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I am able to beat every puzzle except for the starting lift from the main map screen, but I figured out the trick as soon as I moved away from that crutch.
Thanks for the report. Enabling "third party cookies" might solve it in Firefox. If this is the case, I'll address it soon (small update already planned).
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Super nice game. A liked the philosophical hints. It really embedded well into the game. Maybe an idea, or me being ridiculous, add some real illusions in it. I'm thinking Hermann grid and Pacman chaser illusion. 4/5
Interesting idea. I did not really intend to expand the game significantly after release, but nothing is set in stone. I'll think about that in case I want to expand the game nonetheless.
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Vague massages as hints are executed great, each time solving I got a feeling of "eureka!". Although I still have hard time figuring out the "magic happens when nobody looking" one...
Glad you like it and thanks for your feedback ^^. I needed quite a lot of time to get the messages the way they are. Writing this stuff was way harder than I expected.
Thanks for the report.
If Firefox is set to not "allow third party cookies", this seems to happen frequently. I will address this issue as soon as I can.
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Hey guys, this is my first game and I just want you to know that it makes me very happy to see it is well received. To be honest, I didn't expect it to reach almost 4,000 plays in such a short time and that it would be rated so good. Thanks to everyone who played, shared or contributed constructive criticism to my game. You rock!
Also, I will give it a minor update to as soon as I find the time to do so.
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The concept of anti chamber certainly has left it's mark on all of us puzzle lovers :) I hope you continue to be as creative and perhaps make puzzles that rival that of anti-chambers
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I think my main problem with the mirror is that looking the other way doesn't look the same as looking at it properly, but I guess it's easy enough to figure out randomly.
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ending is a bit of a letdown :-/ puzzles are fun, but really when you finish good/bad its just color pallet change, maybe a little, 'congratulations you found every thing' or something?
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You're not preventing up/down arrow presses from propagating off of the game and into the browser's scrollbar. The whole page will scroll if you hold up or down.
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Unique in it's own way, it sometimes was hard to understand when you 'won' / advanced. It's a game to get used to and can be fun, but it's also a bit abstract. Nice work though!
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Lolz @ Chwooly
This game does, in fact, revolve around logic and clues. Just because you can't figure it out, doesn't mean it's a bad game :P
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Fantastic game! the 2nd mirror puzzle was probably the most difficult. Wish there was a special message if you manage to collect the big red square other than an "I" that falls straight instead of sideways
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The concept is really nice but I would have liked if there was something like... not necessarily a complex story, just a bit of info about what the character is doing. It doesn't really feel like you are doing something much different between going in the red square and falling in the grey wall in the end. Just credits roll with a different background.
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For those of you having trouble with the cyan ceiling room, try and find the room with the green thing on the floor. The solution to that room is very helpful for the cyan ceiling room.
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NOCITY: I'm still having problems with the arrow-scrolling bug (I see you said it was fixed, but it isn't) I'm using Chrome to play the game if that helps at all.
Thanks for your report. You're quick, I'm not even done testing the submission in all browsers ^^
I'm pretty sure it runs fine in Firefox and Chrome though. I'll fix this as soon as possible.
EDIT: I resolved the issue, the game now runs in Edge.