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The Bosses Are A Challenge The Aspect Is Fun The Difficultie Is Average All This Equals A Ultimate Score Of OVER 9,000/5
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A very refreshingly looking Shoot 'em Up; nice colorful polygons and decent accompanying music - reminded me of good ol' NAMCO's Starblade or its first decent copy - Silpheed. Unfortunately the gameplay isn't ripe enough: after half a game you ask yourself why you're still plaing, because the enemies show more or less the same acting patterns, heavy repeatedly boring pace of the whole game and actually if one focus enough - it#s possible to beat this game on perfect without losing any life:( Nice attempt, but - as so often nowadays - too linear and boring inside even if the outside is quite decently made.
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A decent game with room for improvement. For those of us used to Bullet Hell games, it's kinda easy, especially since you're forced to upgrade health once in a while. Even playing somewhat recklessly to get as much experience as possible left me with life to spare. The upgrades in themselves are smooth, though I'd prefer having power and spread separate. Maybe also separate speed and turning speed (or handling) into two different upgrades? It would also be nice if the shots weren't brighter than everything else, which occasionally makes it hard to see what's going on in front of you.
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RPG element needs some refinement...maybe have experience given per kill rather than collecting xp orbs with xp gradually reducing from the easier enemies at higher levels (I.E. at lvl XX easiest enemies bottom out at 1xp until level cap and so on) attribute lock is also very annoying for a player like myself that likes to max each stat and then move on to the next. Maybe in a sequel add in a component shop...for the most part though...definatly needs a progressing difficulty scale...maybe set as a new game+ type feature..beat one difficulty to unlock the next.
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Game could use a hard mode...increase amount of enemies, cut your health in half, and maybe lower amount of experience dropped.
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Why do the easier enemies stop giving experience even though the amount of XP between levels also increases. It makes leveling up exponentially slower. Not harder. Just slower.
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There's a number of things about this game I didn't like. First of all, it becomes incredibly repetitive within a very short amount of time. It was WAY too easy and because of that it was also unbelievably boring. Why do they force you to upgrade your health? It's unnecessary and irrational considering the complete lack of difficulty involved in beating this game. 2/10
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I liked the game but it rly needs something. The helath upgrades are not helping at all, i took them only because at later point u have to. I suggest u should make the enemies drop money and shop where u can buy armor that makes u take less damage ( for example 1 armor 5% less dmg from every shot ) and also make speacial attacks that are buyable from the shop. If u would do these uprades, I think u should gain lots more players.
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at one point i thought, i'll upgrade health because i'll need it when the enemies get really hard. i was wrong. the enemies were too easy. 1/5
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Way too easy, painfully so, and the music is damn annoying after the first level. Try putting in different music for each background.
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And I agree with Rallik. RPG's are games where you beat the crap out of the enemy with a sword or melee weapon with which you can upgrade. You are also able to train and/or level up in a fashion of getting a variety of skills which are then used in turn-based/ real-time combat and deal an amount of damage higher than you're current standard damage. Plus harder enemies and Bosses. Without the spaceship. And high-powered lasers with Awesome engines and shields to help you win.
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Super attacks? he doesn't have any. Only the bad standard crap of a thing they call "lazorz". I can't get my head around why they would use it. I have massively over powered shooters, brilliant armor and great engines. Are they in the year 1000 or something?
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not bad once you get to final zone, otherwise... yes the upgrade system is rather strait-forward no 'skills' to speak of as a true-rpg will give ya, perhaps instead of one *type* of weapon provide a variety to pick with different strengths/weeknesses
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about the game.. is too easy and the experience curve sucks!
when you are level 1 and kill one enemy him drop an amounth of 4 experience and 5 health points but if you are level four and you kill the same enemy him drop only 1 health point
and experience? well would be better if there where cash when you kill an anemy and with these cash buy upgrades
the graphics well the graphics are not bad but no good
¬¬" whith a game like this the graphics doesn`t matter
I`VE PLAYED BETTER GAMES WITH A TETRIS GRAPHICS!!!!
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tip when you defeat de first or second boss select end game later continue and select the boss stage if you want to defeat him again ( for the experience)
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oh, and all "RPG" means is that you make up a bit of the story by yourself. In reality, most games are somewhat all rpgs, because the let you fill in little details, that they leave out, by yourself.
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fun but could be better. for example, being able to sacrifice armor in exchange for power or etc. you get the drill. adding a story too makes it more RPG like. although levelling up is an RPG element, there is an optimum build thus making it very uncustomizable. still fun though. 3/5
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Just one thing for the programmer of this gane(s)
if (last_foe_spawned && no_foes_on_screen) end level
Too often i kill the last enemy and have to wait for another 5 seconds just to know that finished the level.
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It's called action-rpg because you gain experience and so can improve your attack, speed and health. Great game, altough little easy as most people think (and I must agree with them, its little bit easy :Þ) Nice graphics, foes, and sound. 4/5
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4/5 for a polished game. -1 for telling me how to upgrade my ship. -1 for those awful synth-piano-lines. +1 for... dunno, charity. 3/5