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Didn't get my lousy 10k for killing baddie, and taking prices for upgrade in account, you could give 1mil$ for killing him, so people could just go survival after game ended not grind form best weapons till the next year, too grindy .
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I'd like to report a bug I appear to be able to hit things with the flamethrower and only getting hit once in return please nerf the range more.
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I enjoyed it, but gave up pretty soon as I realised there was no way I would get the quests to travel certain distances without losing a life. Controls just arent good enough.
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This game is a sub-par example of a bullet hell side-scrolling shooter. While not terrible, I'd definitely expect something a bit newer and more unique from 2017. Not bad, though.
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Lol i keep trying to pick up the bouncing rocks that the gargoyles toss in the second stage thinking they're gold nuggets
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It was interesting how jumping was such a key factor in both hitting enemies (earlier) and dodging enemy bullets (by them shooting where you were at while jumping). Nice little shooter. ******
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super game, rly, in the year of endless idle clisker sh..t and you made this cool game, but dear developer, wtf is this controls??? i usualy just trying to figure out where i am and wher is the mouse pointer... too bad this control for this game
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Pinata is terrible power-up. Not only does it take no skill to use, but IT REMOVES YOUR CURRENT SPECIAL GUN and does not give it back!
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Boss is way too easy, and encountered at too short of a distance. I Beat him without getting hit. He should be at 10k distance and have stronger attacks (the little horizontal shots are particularly weak)
Spike gun doesn't deal enough damage. Would be nice if it pierced or something.
The wheel is completely pointless/stupid aside from the resurrection chance. It just wastes time, which makes the game less desirable to play.
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Good concept (albeit not a unique concept), however some major flaws exist that really reduce the quality of gameplay:
• Can't do partial jumps (holding jump). This is extremely important for dodging. This makes some hits unavoidable.
• Can't aim at specific targets. Mouse aim should be separate from movement (or optionally they could use mouse to both move and aim).
• Angelic Protection and Holy Water can't be manually activated. Should be able to store 1 with hotkey.
• I think coin amounts do not increase with enemy health? If-so That would be bad, since it means one gains gold most effectively by staying at the lower levels.
• When there's more than 2 green guys the game can put you in scenarios where taking damage is unavoidable. No more than 2 green guys should be active at once, and their duration should be shorter.
• Having slower movement in reverse is rather pointless and just makes the game less skill-based.
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BAD controls. Why the hell did you force a mouse control when arrow keys would be much simpler? Don't try to reinvent the wheel when you don't need to do so.
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Cute, but needs some tweaks. #1: Mouse control was a bad idea. It desperately needs keyboard controls. #2: See number 1. #3 The random wheel is lame. Either skip it, give it more interesting results, or find some other way to enhance that system. #4 Spike gun feels very disappointing. If its fire rate is so slow then it needs some sort of perk-effect. Maybe piercing or explosive? Or at least ramp up the damage more. #5 Targeting invulnerable enemies off screen is very bad. Either don't target them, or allow them to take damage. #6 Another set of more-expensive items in the shop would be nice. #7 Once we've bought everything, add a money sink - even if it's purely cosmetic. Maybe buying a castle and buying cosmetic upgrades for it. Piling up unspendable money kinda sucks.
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Main things I dont like are that there isnt a toggle for quality, and that I'd like the option to move with WASD/arrow keys and aim with the mouse. Other than that, not too bad of a game.
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clicking off screen brings up a pause menu. Which would be great if you didn't have to push resume with the same thing controlling a character. Adding a push p to unpause effect/description would be fantastic.
and there are reaction noises to things happening in the game that are missing, such as turning off of angel halo, turning on of the laser ghost from below etc...
leaving me frustrated not by difficulty of the game content, but of the game UI/mechanics
2/5 =/
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This game really needs a fullscreen option. I keep clicking off screen and interrupting the gameplay. Really throws things off. Also the option to use keyboard to move would be nice.
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Great stuff.............The spinning wheel thing is really boring. It takes forever and you rarely get a reward................... I like how each enemy has a distinct function.
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Excellent side scroller! This is a great game....I'm hooked. Maybe *minor gripe* the magnet could be slightly more powerful. Other than that well done!
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Anyone else just max out the pistol and get the upgrades, then figure it would take too long to get the other weapons to the max and just beat the game like that. Also, in my opinion the Steering Axe is kinda OP, since it can target any enemy, where ever they are, including the enemies underground or all the way on the other side of the screen. Anyway, I really liked the game. Keep up the good work.
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An interesting idea, but the upgrades are WAY too grindy and the hitboxes are often very off. I've gotten damaged by spikes I clearly didn't touch and I've had to jump through bubbles repeatedly, trying to find the right part of them to hit with the right part of my character for it to count.
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Grindy, repetitive, RNG fest that increases 'difficulty' by spamming larger number of enemies on the screen rather than having the enemies do interesting or new things. Clearing the last 4000m or so after the last kid is an exercise of patience and waiting for the right mixture of enemies to let you through, as even if you get all the upgrades, clearing enemies is a chore due to the amateur decision of making enemies 'harder' by making them into HP sponges.
I have more fun with idle games.
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Fun enough game. Having no real control over where you shoot/aim is annoying as is when you click out of the screen (happened to me repeatedly) and the game pauses. You can pretty much guarantee losing a life when that happens.
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Pretty fun. My only complaint is that the flame thrower covers way too much of the screen. It's hard to see stuff flying at you.
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not bad, but really needs keyboard controls, cause the keyboard doesn't constantly loose focus >.<
When focus is lost, the game should resume by clicking anywhere, as the "resume"-button area is most likely *not* where you want to move...
BTW: The stats for the Flamethrower seem to be wrong - it certainly feels stronger than just 2/3 of the pistols dps