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the cuteness of ditto if that is its name or the place its in is amazing i love to see games were two different characters exist just on the other side of a mirror only the objects are there in one place are there inother
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A very interesting platforming game. I only have one complaint... No level select. I would like to go back to a level and replay it without having to restart.
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Ugh, stupid game made me complete the level before I was done. THINK! Press up to enter doors! We don't do them automatically we're not spoiled kids! #gamedesign
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if your gonna put the gems in there, you should have made some sort of reward for getting them all, like a good ending or something
make me feel like i earned something for all of that stressful work
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A very polished and great game! Everything is great, from the game design to the art asset of the game! Though we want a level select so we can go back and get the missed gems.
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Really cool concept, but it got really hard and I really want a level select option. Very similar idea to Red Warrior, very different execution.
Read my review of both games here:
http://www.ryviews.com/2014/04/red-warrior-vs-ditto-special-flash.html
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Actually the concepts of being killed by the death of your mirrored clone, and the animation itself are kinda scary. Very cool. thnx.
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Very cool look and feel. Didn't like the supercat chasing me tho. JMO. Loved the music and the mood of the first 10-15 minutes. Would play more but... just not quite the game for me.
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Good game. Complaint, though, is that the levels with that thing that chases you can be too hard sometimes, especially the very last level. Can't really put the ending into my own words, and besides. That'd spoil it.
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I second the "level select" options, having to reset save data to get one gem is a chore!! Other than that, beautiful game! :D
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This is easily the best flash game I've played in a long while. The puzzles and level design are ingenious, the graphics and animations are just detailed enough to feel alive without breaking from the attractively minimalist style, and the sounds and ambiance meld perfectly with the scenery to create a profound immersion. It's the little things, like the way the sound of your footsteps changes to suit the material you're walking on, that really make the game shine. Even the ending is brilliant. This game's near-perfect polish really demonstrates how much care and attention was paid to its development. Thank you so much for this spectacular game.
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Really, really, REEEEALLY hate how things like "atmosphere" have become just another excuse to foist yet another torturous, back-breaking game on an unsuspecting public. This is like a spiritual successor to Jumping Line or Give Up: Breeze early, start to struggle, start to really struggle, and finally reach a point where you die over and over and OVER, 10, 50, 100, 900 times (made possible, of course, due to sending you back to the beginning every time you die, which has no purpose OTHER than making the game nightmarishly hard). I *never* thought I'd say this, but noitcelfeR did this concept vastly better. 1/5