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this is the type of game that you remember you played it three years ago, you have no idea how it was called, you search for it for a week but cant find it, you start doubting if its even a real game, then you either quit searching for it and get depression or you suddenly remember the name and have a really good experience with it
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hold on a sec... i just missed the cube with a big cyan button at the ceiling which is next to that... gosh im so dumb ._.
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...i definitely DID get the both endings earlier, when i was eager, but now... i have no idea how i do "the real magic happens when nobody is looking", i tried NOT looking at the eye there (after collecting the cube obviusly), and looking at the eye... maybe i need to go forward or lose sight of it WHIlE looking forward, ALSO WHILE looking at it?
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you know, lucid nightmares are exactly like that, but this game does NOT give an eternal chase like in the ending part, and honestly looking at the chaser isn't a good option, good game tho! :D
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How are you supposed to get the final-final ending with all the red boxes? Everytime I get around the first bend, the black wall of death is right there. Still, a great game!
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I collected red diamonds in the lime moving platform, cyan ceiling, green bounce and the "even falling down can be an opportunity" rooms. Now, what should i do in the room with a smoke square?
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great game. absolutely wonderful. clever concept, and it took me a little while to figure all the puzzles out. Thank you for creating this game.
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Well done, I really enjoyed what you created here. A unique look at the puzzle genre and it was well worth my time to finish the 'good' ending.
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can we get an achievement for getting the "i" to use it's neck to grab the platform (and move across it) at the blue ceiling screen?
I didn't think about this possibility to be honest. I originally planned rooms that use the missing neck but I ended up removing those. Didn't expect a "bug" like this to be found xD
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This is really silly and I don't know why, but posting a comment changes the url and makes sound work again. Seems like some issue with the html code
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Really clever little game. Got stuck on numerous occassions, but managed to figure it out. Except the last level, that is. I accidently knocked my mouse and got a massive clue to the final solution.
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Minimalistic graphics work well if there's just a little something to it that is more than just the plain interface. For me in this case, it was enough that "I" was represented by "i" whilst trying to not rely on my "eye" this much. Puzzle games are an ungrateful genre with only a small space between effordlessly doable and too demanding, which both result in frustration. In this case, once you know what you're doing, you can rush through it in four minutes, but figuring it out from the start took me 22 minutes. I think that's a good use of riddles and puzzles and fits the genre quite well.
Unfortunately, I also had very low fps when moving pc and camera simultaneously which made certain parts of the game harder than necessary.
Quick access to every single puzzle is just what so many games lack, thank you for just implementing it.
If you plan on continuing developing games, there's been done much right here that you can keep building on.
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You may want to fix this lagging controls. I was trying to jump just right... and my Up key got pressed but "i" guy didn't jump, delayed my jump timing off to like two seconds later. Even running where I released the left/right keys, "i" guy kept run for a second or two before it start recognize i have released and started to stop-and-stand. I really can't play this properly if it won't recognize my controls MORE accurate. Probably lagging because of camera-mouse movement conflict this. =( 2/5