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sometime the entrance gets placed right by the exit, I think this is causing most of my characters to immediately exit
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You shouldn't be able to move potions, monsters, ect. But you SHOULD be able to customise waht kind of monster you're fighting, or what kind of potion you're drinking.
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WOW, I started a new round with my dungeon and the funniest thing happen. A rogue actually went from lvl 1 to 15 in one run. It made it all the way to the dragon where I had to stop it since it had no items = dead.
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Soloing the dungeon is easy, just make a big space beside the dragon so you can heal and stall for time so your other heroes can come. When i played, my paladin was my highest dmg, which is kinda dumb (80dmg)
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Dam i didnt think that you only attack the dragon once per square, thanks to that it took so long for my heroes to nail it. (my first hero could have soloed it its lvl 16, it took so long even when a lvl 15 and 14 came :( )
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Sometimes when my adventurers get to the end of a floor they go back to floor 0. i hope this is just a glitch because its really stupid. 3/5 because of that
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Nerdook, I am sorry to say, but I actually disliked this game, shocking considering the fact that I love most of them.
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*BUG* if you add a HP/level item then remove it you keep the Hp boost added
this needs to be fix almost got a hero close to the HP of the dragon very funny.
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why cant we place items and monsters AFTER we beat the game, with maybe 5 or more self deighner floors, make player made maps more awsome...
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i noticed something awesome, if you have already gone past the bronze medal day limit and are up to the dragon (though it can be done at anytime) keep pressing spacebar so they all enter then all exit so there are no losses but the hero fees will give you money, and then you keep pressing buy floor/upgrade heros until they are all level twenty, but be aware, i got 335 days from doing this 5/5
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Game balance seems to be off the chart.
Cleric, Mage, Warrior seemed to be totally useless to me. Maybe even add the barbarian, dunno. Besides that, awesome as always.
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I'm probably missing something but... how do we remove gold bags we accidentally place wrong?
Now I've got a guy trapped in an infinite loop right next to an exit.
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Words of advice for a platinum run:
- Tiers:
Rogue - Best (stack crits)
Pally, Mage (Good)
Warrior, Cleric (Okay)
Barbarian (Meh)
Try to roll for a rogue adventurer before you start your dungeon
-level 0s that come in late game could really use the damage reduction gear.
-don't be afraid to place gold on the maps
-don't worry about traps
- DO NOT open a pathway towards the dragon in level 15 unless at least 4 of your adventurers are lvl 15(one of them must be a fully stacked critical rogue).
-Block all other paths in lvl 15 if assaulting the dragon.
-Place gold on square prior to dragon.
-Enjoy your platinum trophy.
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To beat the dragon make sure to buy as many tiles as possible on lvl 15. It will take awhile and your heroes will walk everywhere but the dragon it seems, but they spend all that time healing!
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Pshh... I beat this game in one day. Took me approximately 45 minutes to beat this game actually, I don't know why everyone keeps saying it takes them 20-30 days to beat this game. Just kidding.
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I can't count how many time I have sat here screaming "GO!!!!" because my heroes think its funny to run around in circles for 3 minutes....
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GOD DAMMIT GET RID OF THESE FORCED FLASH ADS ALREADY!
You wanted banner ads and I blocked them. You used flash-based ads so I manually block those. I block pop-ups and if this is how ads are going to be forced on us then it's time people stop using sites that do this.
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Beat on day 24, first try. Well, I refreshed like 5 times after getting to maybe floor 3 as I kept learning obvious stuff. By the 5th time though I kept going past floor 3 and yeah, 24 days games :P
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@TheFacelessOne: The best way to handle losing characters on level 15 is to make sure a portal is accessible from the Dragon. There's often a good chance that adventure's will wander in and out of the dragon battle. Giving them a chance to pass over the portal will save you a lot of grief.
Also, if you get luck and stumble on an auto-portal item for a character, stick in on someone, and never take it off.
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heheh, i like you can be both the hero and the villain at the same time. you know, youre supposed to lead the characters to monsters so they can fight and lvl up until theyre strong enough to take out the final boss
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nerdook im a great fan of your games and this one seems just as good as the others but i have experienced a bug with one of my floors where the entrance and exit are right next to each other and when they leave through the exit it sends them to floor 0 rather then the next floor up
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uhm... why exactly didnt my adventurers get past a floor? well i didnt finish yet, till no,w 5/5 ^^ nice job as usual nerdook
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OMG WTF HOW DO I FREAKING PUT SOME GOLD TILES ON!!!!!!!!!!!! I COULDNT GET PAST THE FIRST FREAKING LEVEL BECAUSE YOU CANT PLACE ANYTHING!!!!!!!!!!!
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Had a ton of fun beat the game in 25 days with a pally that had nothing but +% to gold...He was just that bad ass I guess. I even played again and got all my adventurers to lvl 20 and watched the dragon get melted in 5 seconds lol. Pally's are the best hero in the game so make sure to keep them safe.
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This game reminds me of the first time I played Dungeon Keeper, totally original and amazing replay value! My only suggestion is that the critical hit chance should be shown for each character, which would help me tell if adding a "20% critical hit" weapon adds 20% to the crit chance or to the modifier. (eg. if I already have a +15% crit item, would adding a +20% crit item mean that the character has 35% crit or 18% crit?).
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BUG NOTICE> Importing someone's dungeon and running it solo in dungeon crawl mode will net you a 2 day finish if you kill the dragon. Since you can manually wander around on empty squares to heal your hero, this is achievable on most dungeons.