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I have rated this game with one star just because of that stupid flamethrower. At least give me the opportunity to switch weapons.
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Little grindy but not bad. It should have boss fights to free each child. and a final boss fight to keep the kids from being taken again.
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still cant start the game on firefox...can play other games so i dont know why...switched to Chrome: worked but its laggy af and unplayable...im sad because it looked like a nice game...facking computers...
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actually you don't need the highest level gun to kill the boss. in th mid of game, when you can afford, start to purchase from shop, firstly +20%loot, then +gunpower, +ammo, then back to upgrade guns & other shop items.
I finsh the boss with LV8 Pistrol, LV4 Strike, LV5 Frame (which seems 50% appear in game), LV5 Crossbow, without Magnet & Angelwings.
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The final boss is kinda easy. I mean, compared to the spam of crows, bats, spiders and the like, which have way too much HP for a basic enemy.
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Seriously, bullet hell game in which the own weapon is the top layer, so I don't see what hits me under my flame thrower.
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I dont like game where you upgrade POWERUPS. It means youre dependent on luck of finding them. Id rather have alternate weapon choices.
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Getting booring rather fast. Most utility upgrades you can buy during fist playing hour and then its constant grind. It was much more pleasant to play Pasteraki (tho its also short game). Mmm, it was even more pleasant to search for Terraria mods for a hour xD
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I think spike gun should pierce through an enemy if it is a killing shot.
picking up broom or pinata shouldn't drop your weapon, if you pick up a crossbow or flamethrower just before hitting a broom, once you finish the broom ride you go back to pistol with enemies flooding into the screen.
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picking up the spike gun gets you killed very fast. likes other have mentioned without the ability to prioritize certain targets being problematic, spikegun is one of those problem since much of the DPS from this gun is wasted.
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More than one My char just quits firing, even when enemies are in range, revised down to 1/5 needs work, upload some updates/fixes and I'll review again.
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can my priest please move slower /sarc, I can hardly avoid any of the enemy ranged attacks with such an enormous hitbox. GRINDY to say the least with little progress. The more upgrade my weapons the stronger the enemies get making the upgrades actually less than useless. 2/5
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Pretty fun, but rather grindy. The wheel bonuses are basically irrelevant by late game unless you get the x2 or the heart. The costs for the weapon upgrades are way to steep for the amount of gold you get for each run through.
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cant understand why i gave this only 2 stars, this is a great game! (grinds for 27 mins to virtually no effect)....oh...yea...
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Pause on losing focus needs to be fixed! Now everytime I accidentally click outside, I die when I come back because I have to move the mouse to the center... usually if I'm moving the mouse off the board it's because I'm trying to jump away from the center.
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The "extra life" is more a replacement than an extra, since grabbing one doesn't increase my number of hearts past their starting number.
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This needs a keyboard option. Too many times, especially at critical times, I went to jump and was not on the playing area. The mouse does not track the character. It is like they started with a keyboard game and at the last moment decided to go mouse only. I don't mind the grind. There are far worse grinds out there. And while I do not mind the length it takes to spin the wheel, I just do not see a need for the wheel. Spinning the wheel, getting a heart and being dropped back into the game just to die again immediately is not an award.
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- The bonus wheel is taking far too long to spin; its reward are also lacking. The only useful bonus is the 'x2'.
- Bonus wheel revivals are useless, since the player is not asked to click in order to revive. I've developed a habit of switching to another window while the bonus wheel is spinning - I've lost numerous revivals since you just get back into the game and die instantly if not active.
- The summary screen animation is too long and annoying.
- The quests are irritating in a way that they do not track your progress until you actually unlock them. There are many that would've been completed instantly if it wasn't for that.
- Flamethrower is very powerful but also extremely dangerous to use as it obstructs your views, which often results in dying due to not seeing enemy projectiles.
- It takes too long for the summary screen to appear after you die. It should be near instant.
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So much negativity and commentaries bout it being grindy... The grindyness is summed up fast: playing bout 20 more minutes to upgrade the weapons to about half or slightly above it, the repetitiveness is either not really falling into weight because you finish this game fast enough before it starts to really bore you.
The biggest downside even considering it being intentionally made for mobile OS are the mouse controls, which tend to be little flabby and the auto aim radius resulting uncountably in getting the pause screen in your face. Kboard controls should have been at least considered for the browser version. The 2nd dilemma is how short it is: even for a free appstore gadget thats not big enough to be played even on a medium long train/busride. It should have had bout 5 or 6 times as much content with different BG graphics, another bunch of monster "families" and couple of more bosses.
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Almost impossible to jump while near the edge because it is so sensitive of going off screen. Mouse doesn't match with the guy. Not good to have it based on mouse.
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The end was too grindy compared to the rest of the game and the background could use parallax scrolling. Besides that, it's a solid game.
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That the character moving was decided by the mouse point being outside the borders of the character animation, instead of outside the center, means that minute adjustments to dodge things is impossible, leading to really annoying deaths and bad controls
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This game suffers from what many mouse-controlled run'n'shoot games suffer from: the inability to target. When you're forced to fire straight forward like in some bullet hells, it's not a problem; when your character moves with the mouse and the game auto-targets an enemy, that's a BIG problem. It means the player can't prioritize certain foes, even among those that are within the firing radius. I'd have much preferred a WASD run scheme with mouse control for gun only.
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improve the hitbox for the floating buffs. every single time i die because i go for the angelic protection, the bubble is on the same frame as my character, but he dont get the damn thing
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Great game! I wish the spike gun to have splash damage and perhaps the flamethrower to burn enemies. I agree some items in the shop should be upgradable and I would love to see a double jump. Wheel spinning is boring
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The music is nice, and the art isn't that bad. My true issue would have to be the fact that everything feels so smashed together, it makes dodging so much harder.
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Could you change the resume button please. I enjoy the game so far, but having to click the middle of the game in a mouse controlled game isn't exactly the best of choices. Also, could you remove the click from being counted as a jump? I don't know, how many times I died already, because it did.
Other than that, it's a great game.