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Quite a good game, I got very annoyed by the flying enemy to the point I stopped playing the game. The game is a bit like Hello Worlds! to me, which is a game I loved (I still hold #2 score in it). However, the moving enemies either made me angry or frustrated and that is not the emotion I seek in gaming. Sorry, 3/5 ... without some of the enemies, I'd likely give it 5/5.
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Another great game from Nitrome. I'm not partial to platform games myself, but I really liked this one. This game brings mirror games to the next level. 4/5
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@Saurinae 135 are you sure? I only found 130 and I think I scouted all maps. One thing I noticed though is if you press play after completing, you have all the gems you had when completing but there's still 4 in the last level, giving you 4 extra each time you complete the game. I just completed the last level again and now I have 134. Playing it again and tried getting one of the gems which gave me 135. I imagine it could continue forever.
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Bug: If you press 'R' in the intro level, you are stuck in "sleep" mode. Fortunately I could just refresh the page and start a new game.
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Ok, you need to take out that damn flying thing. This game is difficult enough without that thing following you around. Even if you don't take it out you should make it move slower or at least not camp exactly where you're going to stick your head out of. Have it fully disappear from the map and reappear from a certain angle so you can at least plan a route to avoid it. That thing is literally making me rage, which doesn't happen normally.
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Well that was a hell of a twist at the end. Only.... it doesn't necessarily make send when there were multiple reflections at points.... I suppose the reflection has a duplication ability? ;P Great game overall though!
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nice game, very atmospheric. the only problem I had was that there was no level select, and no way to go back to get the crystals, like, if your going to have a game with a good and bad ending, give us the chance to fix it without replaying the whole game
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As soon as I missed a gem and found out there is no way to go back without restarting the game I stopped playing. The perfectionist in me wont take that kind of thing. 3/5
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I find that there is often a requirement for precision jumping and that took what I was really enjoying and turned it into an odious chore. Before I began encountering the precision it was a 5/5, after 3/5.
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That's a really nice new feature for this old concept... sadly enough, it has pixel-precise jumps as well, so it's pretty dumb as well...
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I wish it had a different ending if you collected the 128 octahedrons. However its still a great game, cant wait for what Nitrome comes out with next.
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Great game.. I already hate the day this game gets badges.. getting ALL diamonds..a challenge I say.. well done Nitrome
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Sadly teh idea behind this isnt very original and is just kinda other mirror platformer at first glance. HOWEVER on a deeper investigation you notice how great this game is and it really sets itself aside. It has some neat original mechanics but what really got me was the immersion. The depth of atmosphere this game brings is astounding for a flash game, especially the audio. I recommend playing with headphones or speakers to fully get the experience. Overall a great game. 5/5
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There are a lot of good elements to the game, but the controls are weak, the puzzles often simply require a lot of waiting, and some of the gem locations are obtuse. Not bad, but by no means good,
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Definitely a solid 5 but also too hard for my poor coordination skills. I can tell I'll keep coming back to this one.
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Holy crap, Nitrome. Usually your games have some sort of massive flaw in them that makes everything else a sad waste of design, but this time I'm not even sure if this came from Nitrome.
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SFX and Music were amazing. Plus the ending is kind of a cool twist. I guess you still escape, just the second time through, that's all. 15/10
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Can you change it so she floats when you hold the up key? That way you can immediately float when you're at the peak of her jump. It would make a lot of jumps a little more bearable.
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A really great and innovative game! My only complaints are that the gems are handled a little poorly. If you collect a gem and successfully get past it, it's a pain to have to recollect it if you die later in the level. It just makes the game super repetitive. Also, having the gem count start out at 0/128 is incredibly demoralizing and doesn't help you know how many gems are in each level. Also, a level select is really necessary for going back and picking up missed ones.
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Never have I been more glad to have WASD *and* arrows available. Switching hands really helps keep finger cramps down.
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A really amazing and beautiful-looking game. I'm sure that it would be an instant classic if there was an enhanced, larger version on the PS, Xbox, Wii stores (or whatever you call them). Rcommend that you make that, if you were to have sufficient funds.