show) wish i could open skills without restarting

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(1)

n00bzor

Mar. 10, 2015

Under rating threshold (show) paul, the time increases because youve jumped to the next zone and each zone has more time than the last. if you dont have full hull/armor, the time will decrease until either you do or it hits 0. thats the effect of Space Normalizer

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(1)

vacuz

Mar. 09, 2015

Under rating threshold (show) Uh, I seem to be listed in the high scores with a negative XP/sec. What gives?

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(1)

ProspectorSam

Mar. 08, 2015

Under rating threshold (show) How about an improved engine we can eventually replace the original engines with? Maybe other "second tier" items too. Also, again, the IG texts don't always explain fully. Reading the descriptions of many items I can add to the ship, I would like to have plainly listed what attribute(s) the item alters and the amount by which it's (or they're) altered.

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(0)

ferret83

Mar. 07, 2015

Under rating threshold (show) lost my saved game, starting again now. could do with being easier to lvl up after 15. seems a bit high a jump

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(1)

paulthomas

Mar. 04, 2015

Under rating threshold (show) Please ignore my previous lack of understanding - I now see if I am indeed collecting those XPs and the increased timer is simply for the next zone. Go about your business, dev.

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(0)

paulthomas

Mar. 04, 2015

Under rating threshold (show) I've enjoyed killing many spaceship siblings; thank you for a fun game. One potential bug: Space Normalizer - it says "catapults to end of zone... collecting xp" to me this implies that if I have 50 seconds left in a zone, it would go down to 0 seconds onve I'm fully recovered and I collect 50 seconds worth of XP. However, this doesn't happen - the time left in zone seems to just increase. Who is in error here - me or the slacker developer?

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(-1)

Nextshot

Mar. 04, 2015

Under rating threshold (show) Great game , Just relax and watch My ship... :3 5/5

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(1)

ProspectorSam

Mar. 03, 2015

Under rating threshold (show) The instructions are a little thin; we could use mouseover hints on some things. Such as, what does the mission multiplier do? I think it makes the enemy ships bigger, but is that all? And that's... bad, isn't it?

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(1)

jtthebrick14

Mar. 03, 2015

Under rating threshold (show) The short range weapons don't work.. am i missing something?

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(1)

Developer response from MyChairHasALooIn

Yes. Any kind of tutorial is definitely missing, I blame the Dev. If it helps, the right side of the screen is long range, the left is short range.

Kazeto

Mar. 02, 2015

Under rating threshold (show) Adamantrune, long-range weapons are far from useless. What you are not seeing is the bonus from the programmer upgrade which increases the effect of all modules the more of the same modules type you have. Combine that with the fact that concentrating on long-range combat means you don't need as many armour/hull modules (and can thus get even more weapons), and they really aren't useless.

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(1)

barbiz

Feb. 28, 2015

Under rating threshold (show) Bug found: Moduale type: "Jolly Rogers". If you take two(2) you get, "Maximum of 1 Dead Mans Hand! Head back to design and amend!" Clearly the items name was changed but not in all instances as no "Dead Mans Hand" exists.

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(1)

Developer response from MyChairHasALooIn

very good sir thanks!

Oakshield

Feb. 26, 2015

Under rating threshold (show) Fun till you get to around xp gain rate x 10^4, too grindy afterwards.

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(18)

bemmo

Feb. 25, 2015

Under rating threshold (show) why dont you zoom it a little bit in the fight and to add numbers on the health and armor bars also to be able to see the enemy stats

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(6)

Adamantrune

Feb. 24, 2015

Under rating threshold (show) Little yellow light shows when no skill can be bought at any xp lvl. Why the hate on long range weapons? Once I got past commander lvl 10 they are worse than worthless, the only real option is short range as the dragon plate essentially buys 3 mods.

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(2)

Adeno

Feb. 22, 2015

Under rating threshold (show) Let me understand this: you are a ship, flying cargo, being attacked by enemies endlessly (enemies that do not appear to carry cargo). This seems like a smuggling deathrace.

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(1)

Developer response from MyChairHasALooIn

The enemies are attacking you because they have taken affront to the shape of your moustache. They are carrying cargo, but it's market value is negligible unless you own a barbers shop.

rexone11

Feb. 22, 2015

Under rating threshold (show) I really enjoy this game, but is there a way to save the level I reached in flight even if I move to a different mode? like, I want to check how much experience I need to level up my commander, but if I go to the skills menu it will reset my level in flight menu.

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(2)

SkyCharger001

Feb. 22, 2015

Under rating threshold (show) minor bug: the upgrade-star operates in reverse during flight. (showing when there is NO skill that can be upgraded)

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(1)

Developer response from MyChairHasALooIn

Hmm does this happen when you pass a multiplier threshold during flight (1m xp)? Need more info dudes!

milithra

Feb. 22, 2015

Under rating threshold (show) The homing capabilities of these guns are incredible!

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(0)

turtleleon

Feb. 21, 2015

Under rating threshold (show) is that if you click some where that is not occupied by a block and the move your mouse over on then release the click and the block under it then dissapears a bug

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(0)

Developer response from MyChairHasALooIn

It's not a bug, in that I know about it. I used to use it for faster ship editing before the reset button was born. Either way thanks for the feedback :)

gotan333

Feb. 21, 2015

Under rating threshold (show) at first its kinda complicated, but its quite a fun game

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(0)

Developer response from MyChairHasALooIn

If I had to list my 'dev weaknesses' the top of the list would be tutorials/information followed closely by graphics. Glad you like it!

turtleleon

Feb. 20, 2015

Under rating threshold (show) im trying to make the ship from the logo how do i get sloped blocks

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(0)

Developer response from MyChairHasALooIn

Because the u.i. is horrible, only so many blocks fit, the slopy armour blocks were removed to make room for more interesting blocks I am working on a second version of the game with all sorts of beautiful tabs for different stuff.

Sleepingpill

Feb. 20, 2015

Under rating threshold (show) It would also be great to be able to hold shift while placing things, to place more of the same thing (cargo modules for example)

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(0)

Developer response from MyChairHasALooIn

Yes the ship reset button effectively just highlighted how tedious the current interface is. But the more time I spend on this the less I have to spend on v2!

Sleepingpill

Feb. 20, 2015

Under rating threshold (show) Suggestions: Have the ship randomly take on missions, depending on a behavior preset (aggressive would be combat, trader would be cargo related, and explorer would be engine related missions), and have the ship visit planets once in a while (planets, space stations, other stuff) This would make the visual representation much better, and the missions would allow different playstyles.

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(1)

Developer response from MyChairHasALooIn

Police, trader and piracy are all career paths for the remake :) If I go to far with added stuff the game will no longer be idle...

Cione

Feb. 20, 2015

Under rating threshold (show) Could you possibly re-add the triangle-armor, developer?

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(0)

Developer response from MyChairHasALooIn

Wait for v2! Your spaceship design dreams might just come true. Welll mine will, and you can borrow it.

Sleepingpill

Feb. 20, 2015

Under rating threshold (show) Why can't I + the developers answers? :( They're so great!

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(6)

Developer response from MyChairHasALooIn

Developer can + yours ;)

wakko151

Feb. 20, 2015

Under rating threshold (show) thanks for the engine effects

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(1)

Developer response from MyChairHasALooIn

You're welcome, although I'm hard at work on a remake to add loads of stuff and hopefully have a less horrid u.i. :)

EdwardD5

Feb. 19, 2015

Under rating threshold (show) Where can I see the amount of upgrade points I currently have?

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(0)

archer297

Feb. 18, 2015

Under rating threshold (show) I love how you cant see any exhaust or flame coming out of the "engine" but apparently the ship is being propelled through space.

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(3)

Developer response from MyChairHasALooIn

'Any sufficiently advanced technology is indistinguishable from magic.' Arthur C Clarke.

wakko151

Feb. 18, 2015

Under rating threshold (show) Maybe add some type of shop where you can buy upgrades. Not just skills but some really expensive upgrades to the actual modules.

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(-1)

wakko151

Feb. 18, 2015

Under rating threshold (show) really loves this game.

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(0)

norbert756p

Feb. 18, 2015

Under rating threshold (show) I'm waiting for save files export :P

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(1)

Developer response from MyChairHasALooIn

I can't figure out how at the moment, one of the reasons I use stencyl is because I don't know any modern programming languages, I can logic fine but I can't code. To put this in perspective, I've thought of a way to make it possible to walk around the players ship in first person (not so relevant in this crewless version), I can't figure out how to export/import a saved game, luckily for you, it will keep me up at night thinking about it.

SkyCharger001

Feb. 18, 2015

Under rating threshold (show) could you give us the option to choose which skills trigger the upgrade indicator? At the moment it is constantly triggered by the pilot skill which has become useless.

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(1)

Developer response from MyChairHasALooIn

I will see what I can do, and back up first.

zeromessiah

Feb. 17, 2015

Under rating threshold (show) The amount of part types is great but you might need more upgrades for each part like having several levels of cargo container and such. Why not have energy weapons and shields or homing missiles as well? Just seems like it needs a bit more variety. Other than that minor gripe its a good game that stays solid. I can leave it when I go to work or go to sleep and come back and spend my exp and tons.

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(2)

Developer response from MyChairHasALooIn

Shields were planned for idlestar initially, but the game was solid enough without them. Missiles and lasers are very much a part of the remake shields may make it back in yet.

Judasbob

Feb. 17, 2015

Under rating threshold (show) Really enjoying this game... just wondering when the next update is going to be implemented?

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(0)

Developer response from MyChairHasALooIn

See that comment below about quickly adding in a few features? Didn't back up first, broke the code. Earlier back up is so much earlier it's a different game. This does kind of kill any future updates, but Idle star has run its course anyway, features I'm currently incorporating into a sequel include crew, different weapons, more interesting combat, non-combat encounters, module placement rules, spelling programmer correctly. EDIT* Unbroke the code! Took some hours, totally worth it. EDITED EDIT* Uploaded.

Sereomontis

Feb. 15, 2015

Under rating threshold (show) Would have been great to have a "scrap all" button. When you get to a certain point, you just wanna rebuild your entire ship from scratch, and removing each module takes too much work when you've got 40-50 of them.

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(77)

Developer response from MyChairHasALooIn

You can drag and drop the empty spaces on the design grid to speed that up a little, but essentially it is annoying even me. I'll try and get this and a you have enough xp to buy something notification in today :) EDIT* Done.

bknight2

Feb. 15, 2015

Under rating threshold (show) Can some tell me, how to get a ship mass of 69450 tons? Ih think this would require about 4*10^1197 XPs just for the last command level.

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(0)

AndrewW10

Feb. 14, 2015

Under rating threshold (show) Really enjoy the game, a fun twist on the idle game genre. Would love to see an offline gain for the game for the later stages of the game. Also i think a great addition to the game would be some kind of currency/salvage system, a shame for all those giant blocky ships to go to waste =)

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(7)

jrmillr2

Feb. 14, 2015

Under rating threshold (show) I think that a cool addition would be some type of notification (lit up segment of the icon or some such) that lets you know when you have enough xp for an upgrade without going into the skills tab and losing your mission multiplier.

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(149)

norbert756p

Feb. 14, 2015

Under rating threshold (show) Multiplayer mod would be great

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(4)

Developer response from MyChairHasALooIn

Not going to happen in this incarnation of Idlestar. The game is too easy to hack, which I can't think of a way to fix without resetting everyones progress. Idlestar2:The Idling, will have save data security built in from the start (though I'm sure some folks will break it, but not the basic tool using children doing it now), so I will look into adding a mutliplayer mode. I promise nothing as it's not something I've done before and I suspect, fairly complex.

Kazeto

Feb. 13, 2015

Under rating threshold (show) Hmm ... I might be wrong but I think the market tracker module actually decreases the amount of experience gained in spite of heightening the mission multiplier gain. I mean, I had one of those modules, and with the speed and cargo just slightly lower (5 instead of 6 engines, 20 instead of 22 cargo modules) my experience gain was about half of the usual gain, and that in spite of higher mission multiplier.

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(4)

Developer response from MyChairHasALooIn

I think you're right, I had a feeling it was going to work out like that, I've lowered the mass from 60t to 20t, so the gains should be much greater now. Please try them out and comment!

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