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Worst part is the first red box. Is not it enough to find a solution? Why you add that stupid part of avoiding corners? Made mevery frustrated, and want to low the rating.
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For the one with the blue roof thing, listen to the arrow sign. They've never failed you before.
Also, how do you get the first one?
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What an incredible game that was! Absolutely loved every second of it - challenging without being infuriating, you've managed to strike a nice balance here. A bit too short though!
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...Is this one impossible, or am I just incredibly stupid? You can't get to the platform without jumping, but you can't jump without hitting the ceiling, which makes the platform disappear. There is no other platform, and offscreening either the ceiling or the platform does absolutely nothing... I've tried everything, this thing's impossible, who puts something like this in a game?
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Awww i was ho ping for some sort of easter egg at the end there after beating the game, i tried to go "right" on the title screen which would've been really fun. Oh well, great game 5/5 definitely made me think outside the box for this one.
A more explicit "You completed everything" message at the end is part of the next update and who knows, maybe I'll actually add an easter egg or two (^-^ )
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the last one is too ducking hard, the one where it's below on the left corner of the first room (the one with the play and credits), but that ducking antigravity grey chamber is so pissing!
i loved the game, but it can be done something about that ducking level? it's driving me mad to do all the left-right swings to get down there and take the last red point. the room one with the similiar effect (where the antigravity makes you go over the top) it was hard but somewhat i did it, but this room is too much ;_;
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If you're blocking third party cookies, "game287706.konggames.com" will be blocked, which may make the game freeze after the first/intro screen.
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This game is very well crafted. The various controls/techniques learned along the way through the puzzles is just right. This kind of game is perfect for easter eggs in my opinion, and it'd be really cool if this game had badges too! Unless you're leaving this as is, and making a sequel instead, which I admit possibly sounds even better! Well, pushing all that aside, simply put, I love the game, awesome work!
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Looks like this game was inspired by Antichamber. Cool, interesting and no tutorials (and this is the most interesting part - self-knowledge through the problem instead of many click-click instructions).
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When I try to play this game and I press arrow down it sometimes scroll down the page. Any way that I can fix this? :)
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This game needs a walkthrough for a couple of the harder targets. So I figured I'd make one. If you don't want things spoiled, don't read any further.
**SPOILERS** (3 of 3)
8. Some ways remain hidden to the naked eye. Touch your reflection and move your cursor all the way to the right of the screen and wait a few seconds.
9. The Black Bar. The bar disappears if you look at it, so keep the cursor at the top of the screen and jump whenever it is about to disappear.
10. Don't jump for the target, just walk out into the empty air. Ground will appear. Jump from that to the target.
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This game needs a walkthrough for a couple of the harder targets. So I figured I'd make one. If you don't want things spoiled, don't read any further.
**SPOILERS** (2 of 3)
4. The world beyond the mirror is ever so strange. Touch your reflection, then move your cursor all the way to the right until you become the reflection.
5. You have more possibilities than you realize. Jump on the green bar, and at the peak of your hop hold down. Repeat until you reach the necessary height.
6. The real magic happens when no one is looking. Don't let the red square out of your sight.
7. Light Blue Bar. Jump to the platform, and hit the down arrow before you come into contact with the blue bar at the top. repeat until you are to the other side.
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This game needs a walkthrough for a couple of the harder targets. So I figured I'd make one. If you don't want things spoiled, don't read any further.
**SPOILERS** (1 of 3)
1. Open your eyes and look around. The red target is to the left, below an anti-gravity field. You have to use momentum in order to reach it. Step into the field, float up, miss the ceiling and go out of the field. Then hold down while moving back into the field. Takes a couple times to build up momentum, then you can get to it.
2. Out of sight, out of mind. Keep your cursor down low so the blue bar doesn't ever go off-screen. Walk along it and grab the target.
3. Even falling down can be an opportunity. Fall into the anti-gravity field from a height in order to make it to the red target.
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Heh. Nevermind, seems the Antichamber connection was already mentioned. Seems that I just didn't read the other comments.
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A very fun game. The symbols, map, and some of the mechanics seem to borrow heavily from the game Antichamber (which I would very heavily recommend to anyone who enjoyed this game, by the way)- Nocity, would I be correct in thinking that you're familiar with the game?
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Great game. the only bug i found was in one room i managed to get the body caught on a corner when gravity was meant to be pulling me up
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Trying to move my character makes the whole Kong page move instead, and combine that with the way things move within the game with the mouse and it starts making me nauseous. It looks like an interesting game, but I can't play something that's literally making me motion sick
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i literally can't get past the start menu, the screen is off centered tried and no matter what i do the character won't move and clicking on screen doesn't do anything tried going fullscreen, made sure cookies and plugins werent blocked still broken.
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This was a great puzzle game and I loved how the game shifted your perspective to make fast-travel and restarting stages almost seamless. It took me a while to figure out the blue barrier, but once I did I went right back to the trampoline. I didn't encounter any bugs or control issues. Very compelling experience.
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Amazing. Like said before, it seems to be inspired by antichamber. Simple, yet satisfying puzzles made by smart devs. Congratulations, your game is simple, but simply amazing.
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Everyone complaining about the up down arrow thing, It had nothing to do with the game or kongregate, the browser added it, and i do not believe the developer of this game owns google or whatever, just click the game so the arrows work on it
Thanks for pointing that out. To be honest, i had problems reproducing the issue after a (very early) fix while more of these reports showed up. Anyways, it is possible that different browsers interpret my event handling code differently. I'll make sure event propagation is properly handled in all browsers after the next update.