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This is so easy because we only have to worry about one thing. As soon as firepower is 5 upgrades or so, everything is dead by the time the next enemy is onscreen.
If you want this to work you need a lot more distracting action.
Nice graphics, and sound otherwise.
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i'm forced to get my speed and health up to three before i can get my guns up to four? urgh. I want a gunship. faster exp. five less levels.
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There are already many games like this one. I found it quite boring and the concept re-used. Liked the music tho. 3/5
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crashing should be instant death (or at least half death) and some buildings should be obstacles. Bombs would be nice, too.
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i find it funny that the game FORCES you to take health upgrades. maybe just get a health upgrade every 3 levels or so and separate weapon SPREAD from weapon POWER in the upgrades for a little strategy? whatever you do, stop taking my controls and dragging me into the bottom left corner!
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The inability to advance speed+power more than three levels above health ticked me off. If I want to make your easy game harder by customizing my ship to die in one hit, please let me.
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Wow... that is... it? Huh. Good game, good game. A little easy. Just a tad. Lots of nice basic elements. Highly predictable enemy movement means that they are just ball carriers. None of them were really a threat. So, that was a pleasant way to loose about 15 minutes from my life. Thanks.
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Pros: Easy to understand UI and upgrade system. Simple controls. Scaling Exp was an awesome idea, congrats on that. Cons: Speed is WAY too important, and health to unimportant. Bosses are too easy. Suggestions: Change Health increases to equal hardest hitting shot x 1.5 in each section of levels (so after each boss, it just increases a bit). Change health upgrade to Defense, reducing damage from each shot by .5 (to a minimum of .5). Make health orbs drop less frequently, and make a ship that drops more then normal that doesn't show up often. New upgrades, Spread and Fire Rate. Power will now just increases power, Spread adds shots (to a max of 5 or 7 shots). Power will strengthen spread shots, but will make the single shot more powerful if there is no spread (So max power = 9 damage for single shot, hardest hitter in max spread would be 4 or 5). Fire Rate does your weapon speed and could make a single shot fire a bit faster then a spread and speed does your movement
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Design and Presentation was allright, it was fun for a moment but got pretty boring fast,
not only because it was easy, but because there was no variation whatsoever: every enemy attacks head on, very simple patterns for everything, environment played no role.
AND: Stop calling every game an RPG just because it has upgrades, upgrades have nothing to
do with _roleplaying_ and no - it doesnt make your game cooler if you call it an rpg.
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The boss drops health balls because your health amounts to the level bonus you receive. They're essentially points if you've been damaged.
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The eye candy aspect is pretty cool, nice new take... but the game is dreadfully boring. I got fed up and quit after ramming the 3rd boss... and winning. Difficulty options higher than 'casual' would be much appreciated. ^_~
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While it seems like more a work in progress, I like this game. It has a nice retro feel to it and allows the less-skilled players to experience the entire game by giving what is essentially an infinite credit system in place of lives. Could use story, diversity of enemy, and more diversity in options for upgrade, but 4/5
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This game reminds me much of the other early-3D games: it has exactly one neat feature (it's 3D), and this is supposed to impress me. Much like those early 3D games, I'm not impressed. I'm also not sure where this counts as an RPG, because all RPGs have plot, which this lacks entirely. Sure, there's an upgrade system, but upgrades != RPG.
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i noticed a image glitch with islandy place, one island on the left gets "cut" and loses part of its image at a certain time
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lol i played like 8 levels and i just relized that you can use the up arrow to dodge bullets. epic fail. Anyway good game 5/5
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At first it's fun, but it gets repetetive and boring. The ships need way more detail. I think it'd be cool if health upgrades make the ship look better and speed upgrades make the fire look better. I think that would make it slightly more fun to play because the ship looks kinda dumb right now with it's wings sticking forward instead of backwards, and it's just plain pale.
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I found this game WAY too easy. At no point was I concerned with my health...Lack of difficulty kinda makes the game boring. :\
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The game's pretty easy, considering that of how much I SUCK at shmups and that I beat it without dying once.
But I liked the controls, I LOVED the graphics and I could stand the music.
The only "bad feeling" I had was that the waves of enemies were all the same, regardless of the stage. Kind of repetitive that way.
Random powerups would be nice (x2 exp, 2x regen, kill everything on screen, etc). A couple of extra skills to spend your points in:
1. Increase the ratio of your ball sucking... I mean... erm... the distance at which you attract the green health spheres and the red exp spheres.
2. Make health and armor two separate skills.
Awesome game, summing up. 4/5
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one more thing, i think levels(exp kind) should be called ranks, cause it can be confused with the other kind of levels(progression through game)
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good game that wasted some time.
upgraded attack first, then speed, then health as necessary and died only once or twice the entire game.